In terms of story and presentation, the tale of Asura's Wrath is one of the best of this console generation, but a scant six hours of gameplay and lengthy cutscenes holds it back from being perfect.
The Pros
- Beautiful presentation that is just plain fun
- Great story and narrative
- Awesome jaw-dropping moments
- Despite passive gameplay, builds an engaging experience
The Cons
- It's really short at only six hours
- There isn't much player input, it's mostly cutscenes or quicktime events
- Overly tame voice acting
Asura's Wrath Review:
Gamers often complain about the lack of narrative in games. Asura’s Wrath is the exact opposite: a perfect example of how great games can be with an exceptional story-driven design. It may sacrifice some gameplay elements to do so, but as a whole, it is just too outlandishly fun to find time to stop grinning, let alone critique it.
U Mad Bro?
Asura, one of the Eight Guardian Generals tasked with protecting the world from the beastly Gohma, returns home to find his wife dead, his daughter kidnapped, and that he has been framed for the murder of his world’s emperor. Talk about a bad day. He later finds that the leader of the Generals is the true culprit, who kills Asura when confronted.
Asura is left for dead but awakes 12,000 years later, hanging from a pillar with no recollection of prior events. He soon regains memory –through flashback sequences and the help of a talking golden spider– and is hell-bent on revenge toward those who betrayed him. As the story unfolds, Asura’s rage begins to grow, channeling immense power that he uses to defeat his foes. However, his thirst for revenge causes his rage to overwhelm him and Asura struggles to control his newfound power and regain his sanity.
Half movie, half game.
The presentation of Asura’s Wrath is simply brilliant, blending traditional Japanese mythology with science fiction in a way that is ambitious and unique. Transitions between gameplay, cutscenes, and quicktime events are seamless and were even hard to catch sometimes, which is probably why the experience works so well despite most of the game taking place in the latter. It’s easy to miss a quicktime button prompt mid-scene, as they often appear at unexpected moments during cinematic sequences. While frustrating, this has no real consequence aside from a percentage of quicktime sequences completed that is tallied at the end of the episode.
Though the cinematic-heavy presentation is stunning, it isn’t as satisfying as it would have been were it under user control. It feels like more than half of the game consists of cinematics, pure video with no gameplay. The quality of these scenes is ridiculously great, but disconnects players from the game. As much as some players may enjoy long cutscenes, Asura’s Wrath too often feels like only half a game, and the other half movie. Which is a shame, because combat is exhilarating.

Deity, Super Saiyan, or both?
There is something so immensely satisfying about the way that Asura takes down entire rooms of enemies without once showing needing to consider his health, as enemies rarely get an opportunity to fight back. A combination of heavy, light and ranged attacks mix up the combat, but due to the often untimely cool down period on the heavy attack, the majority of combat is handled using what combos can be paired together through light attacks. There is a lock-on feature, but it’s often useless because there are too many enemies at once to lock on correctly.
Battles are fluid and quick, but they feel like a pause in the game’s progression just to get Asura’s Burst meter full to trigger his next quicktime sequence, and eventually lead to the next cutscene. Downed enemies prompt the player to use their heavy attacks, but while this does initiate the cool down period, it also provides a large increase toward Asura’s burst meter, which is really the only way to end the battle or defeat the boss.
There are several on-rails shooter sections in Asura’s Wrath that really stand out as a way to keep players involved and entertained during larger set pieces without resorting to quicktime events, and these encapsulate some of the most fun parts that the game has to offer. However, the same cannot be said about the controls, as both Asura and his fire are tied to the same reticule –and thus the same stick– making his movement feel slow and bogged down. This makes it really difficult to avoid the incoming barrage of missile fire directed toward Asura during these sequences.

Next Week On Asura’s Wrath!
Rather than following a traditional story breakdown, Asura’s Wrath is broken up into 18 short episodes –six per act– giving it the pacing of a traditional anime series, down to a promo of coming events at the end of every episode. This format is odd and feels out of place at first, especially as the story ramps up, but it’s easy to adjust to and actually is pretty exciting.
I found myself anticipating the next episode as if it were my favorite TV show, making me want to jump right back in and play even more. The later episodes soon began to fall upon the classic cinema revenge tale formula as Asura exacts his plan of revenge, defeating one of the Seven Deities every other episode. It manages to keep from being predicable by the sheer craziness of the twists that the story takes and the growing intensity helped it continue to feel fresh and rewarding as the eventual climactic final battle grew near.
Developer CyberConnect2 knows full well that Japanese titles don’t always play well in other markets and pokes fun at the things many non-Japanese get annoyed at in Japanese media. One level has Asura and his former trainer Augus bathing at a hot spring with scantily clad women, and the only goal of the level is to not get caught looking at the attendants (even going so far as to offer an achievement for getting caught). In others some bosses have long monologues and a prompt will pop up for player shut them up mid-sentence.. Little nuggets like that are spread out throughout the game.

In The End
Asura’s Wrath is a great game, but it also isn’t much of a game to begin with. In terms of story and presentation, Asura’s tale is one of the best of this console generation. But the majority of the game is out of player control, there isn’t much gameplay involved –roughly six hours worth. If you can manage to sit through the cutscenes and become invested in the story, Asura’s Wrath is a great experience, and one of the most outright fun games this year.
Want more information on how we score reviews? Read the "How G4 Reviews Work" article here.
Editor's Note: Asura's Wrath was reviewed using an Xbox 360 copy of the game. If any differences are noted between the 360 version and the PlayStation 3 version, we will update this review to reflect those differences.







Comments
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FossilHead4
tHIS dUDE sEEMS PISSED
HellblazerX
Honestly I can't think of a better game to get if you have Gamefly like I do I mean an average trip to the movies with snacks drinks ect. (at least where I live) costs about 20+$ and since Gamefly is about 15$ a month for that price it's just fantastic I love the gameplay qualities of it (when you actually do get to use them) and the quicktime sequences are...There just amazing I love them, and even if the other half of the game is made up of cut scenes I honestly don't see that as a bad thing, like I said earlier a movie where i'm at is a fair amount so basically watching a movie that I can interact with is just awesome in my opinion. Keep in mind though this is if you have Gamefly if not it would probably be best to wait until this game drops in price but it is definetly worth a play. If your ever trying to make a choice between going to see a movie or buying a twenty dollar game (when Asura's Wrath drops down to that) it would be best to get Asura's Wrath this game has entertained me far more than any movie i've ever seen.
billy4really
thank u CAPCOM 4 making this game. i know the many wont get this game simply because its lack of hype or even coverage on the show but this is a masterpiece. such a shame x-play wont make time 2 give it any television time . is it me or is x-play becoming more about commercially big market games more than spreading out its coverage 2 all games? all i see is pro tips 4 games that have been out over months and interviews with THEIR favorite developers. i get tired of hearing about Skyrim every episode (a game that is still unplayable 4 most PS3 owners because of bugs) and still am trying 2 figure out why it got such a high score 4 being a broken game. lets have some CAPCOM love here.
lowkevmic
Just looking at the game, I instantly wrote it off as just another Bayonetta or Vanquish. Awesome graphics, cool action, massive over the top boss battles, but really really short. I made that mistake twice with both Bayonetta and Vanquish, and I won't make the same mistake with Asura's Wrath. I think I will just hold out until I see a used copy later in the year. Although I did read that Ryu is in their DLC for the game. So that may be interesting.
2ply
Even before learning it was only 6hrs long I had a hard timing seeing a reason to pay $60 to own it, you'd have to be a major anime buff to do that and not just rent/gamefly it or something.
I like the Heavy Rain refferences in the comments, that is probably the best way to describe it.
With all the static QTE's, it offers about the same ammount of replayability (1-3 times max before memorizing) which needs a fairly nich� reason to actually own it, let alone pay full price.
Tylerr
Might as well just go watch an anime. If i am going to get a video game its because i want to play it, not because i want to sit and watch 20 minute cutscenes with 5 minutes of gameplay in between.
dcham041
still waiting for my copy , definitely hope it lives up to the hype
tabris95
Asura's Wrath is to anime as Heavy Rain is to drama. Probably the easiest way to look at this game.
tabris95
Asura's Wrath is to anime as Heavy Rain is to drama. Probably the easiest way to look at this game.
MasterPlayer1500
3rd capcom game I ever got I meant.
MasterPlayer1500
Well I'll be getting this game. I promised if X-Play gave it a great score I would get it. 3rd capcom game. Also I checked gamespots review of this game and it is way worse. 5.5/10. that is terrible. BUT!!! gamespot always gives bad reviews to games that X-Play gives good reviews. Hmmm... I only trust X-Plays reviews. AND THATS THE TRUTH!!!!
WesWolf
The Demo felt like I was watching DBZ. Keyword: watching.
They should have just made a movie. Calling this a game is a joke!
NortheastMonk
This would make me feel real good if today's gamers liked QTE's a lot more then they do. I still remember them being popular.
XwingVmanX
This is a joke score.... Now I will go on record saying that Asura's Wrath is a bad as game and a thrill ride, but it is no way worthy of a 4/5.
"Gamers often complain about the lack of narrative in games. Asura s Wrath is the exact opposite..." Yeah Asura's Wrath goes to the complete opposite end of the spectrum. There is plenty of narrative but there is a distinct lack of "game" in this game.
Uncharted 2 is half movie, half game, this is basically a movie and during the middle of it you need to press a button to continue watching.
The game is so linear it might as well be on rails. And considering the game is only about 6 hours long the replayability of this game is almost a zero.
That being said Asura's Wrath is a great experience you shouldn't miss out on, but paying $60 is insane. You should have to pay more than $20 for this game; about the price for two movie tickets.
doinyomama
This proves that KoA:Reckoning should get a better rating even more!
wolfman2010
Huh. I'm all for a game with a good story, which this does have, but 6 hours of gameplay plus however many hours of cutscenes... hrmmm #skepticalface... It's a tough sell. Portal 2 pulled it off but there was a bit more gameplay, and the "cutscenes" weren't very long... Then again, I still prefer a good story over gameplay most of the time... hrmmm... must think. Wait for price to drop.
Ryzuki
Well this is a surprise. The game being really short and mostly quicktime events, i thought this would have been given a 2 or 3. Guess i'll have to rent this some time.
Bonedegon
I thought the demo was really easy. I can see the 5th lvl boss being somewhat easy but the 11th lvl boss was easy too. It looks like a great game, but I had a feeling it was going to be heavy on the cutscenes. Capcom is charging $60 because they are a big company and I bet they feel they deserve the highest amount for their games. But to only deliver 6 hours of gameplay is a bit of a slap in the face. I really enjoy Capcom's games, but I think I will wait for this one to drop to $20, which probably will take a few months if that, because it was a game I was looking forward too but not worth $60.
Bloodthr0e
I could take that $60, go to the movies 6 times and I would end up getting more hours of entertainment than this game is able to provide. Ridiculous.
Jtoon
Why would a game like this get such a high score with such short play time and not much play baffles me with the rating system.
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