E3 2010: WWE All Stars PreviewBy Joe Rybicki - Posted Jun 17, 2010
What We Already Know
Not a darn thing. WWE All Stars is a brand-new announcement from the wrestling aficionados at THQ. Though we could probably have figured out it has something to do with wrestling from the name.
What We're Seeing Now
Not to get all SAT-prep on you, but NBA Jam is to the NBA as WWE All Stars is to the WWE. It's an over-the top, stripped-down, arcadey take on an already fairly over-the-top sport. Wrestlers are impossibly top-heavy, bulging with muscles and tendons. Action is fast and fanciful. This is as much fighting game as wrestling game, with quick punches, kicks, and grapples, and shorter matches than what you'd expect from a wrestling game.
Here, physics take a back seat to spectacle, with characters jumping 20 feet above the ring to come smashing down on their opponents. Or even jumping 20 feet above the ring with their opponents in hand, thanks to an arsenal of character-specific signature moves. Build up an energy meter with traditional punches, kicks, and grapples; once it's complete, you can engage one of a wide variety of signature moves. These moves generally involve both wrestlers flying high above the ring, then smashing down to the mat with waves of concussive force.
Which wrestlers, you ask? THQ isn't prepared to divulge that information, though John Cena and The Rock are both confirmed. What they will say is that the game will feature a "mix of past and present" superstars. It seems likely that the designers will mine the history of the WWE and pull out a roster of fan favorites. Who cares if they would never have actually competed against one another? This is a game that puts realism to the side for the sake of pure entertainment.
Sort of like the WWE itself, come to think of it.