Red Faction: Armageddon - Xbox 360

Game Description:Red Faction: Armageddon occurs half a century after the Red Faction resistance freed Mars. The red planet again becomes a battleground as colonists struggle for survival in the underground mines after the surface is rendered uninhabitable. When Darius Mason, grandson of revolution heroes Alec Mason and Samanya, unknowingly releases a long-dormant evil, Armageddon is unleashed on Mars. As settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them to the core of the storm-blasted planet through ice caves and lava flows until they are face to face against the unspeakable threat. Red Faction: Armageddon expands on the critically acclaimed, best-selling franchise with new, groundbreaking challenges. You are humanity’s last hope for survival.
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E3 2010: Red Faction: Armageddon Preview

E3 2010: Red Faction: Armageddon Preview

By Kevin Kelly - Posted Jun 18, 2010

What We Already Know

We took a look at this game recently, but during E3 the dev team took us a bit deeper into the action, which is appropriate because this time Red Faction: Armageddon goes underground.

What We're Seeing Now

As mentioned previously, you're playing the game as Darius Mason, a descendant of Alec Mason. Mankind has been driven underground, and it's taken them ten years to rebuild even a modicum of society down there. The entire surface has been destroyed in some sort of event that took only three days. So things are fairly bad. Luckily ... you can still wield a giant hammer. Except you have so many other cool toys to play with that you might forget you even have it.

For instance, why would you want to swing away at a building when you can use the new Magnet Gun? Pop a shot at anything, and it attaches a magnet to it. Fire a second shot at anything, and a second magnet gets attached to that. And what do magnets do? They attract. Whatever you've tagged first will haul itself over to the second magnet, and cause a ton of destruction in the process. The aforementioned Nano Forge was shown off as well, and it has evolved to allow you to rebuild objects that have been destroyed. In one scene, our demo-driver rebuilt a metal cargo container, with Darius inside, so he could heal himself while enemies pounded on the outside.

Besides hand-held weapons, you'll also be able to use the Red Faction Leo, which is a large mech suit that Darius can strap into. It's big, bad, and has a ton of firepower. You'll definitely enjoy driving this thing through buildings and over enemies. I just hope they give it an enormous hammer that it can wield. Between this thing, the Magnet Gun, and the Nano Forge (as well as some returning items from Guerilla), you're going to have a lot of toys to play with. It's not hard to imagine people destroying things just so they can rebuild them, over and over again.

In our demo, Darius and friends are leading a convoy through the underground as they try and find other survivors to patch together a group and figure out what is going on. People are dying, infestation has begun appearing, and Darius is catching the blame. Darius leads the path by taking out the mutant-like infestations that appear, and the devs promise that the people who are responsible for the destruction of the surface are still up there, and you'll have skirmishes with them as well.

Honestly, Red Faction: Guerilla was a surprisingly fun game. This game is built with the same Geo-Mod 2.0 destruction engine, and you'll have just as much fun destroying things in this world as you did in the last one. Red Faction: Armageddon is due out in March 2011, and I'm looking forward to going beneath.

Comments are Closed

  • StuntDouble2483

    Magnet gun...do want! As for the the changes, they don't bother me. As much as I loved Guerilla, the open world aspect of it was kind of bland. Everything was just kind of there--the buildings, the people, the "bullet hell" mentality of the gunplay--it worked, but it didn't feel "alive", which I feel is an important aspect in games that feature an open world but often missing in "sandbox" games like Guerilla and Crackdown. I think the apparent linear approach may actually be more conducive to the destruction on offer here, given there are plenty of things to destroy.

    Posted: June 19, 2010 6:56 PM
  • hoof_hearted4

    would anyone else like to see olivia replace morgan? haha

    Posted: June 19, 2010 9:48 AM
  • Ryne S.

    Disappointing. You would think since its underground you can dig holes and tunnels like the original Red Faction. This doesn't look that fun.

    Posted: June 18, 2010 9:56 PM
  • spicypooptastic

    Looks like the developers misunderstood what people liked w/ the last game and decided to unknowingly ruin it, but they will understand after they see the sale numbers and angry poor reviews. I bet one will start out saying "what where they thinking!"

    Posted: June 18, 2010 6:27 PM