E3 2010: Red Faction: Armageddon First LookBy Paul Semel - Posted Jun 15, 2010
A few years ago, when THQ originally announced that the then-upcoming Red Faction: Guerrilla would be a third-person shooter, and not a first-person one like the earlier games, fans of this sci-fi series were understandably worried. That is, until they got to play it; the game was much loved, garnering such strong reviews as the 4 stars given to it by a little-known website called g4tv.com.
So it will be interesting to see how those same fans react when they hear that the next game in this series, Red Faction: Armageddon, would also be undergoing a change. Not one as radical as a perspective switch, but a change in tone.
At an event held a few weeks before E3, THQ and Volition discussed the new game and screened the first trailer. It was here that they revealed that the game begins when Darius Mason -- a descendant of Guerrilla heroes Alec Mason and Samanya -- “…unknowingly releases a long-dormant evil,” while the trailer included a line about “not being the only life on Mars,” accompanied by footage of our hero in dark environments. In addition, the bulk of the game is set underground, in such natural and man-made formations as ice caves and underground lakes. This prompted a number of game journalists in attendance (present company included) to wonder if the game was going to be like Dead Space. (Though calling it "Red Space" was all me. Patent pending.)
This sentiment was cemented by the new weapons they’re adding to the game, which, like the ones in Dead Space, are actually mining tools. The Mining Gun, for example, shoots two projectiles that are magnetically attracted to each other. Shoot one at an enemy, and a second at a giant fan, and, well, you can imagine the carnage.
The other new weapon is the Nano Forge, which is like an “undo” button. When you come across a platform or walkway that’s been destroyed, you can use the Nano Forge to restore it. Both it and the Mining Gun, the Volition guys explained, would be used for both combat situations and problem solving.
How this will shake out, and, more importantly, how fans of the series will react to the changes, won’t be gauged until the game is released on the Xbox 360, PlayStation 3, and PC in March of 2011.