Earth Defense Force: Insect Armageddon is a great guilty pleasure full of bug splattering goodness. Repetition might make it so you've had your fill too early and there's an abundance of grinding, but its epic scale, destructible terrain, and larger than life battles make for a cathartic pastime.
The Pros
- Truly astounding scale
- Mechanics have been refined since EDF 2017
- Armor classes are balanced and fun
- Good variety of bugs and robots
The Cons
- Levels drag on too long, but yet the campaign seems short
- Rank system puts a cramp on loot drops
- Insects are later replaced by their less frightening robotic brethren
Earth Defense Force: Insect Armageddon Review:
My favorite scene in every 80s creature feature is always the same: The ghostbuster's containment field is shut down by a government bureaucrat, the gremlins hop into a swimming pool causing them to multiply at an alarming rate, and the Colonial Marines find themselves overwhelmed by a swarm of aliens. It's when all hell breaks loose that really gets the blood pumping, and Earth Defense Force: Insect Armageddon reenacts this spectacle for its duration.
New Detroit Rock City
Earth has been invaded and it's up to the good ol' EDF to stop these "ravagers." Set in "New Detroit" this American sequel to the Japanese cult-classic Earth Defense Force 2017 doesn't have a lot on its agenda other than killing lots of oversized insects, robots, and insect robots. Thankfully, there's a myriad of ways to do this, usually resulting in gaining bigger guns to kill bigger bugs in bigger explosions. Truly, this is why videogames were invented.
Unlike EDF 2017, Insect Armageddon has players choose between four different armor sets with their own unique abilities. Trooper is your standard all-around unit, Tactical can deploy turrets and traps, Battle is a lumbering brute capable of carrying heavy artillery at the expense of mobility, and Jet is granted great speed and the gift of flight. They're remarkably balanced and varied enough that it makes a reasonable difference.
Perhaps Insect Armageddon's biggest improvement over its predecessor is that it no longer controls like crap. Button placements are still a bit dodgy (and not customizable), but you can now sprint for unlimited periods, evade, and jumping is far smoother than in its past iteration. This goes a long way towards making the haphazard action feel more manageable and just plain fun.
It's a better paced game too, with almost each of its 15 levels introducing a new enemy type or useful loot drop to unlock weapons upon completion. The action scales up appropriately with more devastating guns and higher ranks only available in harder difficulties, so even when it's over it's not really over. Unfortunately, the ending is so anticlimactic that it's unclear the game's even beaten until a cryptic achievement is unlocked and the level select screen defaults to stage one.
In spite of Insect Armageddon's budget priced visuals, the sense of scale is impressive enough to put its high-def competitors to shame. There's a real sense of pandemonium in it's more heated assaults. Your typical level sees you slaughtering a couple hundred foes and even the tallest skyscrapers will crumble if shot by two or three rockets. The destructible environments give each battle a dynamic feel as you claim bitter victory over a rubbish filled wasteland.
Where most action games rely on scripted events that get increasingly predictable (two guys spawn from the left, one on the right...), Insect Armageddon's peculiar sort of chaos is too incalculable to ever truly get a handle on. There's still a prescribed order to the waves of enemies, but the scale is too large and enemies too numerous that even the best laid plans of mice and men oft go astray.
"Game Over, Man!"
While this unpredictability keeps things fresh it also means there's little strategy involved outside picking your specific weapon load-outs. You merely point and shoot until every last living creature is dead. Being caught in the midst of an alien apocalypse is riveting for awhile, but prolonged exposure starts to grate by the end of the roughly six hour campaign.
This isn't helped by levels that drag on at least twice as long as they need to. Where EDF 2017 was primarily comprised of 5-10 minute spurts of action, Insect Armageddon's stages typically take a good 20 minutes or so. Get a game over and all experience is lost and you have to start all the way back at the beginning. The addition of being able to revive teammates helps exponentially and your AI squadmates will frequently, albeit inconsistently, revitalize you in single-player. Working as a team is more fun in co-op (available for two-player split-screen, or online with three players in the campaign and six in survival mode), but lengthier stages can still feel like a bit of a slog.
Making matters worse is grinding for weapons is drastically harder this time around. You must now achieve a certain rank before you can equip specific weapons, and it's painful when you find a loot drop that you can't equip yet. Worse is that experience doesn't transfer across armor types, so it's best to settle on one early on if you're to see the best firearms they can handle. Unlike EDF 2017, your unlockables are tied to specific accounts, so if you bring a friend who's not yet played they'll have to start at level one.
Also disappointing is that later enemies are mostly reskinned robotic versions of insects previously fought. This is a shame as there's something infinitely creepier about the prickly hair and glossy eyes of giant insects than the cold sheet metal and red sensors of robots bearing their likeness.
"I For One Welcome Our New Insect Overlords"
Insect Armageddon has taken one step forward from its predecessor and another step back. It's mechanically more polished with smoother controls and greater variation, but its design emphasizes the series' tedious elements with longer levels and an unwelcome rank system.
In the end, Insect Armageddon has reminded me that there's a reason horror movies wait until the midpoint for the looming terror to escalate. It may be an exciting moment, but without the buildup it's just a bunch of action. Earth Defense Force: Insect Armageddon is a classic example of too much of a good thing. Repetition and grinding prevent it from being a B-game classic, but taken in short bursts its unique brand of giant bug slaying mayhem is unlike anything else out there.














Comments
Displaying 1–18 of 18
tripleD420
this was a pimp game simple short and to the point.
Spinnray
Review is dead on. This is a great "filler" game for your library.
I played the heck out of this game over the last week while listening to an audio book (A Dance with Dragons - yep I'm a full on nerd). It was the perfect game for that type of distracted gaming.
I played EDF 2017 the same way. I played it off and on over the years - until I eventually got 1000 gamerscore on that one. I have a feeling it will be the same way with this one.
halomanic62990
I highly suggest this game to anyone who loves simple shooting and destruction games. Oh and I don't think the reviewer has beaten the game on anything but normal, for there are three different endings based on the difficulty. I actually think that makes the ending more interesting.
tyrtyewerer
tyrtyewerer's comment is abusive and has been removed.
lowkevmic
As much as I made fun of the cheesy graphics and dialouge with the first one. After playing the first EDF 2017, it actually made sense. This one looks like a definite upgrade, and I had fun playing the first one, I might have to rent this one. Unless I can find it for 20 bucks used or something which after a month I probably will.
milesspencer1120
I rented EDF2017 because it was a rent one, get one deal at my local rental store and wound up having to explain to my friends "No really, it's actually awesome." So I had NO doubts about this one being more of the same, and more.
And I'm not at all disappointed.
Huge battles, awesome weapons, just right graphics, funny dialogue just sprinkled here and there. This is what a sequel to a fan based game should be. The fans are what make this franchise, and this serves them loyally. And for 39.99 no less.
I think another reviewer said it best when he said: "This game will be the type of game you can't HELP but pick up again, about once every month or two, and play for a few hours before you move on to something else. Just to come back again soon after." I've played through a large chunk of it already, but know I'll be back soon after completing it because there's just the right balance of things to keep it addictive.
Mushindo7
I find this game extremely fun. It may not be the longest game but playing through it on harder difficulties definitely changes the fun factor in the gameplay. Its rare to get a co-op game that is just pure fun. For the price and how much fun this game is it deserves at least a 4 out of 5. The survivor could be better and weapons could be more but for the fun this game provides its a small sacrifice. Besides DLC will always make this game better.
hellterskelter89
20 minutes to beat a level? Correct me if I'm wrong but why would you rush the campaign of a game like this? More importantly doesn't every level in say, Halo Reach last like a half an hour? Whats the big deal?
Chris13579
Nice building demolition, the game has fun weapons. Graphics are good enough
Demolition is the best part
Bonedegon
The game is a blast and it is a only 40 bucks. They do have their flaws but I think everyone will agree they should of had at least one more chapter and the biggest 2 flaws are the weapons at Rank 8 and survivor mode. Each class gets only one supper powerful weapon at rank 8 which I wish they had more types of guns at that rank. Survivor mode is a lot of fun, but would have been more fun if you could have the different armor types. Instead you can only be the trooper. Maybe they will fix this but who knows. However this game is a lot of fun especially when you got your buddies. It is only 40 dollars and probably close to 30 used. It may seem like an easy game on normal, but play inferno and then you will have a lot of fun with your friends.
Severnik
A 40 dollar price tag for a game that's meant to be played in a co-op fashion. Not only do I approve of the game's straight forward manner, but I applaud the fact they aren't charging full price. It's a mediocre game by yourself, but it becomes the perfect co-op game the second you bring another person along for the ride.
Tmidiman
This game freaking rocks!!
At first it was cool going through the game and killing bugs, but later you need to have a strategy. Not a deep one, but at least enough of one to get through the level. There are loads of power ups to get depending one who you choose too.
Then I went online. Holy crap this game is a blast! It's all about teamwork and having a balanced group. Almost like Left 4 Dead but with bugs and without the same ol' zombie thing that has been over played in so many games.
Is it a deep game, no, but also yes. Most of all it's just right and hella fun to play. That that is what games are about first and foremost. FUN!
Nice review, but I think the reviewer was a bit off. EDF: 2017 had very good play control. Also the reviewer is no doubt to young to remember what games used to be like. Like when you hand to play Blaster Master or Rygar straight through for 3-4 hours. To survive long levels you need to play this game online or with a friend. The team aspect of this game is high and higher levels.
There is also a bit of strategy. Not a deep strategy, but you have tons of options as to what style of armor you have and what weapons work for you and your fighting style.
4/5
euchre01
I have the game and it's a blast. Yes, its nowhere near perfect and its definitely a budget title, but it has a lot of improvements over 2017. Those looking for a deep and polished Modern Warfare, Halo or Gears experience should NOT be looking here. Its one of those 'you either love or you hate it' games. It's also a game that someone with ADHD (like some of my friends) can really get into with the whole grinding for XP.
I do agree that the levels are longer than needed and some tweaks should be made to the experience gaining. One of the better things of this or 2017 is that even though you know where things are the missions are hardly the same twice as your weapon choices (over 300) can and will make or break everything. Adding up to 2 other (real) players can only add to the craziness.
On another popular gaming forum some of the developers are interacting with members and gaining feedback, which is a rarity, so hopefully there will be DLC that fixes some issues and adds even more variety.
2017 had its quirky Japanese charms that this one is missing but for what it is IA is a fun mindless shooter that is best experienced in co-op play.
catkidtj
Worth a try
macross2012 ShowHide
WOW I am shocked this got a 3.. I was thinking a zero out of 5.. Who the heck bought it?
KingGainerXan
I still have EDF 2 for PS2 (Japanese import). It was a lot of fun for a 2000 yen (about $20 then) game. I might just have to pick this one up, especially since it has local co-op.
gentle
I'm enjoying this game... but it's probably a rental for most people.
Hellfire87
Great review.
I wasn't really expecting much from this, but I'll have to give it a try.
Displaying 1–18 of 18
Add a Comment