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BioShock Infinite - Xbox 360

Game Description:BioShock Infinite is a first person shooter set in 1912 where players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond -- one which lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant Zeppelins and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities.
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BioShock Infinite First Look Preview
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Article_71765

BioShock Infinite First Look Preview

By John Teti - Posted Aug 12, 2010

BioShock

When members of the gaming media went into an Irrational Games press conference Wednesday night to hear a major announcement from BioShock auteur Ken Levine, we were expecting the unexpected. Which was stupid. Expecting the unexpected is impossible, after all, but we tried.

Levine came out on stage, he gave some perfunctory greetings, and the lights dimmed for a trailer. We’re underwater, and there’s a Big Daddy. Cute. The view pulls out—the water was just a fishtank, and we’re in a first-person point of view, inhabiting the body of some poor schmoe as a very angry machine-man rearranges his bones for him. Our protagonist gets tossed out the window into the void of a flying city, plummeting into an early-1900s skyscape. A woman reaches out to save him, showing off some serious telekinetic chops. Then, the logo: BioShock Infinite.

The common refrain in the room after the presentation: “I didn’t expect that.”


 

Nobody figured that Ken Levine had called the press to The Plaza in New York last night to announce the most obvious move possible: a BioShock title. Here was the man, or so the mythology went, that had struck a blow against the industry’s sequel-itis by declining to work on BioShock 2. He had clout, truckloads of it, and the closest thing to carte blanche that anyone gets in this business. And yet he chooses to make another BioShock game?

Well, yes and no. It depends how you define a BioShock game, because the world Levine unveiled last night had little resemblance to anything that’s borne the BioShock name before.

First and foremost: We’re not in Rapture anymore, Toto. Infinite takes place during the early 1900s, in Columbia, a utopian sky city built on massive airships. Levine explained that Columbia is constructed “as an example to the world of the success of the American system.” It isn’t a secret project like Rapture—it’s an international P.R. stunt.

But then, the story goes, something goes terribly wrong. Levine didn’t get too specific, but he did say that Columbia is also “a Death Star,” so let’s assume that the disaster involves Columbia raining murder down from the sky. Then the city vanishes, and nobody down below knows where it went.

BioShock

This is about where your character, Booker DeWitt, comes in. It’s another split from BioShock tradition, as the hero has a name, a history, and even a voice—during a quick gameplay demo on Wednesday, he occasionally piped up with some hard-nosed private-dick dialogue.

DeWitt is a disgraced former agent for the Pinkertons (a corporate police agency that saw its real-life heyday in the late 19th century). A mysterious client comes to DeWitt with a job: Retrieve Elizabeth, a woman who has been trapped on Columbia for years. As it happens, Elizabeth is the telekinetic wonder who appears at the climax of the Infinite trailer, and her powers are the topic of ongoing conflict among the residents of Columbia.

What’s most striking about Elizabeth in the preview footage—aside from the whole moving-things-with-her-brain deal—is her look. The humans in Infinite are rendered with bold features and a bright color palette. They look more like people from a Fable game or a Pixar film than the shadowy, tarnished characters that featured in BioShock. Likewise, Columbia itself is a sparkling burg with the atmosphere of a World’s Fair. The ambience couldn’t be further removed from the mildew of Rapture.

It’s all the result of a development-team mantra that Levine repeated throughout the night: “There are no sacred cows.” Levine didn’t want anyone on his crew feeling beholden to what had come before, and he claims that Infinite doesn’t borrow a single line of programming from the BioShock codebase. But just because Levine declared open season on cattle doesn’t mean that Infinite is an entirely new beast.

BioShock

The old BioShock DNA was most evident in the gameplay demo. There was DeWitt slugging down a bottle of mysterious goo, and within seconds, his left hand went into a painful spasm. They might not call it a “plasmid” in Infinite, but there’s no mistaking the symptoms. The original game’s first-person-shooter model—weapon in the right hand, quasi-magical powers in the left—is intact.

Near the end of last night’s combat demo, as if to drive the point home, sidekick Elizabeth trapped a gang of angry barflies in a pool of water, and DeWitt zapped them with a bolt of lightning from his hand—the quintessential BioShock force multiplier. Trapped amid another mob, Elizabeth offered up a huge hunk of metal for DeWitt to fling, with nothing but an extended hand, at the attackers. It looks like Elizabeth isn’t the only one who drank the telekinesis plasm—er, mystery juice.

Still, the differences from Rapture in BioShock Infinite are so drastic that it’s fair to ask: Why that title for this game? What makes a BioShock game, anyway? Levine said that it’s defined by a setting like “nothing you’ve ever seen before,” but that’s PR pablum. As far as I can tell from these early previews, a BioShock game is one that explores the American identity through the lens of Levine’s visionary historical sci-fi. That’s the common thread.

Infinite is exploring a chapter of American history—the turn of the 20th century—that doesn’t get a lot of play in modern fiction but has clearly captured Levine’s fascination. During his presentation, he read from a speech that William McKinley gave in justification of the Philippine-American war. “We could not leave [the Filipinos] to themselves,” McKinley was purported to say. “They would soon have anarchy and misrule…. There was nothing left for us to do but to take them all.” Levine hit that line a little harder than the rest.

BioShock

It appears that passions of racial superiority will play a part in the cultural fabric of Columbia, and more specifically “purity.” That word kept popping up in the Infinite art that was on display last night: “purity,” drenched in flags and George Washington and Lady Liberty and any other patriotic imagery the talented Irrational artists could dig up.

The inspiration for Infinite may be antiquated, but with fights raging over gay marriage, Arizonan immigrants, and a Muslim group’s right to worship near Ground Zero, the question of what constitutes “pure” America is as current as ever. If Levine’s past work is any indication, Infinite will explore that rich vein of American identity in surprising, thought-provoking ways. We can expect at least that much.

Comments are Closed

  • itsoutthere

    This is exactly the out of the box thinking that the industry needs. The art style clearly suggest Bioshock and you mentioned the gameplay doesn't wander too far from an established good thing. Just because you want to milk a cash cow like Bioshock doesn't mean you have to rehash the same settings over and over. I for one was disappointed with Bioshock 2 and this new article gives me almost the exact same anticipation I had when Bioshock 1 came out. I can't wait to see more on this and hope more developers catch on to this way of thinking.
    Good story!

    Posted: August 12, 2010 1:43 PM
    itsoutthere
  • frictionman

    my guess is that this is something of an origins story for bioshock. While I expect this game to be its own game with its own narrative and mythos, I fully expect a young Andrew Ryan cameo and/or an obvious connection between ryan and this game explaining ryan's motivations. Also, from the sound of it, we will also get some explanation about the creation of plasmids. Very excited to see Levine taking a fresh approach with the series

    Posted: August 12, 2010 12:57 PM
    frictionman
  • The_Great_Old_Ones

    Few games have made my jaw drop and this is one of them. Columbia seems very steampunk something that has fallen to the wayside. I am looking forward to this. 2012 may be a good year in gaming.

    Posted: August 12, 2010 12:44 PM
    The_Great_Old_Ones
  • ZoMbIEx23x

    I was saying Oh 'darn' ;) without even realizing it.

    Posted: August 12, 2010 12:35 PM
    ZoMbIEx23x
  • joseph_martinez91

    alright this confused me at first, but I think I understand where Mr Levine is trying to get at. Since he didn't work on BioShock 2 I don't really want to lump that into what I think his vision of the BioShock series is. BioShock is not a single story about Rapture and plasmids and Big Daddies, but instead an overarching theme that he wants to explore. I was not impressed with BioShock 2, but this has reignited my affection for the first game.

    Posted: August 12, 2010 12:19 PM
    joseph_martinez91
  • GamerCore

    AWESOME! So instead of it taking place under water, its taking place in the air. Nice.

    I'm wondering if it will have some Big Daddy-ish style enemy or cracked out ones too... Can't wait! =D

    Posted: August 12, 2010 12:14 PM
  • delt1484

    I'm going to take a stab and say that Andrew Ryan shows up at some point in this game. Obviously, as a child or teen, but I feel like his name will be mentioned at some point. What a better building of Ryan's background than him getting the seeds to build Rapture from an industrial/technological promotion of urban perfection in a crazy locale. The timing fits. In the original he was probably late 40's to mid 50's so 1912 is in his range. Wow and I just completely nerded out, but so excited.

    Posted: August 12, 2010 12:09 PM
  • gtamaster503

    I can't explain how pumped I am for this.

    Posted: August 12, 2010 12:08 PM
    gtamaster503
  • soccrman9

    While I loved the beautiful, atmospheric, underwater setting for BioShock, I feel that a new setting is the only way for Irrational Games to create a game that was as indulging and surreal as the first one was. This is the exact reason that Levine refused to work on BioShock 2, he understood that the feeling that he created could never be produced well enough in a sequel for fans to be pleased with. I am really excited for this game and I am putting my entire trust in Irrational on this one.

    Posted: August 12, 2010 12:02 PM
    soccrman9
  • Hallowethe

    So is this BioShock 3, or a spin-off, or does it just have the BioShock name for commerical purposes? I'm pretty confused about what exactly this game is to be honest.

    Posted: August 12, 2010 11:49 AM
    Hallowethe
  • j_soap

    I'm really not liking how they've taken the series out of Rapture. I loved the under the sea atmosphere that was created in the first two Bioshock games. I'm gonna go ahead and guess that they'll be throwing in some co-op play in this one, where the second player will be controlling that Elizabeth character, it seems likely to me. Oh, and there better still be some big daddies around, it's not Bioshock without a few big daddies

    Posted: August 12, 2010 11:35 AM
    j_soap
  • Yancy_01

    Day 1 buy.

    Posted: August 12, 2010 11:22 AM
    Yancy_01
  • adamistheman

    awsome can't wait

    Posted: August 12, 2010 11:22 AM
    adamistheman
  • iScotty

    I can't wait to see how this turns out, looks incredible. Completely different from the previous two titles but yet the same.

    Posted: August 12, 2010 11:21 AM
    iScotty
  • johnny_k

    Extremely well-written article! I'm blown away by the trailer and I might need to get a towel to stop salivating...

    Posted: August 12, 2010 11:21 AM
    johnny_k
  • Raverenz51

    That video was awesome.

    Posted: August 12, 2010 11:19 AM
    Raverenz51
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