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Red Faction: Armageddon - Xbox 360

Game Description:Red Faction: Armageddon occurs half a century after the Red Faction resistance freed Mars. The red planet again becomes a battleground as colonists struggle for survival in the underground mines after the surface is rendered uninhabitable. When Darius Mason, grandson of revolution heroes Alec Mason and Samanya, unknowingly releases a long-dormant evil, Armageddon is unleashed on Mars. As settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them to the core of the storm-blasted planet through ice caves and lava flows until they are face to face against the unspeakable threat. Red Faction: Armageddon expands on the critically acclaimed, best-selling franchise with new, groundbreaking challenges. You are humanity’s last hope for survival.
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Red Faction: Armageddon Preview -- Weapon Porn
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Article_73375

Red Faction: Armageddon Preview -- Weapon Porn

By Christopher Monfette - Posted Jan 20, 2011

Remember when Red Faction was the initial first-person shooter to feature fully destructible environments? Walls through which you could merrily detonate your way to to some secret, adjacent room? Pillars that would disintegrate as they took round after round of ammo? Shortcuts created by the careful application of a rocket launcher? And how it was all hands-down, jaw-on-the-floor, mind-blowingly awesome?

Well, it’s not that anymore.

As with the last title in the franchise, Red Faction: Armageddon returns to the third-person action genre without much of a visual upgrade to the series. That said, you can immediately tell that the focus here was poured quite liberally into the weapon design and environmental destruction tech. But as we’ve seen before in countless titles, context is king, and after a few hours of hands-on time with the game, how does it seem to be shaping up?
 

Red Faction: Armageddon
 

Well, let’s just say this. If the game were simply a giant, unpopulated sandbox in which you could spend either five minutes or five hours blowing up buildings and collapsing bridges, it’d likely be more entertaining the single-player campaign we played. Prior to jumping into the game’s rather light-handed story mode, the developers had created a sandbox level in which we were able to freely experiment with each of the game’s major weapons. After about five or ten minutes, you’d be forced out of the level and into the game proper, to which we responded by simply starting over a handful of times before allowing ourselves to proceed.

Inside the sandbox, we used singularity cannons to create black holes in the interiors of buildings, watching as the structures collapsed into themselves. We attached one half of a magnetic weapon to a giant ball and the other to…well…basically anything and witnessed as the ball flew into and through entire skyscrapers. We split buildings in half using the same device. We repaired the damaged with caused with a repai weapon, only to destory it all a second time. We used rail guns to virtually slice out the support pylons of a bridge, laughing as it fell from a very great height. We did this over, and over, and over again. And it never got tiresome.

Until we had to do it for real.
 

Red Faction: Armageddon
 

Fighting within the actual scope of the game seemed average at best. With our weaponry limited and our enemies dropping without much challenge, all we could think about was the sheer, mindless joy of destroying buildings, but the experience provided by the single-player campaign made the destructive possibilities feel both limited and empty. After the surface-level glee wore off, we simply didn’t encounter enough scenarios where such epic devastation felt at all impactful. Indeed, the second, indoor level – in which you weren’t even given the luxury of generically textured, non-residential huts to destroy – presented little more than a very average action experience.

If there was a story, we failed to pay attention to it, largely because the weapons are so over-developed and the world itself so under-developed that we simply didn't think to...

 


None of this is to say that the game is lacking, but simply to say that once you’ve seen the seeds of just how epic it could be, it’s hard to reconcile that with the fairly straightforward game that follows. But certainly the campaign could offer a much more intensive variety of levels further into the game, giving players increasing context with which to level buildings to their utter satisfaction.

The tech is there. Now let’s see the creativity. Bring it on, Red Faction. Bring it on…

 

 

Comments are Closed

  • JMason1984

    I'm excited for the gameplay but worried for the story

    Posted: February 9, 2011 7:56 PM
  • XNeedlessKaneX

    P.S. whats up with Dr. Doom invading mars?

    Posted: January 24, 2011 8:20 AM
    XNeedlessKaneX
  • XNeedlessKaneX

    Ok, Red Faction Guerrilla was a massive let down! I gotta say that when I played the demo for RFG I was extremely excited to play the full game and unlock the entirety of the map. Man was that a huge disappointment! Not only was the demo like the best mission in the game, the planet was like 85% barren nothingness. LAME!

    Now when it comes to the next installment, I'm quite skeptical.....for obvious reasons^. I first off like the introduction of the alien creatures and the new weapons, like the gun that simply erases buildings....."i mean who wouldn't?". Yet, I think that going underground was the WORST idea ever! I mean, just give us a large map with a huge city, with skyscrapers and different enemies and weapons to play with and let us put that destruction engine to the test. GOD DAMN!

    Posted: January 24, 2011 8:18 AM
    XNeedlessKaneX
  • UxorialKopaka

    guerrillA WAS SWEEEEET! TOKER

    Posted: January 23, 2011 1:47 PM
    UxorialKopaka
  • Snake3169

    I loved the first red faction, hated the 2nd. The second one was so lame that it literally made me wanna vomit.

    The core of red faction I think is always the destruction.. the first one quite obviously had it.. the second one.. uhh no.. what could you destroy in that game again? not to mention the weapons were all pretty damn lame.

    The third one I liked but wished the buildings were bigger and was more to destroy and the online was a blast for me. It was the first online game I really played regularly. I eventually ended up in the top 100 on the leaderboards for Kills, Score.. etc etc.

    As for this one. I like the new weapons but I am concerned about the set pieces and hope there is a lot to do. I also hope the multiplayer is expanded upon and we dont get a re-hash of the third but excellent multiplayer.

    Posted: January 21, 2011 12:24 AM
  • SliQuid

    im gonna agree...im a major fan of the first 2, the first being groundbreaking for its time and only got better with two. i like the idea of guerilla but did seem to lack in variety. this looks decent for how theyve taken it...we will see i guess

    Posted: January 20, 2011 5:02 PM
    SliQuid
  • P1rate

    I liked red faction 1 and 2....not sure what to make of the latest installments of this series

    Posted: January 20, 2011 2:43 PM
    P1rate
  • IBloodstormI

    So.....it's Guerrilla all over again? Boring set pieces, and a fairly empty world that doesn't have enough to destroy even while the game is all about destruction. I'm sure the multiplayer will be ever just as boring too, decaying into large open spaces as everything is destroyed and can't span back quick enough.

    Posted: January 20, 2011 10:55 AM
    IBloodstormI
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