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X-Men: Destiny - Xbox 360

Game Description: X-Men: Destiny casts players as new mutant recruits in a rich, branching storyline that features a deep element of choice and gives players ultimate control of their destiny.
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X-Men: Destiny E3 2011 Preview
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Article_74745

X-Men: Destiny E3 2011 Preview

By Jeffrey Matulef - Posted Jun 15, 2011

Silicon Knights' founder, Denis Dyack has been extremely cagey about details on his forthcoming X-Men game, X-Men: Destiny and who could blame him? His previous title, Too Human, was notorious for it woefully lackluster E3 showing in 2006. This prompted him to believe that games shouldn't be judged as a work in progress and only previewed when a final build is complete. We all like to read about upcoming games, so this may sound preposterous, but I can't help but sympathize with Mr. Dyack.

 

Pouring years of your life into something only to be told it sucks has got to make one doubt themselves. Maybe he considered the critical and commercial failure Too Human a self fulfilling prophecy and wanted to succeed or fail on his own merits without the agonizing constant self doubt. After such a trying experience I'd love to see Dyack and co. bounce back with a winner (Silicon Knights did create Blood Omen: Legacy of Kain and Eternal Darkness, after all). His upcoming action-RPG, X-Men: Destiny, looks to have some good ideas up its sleeve, but, at this point, I'm not sold on whether that will be enough.

The story is being penned by X-Men: Legacy scribe, Mike Carey, and takes place in the current timeline of that series where professor Xavier is dead. The world is in chaos as a war is brewing between the anti-mutant coalition, the Purifiers, and the mutant supremacy group, the Brotherhood of Mutants.

Players choose between one of three new characters then select their core power before setting off on adventure. The demo I saw starred 15-year-old Aimi Yoshida, who'd recently arrived in San Francisco from Japan. Ravaged by earthquakes, fires, and floods, the bay area had certainly seen better days. Her core power was energy-projection, allowing her to shoot out glowing yellow balls of energy rotating around her.

Xmen Destiny

Throughout the game, players will find "x-genes," which give them powers from established X-Men characters. These won't replace your core power, but will augment them. Players can equip three at a time (defensive, offensive, and utility), so one example the rep cited was to mix Surge's electricity attacks with Wolverine's rapid healing and Quicksilver's speed. Equipping all x-genes from the same character while wearing their suit unlocks "x-mode" granting bonus attributes. In the case of Quicksilver, it makes your attacks faster, more powerful, and slows down enemies.

You'll be able to alter not only your powers but the story as well. At certain points you'll encounter "destiny moments," the game's parlance for moral choices. The example shown in the demo had Aima having to choose between giving a powerful x-gene to Gambit who's trying to build a mutant army, or listen to Colossus and destroy it. Your decisions will influence both the story as well as what enemies you'll encounter later on, and what x-genes you'll be able to access.

Character customization and moral choices are nothing new, but the degree to which you can alter these shows promise, and that it utilizes the X-Men universe is the icing on the cake. That being said, there were a lot of areas that looked rough. Too many sequences unimaginatively tasked the player with fending off a certain amount of enemies before they could progress, and it raised a red flag when I felt repetition creeping in by the end of a scant 13 minute demo. Elsewhere, the graphics were subpar and the voice-acting could use some work.

Xmen Destiny

From what I saw, I'm nervous about this being the comeback everyone wanted from Silicon Knights. Still, the underlying foundation of X-Men: Destiny shows a lot of potential. Hopefully, its somewhat repetitive structure and technical issues will be ironed out in time for its release this September.

Comments are Closed

  • Steve024

    I'm quite annoyed that neither the X-box 360 or Playstation 3 has made a 2 player X-men game any where near as good as the X-men: Legends series. Or even a 3rd X-men: Legends game.

    My brother and I have played through both these games on numerous occasions and continue to do so on our GameCube. If one came out compatible with the 360 then we'd definitely buy it. So far, no game I have ever played is as gripping and intelligent as X-men: Legends. The variation of character and in-game play is brilliant.

    On another note, could anyone recommend any decent two-player coop games for the X-box 360? The more like X-men: Legends, the better!

    Posted: July 21, 2011 8:47 AM
    Steve024
  • Swab

    too human was in no way a "critical failure", the game's combat mechanics made it quite fun to play, and was set in a very well imagined world, it has an extremely in depth gear and progression system, and even boasts online coop. it is easily one of the best dungeon crawlers that i have ever played on an xbox. it wasnt well recieved because of its unconventional control scheme and that it offered a legitimate challenge, and in result a handful of impatient, jaded reviewers threw a fit.

    in regards to xmen, it looks to be shaping up as an entertaining hack and slash game, and I am excited to see some new content from SK.

    Posted: June 19, 2011 7:37 PM
    Swab
  • Swab

    too human was a great game, cant wait for the 2nd installment

    Posted: June 19, 2011 7:20 PM
    Swab
  • assassintemplar

    I wish they would make an x-men RPG... You know? Make your own character, choose his/her power... That would be great...

    Posted: June 19, 2011 8:46 AM
    assassintemplar
  • lowkevmic

    Since it's from the makers of Too Human, I can only assume that the game will be fairly long and pretty in depth. The only drawback is that the way this game looks is exactly how I wish Ultimate Alliance would look instead of the constant over head camera view. I still think this game is worth checking out, but it would've be a definite buy for me if it was the same game but with some playable Xmen characters. But I loved Too Human so I'll still pick it up.

    Posted: June 17, 2011 4:03 PM
    lowkevmic
  • ekg4

    If you don't play as any of the X-men, it's not an X-men game. Not going to waste my money even on a rental

    Posted: June 17, 2011 9:32 AM
  • Ike2089

    To be honest I am so tired of theses X-Men Games with only 1-3 playable characters. X-Men 3 The Official Game was just like that, and then X-Men Origins: Wolverine (which was expected not to have any other characters). I was hoping for something along the line of X-Men Legends on the current game systems. At least everyone had a pretty wide choice of characters they wanted to play with. Please give us an all out kick butt X-Men game where we can play with many of the characters WE KNOW. Not these quick 1-3 character rental games.

    Posted: June 15, 2011 6:11 PM
    Ike2089
  • REVOLVERKAZ

    From this preview it shows some promise? The fighting looks very Too Human-y except with mutant powers instead of a giant hammer. I'm slightly excited but the enemy countdown is crap. How many times will you have to do that? Every time you leave a stage? Or before a boss battle? I don't know about this. I'll keep my hopes up because I'm always waiting for a sweet ass X-Men game.

    Posted: June 15, 2011 2:11 PM
    REVOLVERKAZ
  • SawKick

    Was really hoping this game would be solid at the very least. Everything I have heard thus far is making me nervous as well.

    Posted: June 15, 2011 1:32 PM
    SawKick
  • njdss4

    Looks like a generic beat-em-up that I'll rent once and be done with.

    Posted: June 15, 2011 1:00 PM
    njdss4
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