X

Assassin's Creed: Brotherhood - Xbox 360

Game Description: Assassin's Creed: Brotherhood, the next installment in Ubisoft's acclaimed Assassin's Creed franchise takes place in Rome, and introduces multiplayer elements to the series for the first time. Follow Ezio through more adventures in Italy. Assassin's Creed: Brotherhood updates the series with more weapons, but maintains the AC franchise's open world roaming.
G4TV Rating
4 / 5
  • Avg User Rating
    (265 Ratings)
    4.8 / 5
  • Rate This Game
E3 2010: Assassin's Creed: Brotherhood Hands-On Preview
http://www.g4tv.com/games/pc/63729/assassins-creed-brotherhood/articles/71098/e3-2010-assassins-creed-brotherhood-hands-on-preview/
http://images.g4tv.com/ImageDb3/240062_LGST/assassins-creed-brotherhood.jpg
Article_71098

E3 2010: Assassin's Creed: Brotherhood Hands-On Preview

By Jake Gaskill - Posted Jun 15, 2010

Assassin's Creed: Brotherhood

What We Already Know:
 
Ubisoft’s Assassin’s Creed: Brotherhood picks up directly after the events of Assassin’s Creed II. That game’s virtual assassin Ezio Auditore -- who is being controlled via the virtual-world generator Animus by Assassin’s Creed star Desmond Miles -- is on the hunt for the diabolical Templars on their home turf of Rome. The game will feature a deep single-player experience, complete with all the trappings fans of the series have come to know and love, but it most notably will feature the franchise’s first attempt at multiplayer.

What We’re Seeing Now:
 
I recently spent some hands-on time with the game’s much-discussed multiplayer mode at Ubisoft’s pre-E3 2010 event. When the multiplayer was first announced, may AC fans were understandably curious (read: skeptical) as to how it would fit in with the very solitary experience of being an assassin. Thankfully, Ubisoft Montreal thought about this very proposition, and came up with a clever solution (not unlike the approach 2K Marin took with the similarly controversial multiplayer mode in BioShock 2): use narrative.

In Brotherhood, you aren’t simply other Desmond Miles’s in other assassin’s bodies, running around Rome and other various Mediterranean cities trying to kill the seven other players you’re playing against. You actually play as Templars who are using Animuses of their own to learn to become assassins just like Desmond once did. So in multiplayer, you’re actually training your enemy. The idea of assassins vs. Templars was one of the first that came to mind when I first heard that the Ubisoft studios that developed the multiplayer portion of Splinter Cell: Chaos Theory were also brought on to work on Brotherhood’s multiplayer. But the fact that it’s actually Templars vs. Templars is a total surprise, and actually a fantastic one.

Assassin's Creed: Brotherhood

My hands-on time was limited to one mode in which each player was assigned another player to assassinate. This, of course, means that every player is a target themselves as well. So as you're hunting, you’re also being hunted, which creates a wonderful sense of tension and surprise that, even in my brief hands-on time, had my heart racing for the duration of the match. 

Now, you might have seen some of the promotional art for the game, which features a number of different characters all dressed in various elaborate Renaissance attire. This is important because it means that other players are indistinguishable from NPCs, assuming the player isn’t running around knocking people down and drawing attention to themselves. Once you know your target, your HUD will show you the general area where that player is. After you locate your target, you can lock onto them and mark them so that they appear more easily on the screen. And this is where the real fun starts.

If you do your job right, your target will never see you coming, and you’ll land on them from above or pop out from around a corner to knife them in the throat. However, if your target spots you, then you have to chase them down, and this leads some spectacular acrobatic sequences. The environment also has triggers that will help fleeing targets, like giant doors that will shut as soon as the player being chased runs through them, effectively cutting off the pursuing player’s path.

Assassin's Creed: Brotherhood

I only saw a snippet of what Brotherhood’s multiplayer has to offer, but from what I saw, it has the potential to sneak up on a lot of people. Watch your back.

Comments are Closed

  • iStab

    Some questions I've got, that you probably can't answer right now/ever, but I'd still like to ask:

    1) So what I'm reading from this preview, and from the other descriptions of the much anticipated multiplayer, is that in the present Templars have adopted the Assassin's MO of using individuals to hunt down and kill individual targets? I ask this because in the single player games the Templars seem to excussively use small squads of soldiers that either accompany the Templar or are dispatched by their commander(s). This may be important because, as anyone who's played an Assassin's Creed game before knows, small portions of the game are set in the present. Do you think that there might be a Templar attempt to attack Desmond with one (or more) of these animus trained assassins?

    2) What cities will we be able to travel to?

    3) Will we still be able to choose our ourfit colors?

    4) Will we be able to customize our armor and weapon loadout?

    5) Will our money that we've collected in AC2 transfer over to AC:B?

    6) How will we be controlling/interacting with our Assassin followers?

    7) Will we be getting any background on them (e,g, life stories, how they came to Ezio's order, do they have family that they brought with them to the Villa)?

    8) Will Desmond actually partake in an assassination outside of the Animus?

    9) Will we discover the identity of Subject 16?

    10) Will we meet/learn of the existence of any other "present day" Assassins?

    Again, I understand that you guys probably don't have the answers to these questions, and that several of these would be major spoilers.

    Posted: June 22, 2010 10:56 AM
  • iStab

    Some questions I've got, that you probably can't answer right now/ever, but I'd still like to ask:

    1) So what I'm reading from this preview, and from the other descriptions of the much anticipated multiplayer, is that in the present Templars have adopted the Assassin's MO of using individuals to hunt down and kill individual targets? I ask this because in the single player games the Templars seem to excussively use small squads of soldiers that either accompany the Templar or are dispatched by their commander(s). This may be important because, as anyone who's played an Assassin's Creed game before knows, small portions of the game are set in the present. Do you think that there might be a Templar attempt to attack Desmond with one (or more) of these animus trained assassins?

    2) What cities will we be able to travel to?

    3) Will we still be able to choose our ourfit colors?

    4) Will we be able to customize our armor and weapon loadout?

    5) Will our money that we've collected in AC2 transfer over to AC:B?

    6) How will we be controlling/interacting with our Assassin followers?

    7) Will we be getting any background on them (e,g, life stories, how they came to Ezio's order, do they have family that they brought with them to the Villa)?

    8) Will Desmond actually partake in an assassination outside of the Animus?

    9) Will we discover the identity of Subject 16?

    10) Will we meet/learn of the existence of any other "present day" Assassins?

    Again, I understand that you guys probably don't have the answers to these questions, and that several of these would be major spoilers.

    Posted: June 22, 2010 10:47 AM
AdChoices