E3 2010 Preview: Dungeon Siege 3By Jake Gaskill - Posted Jun 18, 2010
What We Know
Dungeon Siege III, from Fallout: New Vegas developer Obsidian Entertainment, is the first title in the series to be released since Square Enix acquired the rights to the franchise from Gas Powered Games. The action role-playing game looks to leverage Obsidian's RPG pedigree with Square's high production values to create a stunning, deep and epic adventure for new and old fans alike.
What We're Seeing Now
The moment Obsidian booted up the demo portion of Dungeon Siege III during our eyes-on session you could tell some serious work had been put into bringing the world of DSIII to life. A nearby pond rippled as fish swam just beneath the glittering surface. The lush surroundings popped off the screen as tiny particles twinkled in the sunlight. What I'm saying is, the game looks gorgeous. From there, Obsidian took us through a few combat scenarios to demonstrate the game's action-centric gameplay. There will be plenty of loot to find, dungeons to crawl through and classes to upgrade and choose from, but the game clearly wants to use the action as the primary hook. And rightfully so, since the animations are fluid, and thanks to PhysX, enemies and objects react dynamically when you interact with them.
Two of the biggest features Obsidian focused on for the demo were the idea of vistas and the game's jump in/jump out co-op. Vistas will play an important role in the game by serving as a way to orient players as they explore each new area. Several times during the walkthrough, we reached a cliff edge or platform that would let us see some destination, near and far. One vista showed a distant town that would have been our goal had the area been opened the way it will be in the final game, while another showed a deep cavern that we were working our way towards. As Obsidian explains, these vistas are there to serve as mini-maps without having to pull up an actual mini-map in the game.
The co-op play was a nice surprise, and worked exactly as you'd expect. Whenever a friend wants to jump into the game to lend a hand, just hit a button, and poof, they're in. The demo only showed off two player co-op but Obsidian hinted that we could expect more when the full game ships. There's plenty of strategy involved in the co-op play, as each class has entirely unique moves and abilities, so mixing and matching characters will lead to tons of fun combinations and results.
We weren't shown much of the game, but the little bit I did see definitely intrigued me. It seems like it will be a bit more accessible than something like Diablo III, while at the same time offering a challenging and rich RPG experience.