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Forza Motorsport 4 - Xbox 360

Game Description: Turn 10 and Microsoft Game Studios continue the acclaimed racing series Forza with Forza Motorsport 4. With new features, including Kinect integration, Forza 4 continues the tradition of realistic racing, gorgeous presentation and fast-paced fun for players of all skill levels.
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Forza Motorsport 4 E3 2011 Hands-On Preview
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Article_74791

Forza Motorsport 4 E3 2011 Hands-On Preview

By Nikole Zivalich - Posted Jun 17, 2011

Racing games appeal to a wide variety of gamers because they cater to casual and core players. As Turn 10 Studios found out, pleasing casual gamers is a far greater task than pleasing hardcore gamers. Microsoft and Turn 10 Studios have been working on Forza Motorsport 4 for several years, perfecting the experience no matter the level commitment from the gamer. This means Forza 4 will have a variety of gameplay modes including single player, multiplayer and community features. Like most Microsoft games going forward, Forza 4 is "better with Kinect."


When designing Forza 4, the main goal was to make a game that would appeal to people who don't necessarily love games or love cars. While working on Forza Motorsport 3, Kudo Tsunudo showed Turn 10 the Natal. At first, like most of us, they didn't know what to make of it. Turn 10 decided to look at the Kinect as something other than a controller. It wouldn't be how you play, but it could affect how you approach gameplay. In the end, the hope is that Kinect will mean more copies of Forza 4 in more living rooms.

We last saw Forza 4 at E3 2010. Since last year's game demo, many changes have been made. Turn 10 decided to use the past year to focus on the idea that gamers will see how great their cars look and want to get up to see the cars, touch the cars, have a borderline inappropriate lust for the cars. Speaking of lust, the first car they showed us in the Kinect-compatible garage was a Ferrari.

The garage lets you put your cars on display. The controller, or the Kinect, controls how close you get to the car, up to six inches away from it. Turn 10 doesn't want you to just look either. You'll be able to interact with the cars too, open the door, trunk, get inside, and start the engine.


The interactive options don't stop at leaning forward to look in the window either. Points of interest will offer players factual information, trivia, stats, and most importantly, commentary from the BBC's Top Gear. A partnership with Top Gear surprised me. I first wondered how car manufactures would feel about having their cars scrutinized with snarky jokes and clever remarks. I wondered until I heard one; it was hysterical. I'm hardly a car enthusiast, and even I thought their opinions were funny and informed. The car manufactures are on their own; I'm with these guys.

Since most people aren't car people, Turn 10 Studios made an advanced lighting engine and used special rendering techniques to make their cars look as appetizing as possible, and, at times, down right delicious. Seriously, they were so shiny it looked like they were coated with a layer of sugar, and maybe tears. During my demo, there was a constant emphasis on how advanced the lighting engine was. I can't speak for the mechanics of it, but it looked amazing. Again, sugar.

Now that you've thoroughly scoped out your ride, it's time to start a career. In the Career mode, choice matters. The choices might not be as dramatic as a BioWare's choices, but you can decide which car to choose, which tracks to race on, and from there, options open based on those beginning choices. I like that there is some degree of uniqueness with each play-through.

My first lap was in the Swiss Alps. The course was an original creation inspired by research. And by research, I meant a vacation. I've lived in the desert long enough to appreciate the snow. The demo's focus again shifted to the lighting. The sun reflects off the snow and off the cars even more in this map.


One of the modes on display was called track day. The point of this race is to pass as many cars as you can. There are an unlimited number of cars you're racing against. The game's AI has undergone gruesome testing to make sure the cars drive realistically. This AI also extends to the dynamic difficulty. How well you're doing will determine the level of skill in the AI and the courses.

Racing is better with friends, and that's why Forza 4 will boast a variety of community features. Sadly, these features weren't working during the demo so I couldn’t see for myself. Some of the social features you’d expect, like news and leader boards, will of course be included. There will also be features that are surprising. Car Clubs allow gamers to play and share. The clubs have a voted on hierarchy. Yes, you too could be the president of your own car club. My favorite feature was within clubs, where members will be able share their cars. The idea of a social unit means gamers will be able to work together to earn even more cars.

Once the focus was back on the driving, I saw both the first-person and third-person camera angles. The Kinect will track your head's motions. If you prefer, the Kinect camera will adjust the screen when you move. If you, in real life, look up to the corner of the screen, the in-game camera will look up too. Another Kinect feature is voice recognition. By saying a course out loud, the game will save, and take you where you want to go in the menus.

Forza 4

All of this is grand, but multiplayer is where the magic happens. Forza 4 will rock 16-player multiplayer and team matches. Matchmaking will be included to make sure there's always someone of comparable skill to race against. People can challenge your times even when you're not online. If this happens, you'll get a message like, "so-and-so just beat your time, want to challenge their time?" All of the XP gained from these matches carries over to your total from career mode. With XP you'll be able to purchase skins, upgrades, and even user generated content. Skins from Forza 3 can be carried over as well.

You'll be able to take Forza Motorsport 4 out for a spin on October 11, only for the Xbox 360.

Comments are Closed

  • Snakepond

    I love Turn10. Forza 1,2 and 3 were amazing.

    I tried getting into GT5, but after playing Forza3 a year before GT5's release I could not help, but wonder what Polyphany was doing for 5years. Sure GT5 looks great, but nothing as enjoyable as Forza3.

    I can't wait for October 11th.

    Posted: June 21, 2011 6:26 AM
    Snakepond
  • brunogt

    5/5!!!

    Posted: June 18, 2011 10:58 PM
    brunogt
  • Emperor_Melvin

    October 11th cannot get here soon enough! Will there be a demo available on Xbox Live before the games release?

    Posted: June 18, 2011 7:02 PM
    Emperor_Melvin
  • Emperor_Melvin

    October 11th cannot get here soon enough! Will there be a demo available on Xbox Live before the games release?

    Posted: June 18, 2011 7:01 PM
    Emperor_Melvin
  • EDRAGON

    why is it that they always make me go through 3 pairs of pants by the end of the trailer?

    Posted: June 18, 2011 6:17 PM
  • Avearys333

    Sweeeet. This comes out two weeks before my birthday. I've been slowly working my way through Forza 3 on the event list, finishing off race after race on my way to the Solid Gold achievement. Now I have to really ramp it up if I am going to finish before this comes out, but as it is readily apparent, after Forza 4 releases I won't be able to touch 3 again.

    Posted: June 18, 2011 11:16 AM
    Avearys333
  • EarstotheGround

    I am not a hardcore racing game junkie, but have played the occasional Need for Speed, Gran Turismo, Forza etc.....

    Does anyone else think that while the cars look gorgeous, there is a visible drop in graphics quality on the race tracks, backdrops?

    Posted: June 18, 2011 9:06 AM
    EarstotheGround
  • angryman038

    I wonder how much my gt5 will go for on ebay?

    Posted: June 18, 2011 3:57 AM
    angryman038
  • WhatGuy

    they need to tighten up the controls,
    When i played with the Wheel on Forza 3 there was a lag between me turning the wheel and the game reacting to the turn.

    Posted: June 17, 2011 7:04 PM
    WhatGuy
  • WhatGuy

    they need to tighten up the controls,
    When i played with the Wheel on Forza 3 there was a lag between me turning the wheel and the game reacting to the turn.

    Posted: June 17, 2011 7:03 PM
    WhatGuy
  • barley12

    I am super, super excited. I've been playing Forza 3 for 2 years now and I'm a huge car buff. And with the cherry on top BBC Top Gear cometary... can October come already?

    Posted: June 17, 2011 6:20 PM
    barley12
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