Tom Clancy's HAWX 2 takes the arcade-simulation, impending World War III formula established in HAWX, adds a couple new features, and mostly flies by the numbers from start to finish. There are a few moments where you'll get in a groove and feel the need for speed, but these instances are a bit too infrequent, and the overall experience, unfortunately, suffers because of it.
The Pros
- Large scale and frenzied dogfights
- Clancy universe tie-ins still great
- Co-op is the way to play
The Cons
- Ally AI = Goose, enemy AI = Maverick
- Multiplayer still lacks depth
- Generic story and mission types
HAWX 2 Review:
In typical Tom Clancy fashion, HAWX 2 tells a tale of international intrigue, governments overturned by manufactured threats of nuclear annihilation, and the top gun pilots tasked with providing the aerial support needed to bring down the greatest threat the world has ever seen … you know, since the last Clancy game. Oh, and just to mix things up, this time, a rogue group of Russian military types are behind it.
While the story is certainly as generic as they come, on the plus side, as in the first game, it is fantastic crossing paths with other Clancy game units, like the advanced warfighters from Ghost Recon, or, in HAWX 2, a Russian operative who probably shared a locker with Splinter Cell: Conviction’s Kestrel.
Let’s (Dog)Fight!
HAWX 2’s story doesn’t push the series or the genre forward in any significant way, and neither does the combat. Like its predecessor, you’ll engage in a series of missions that will have you dogfighting, bombing ground targets, and marking targets during night runs for proper assaults in the morning. New to the sequel are Call of Duty 4: Modern Warfare-style missions that break up the feverish, high-intensity air combat sections, but Modern Warfare did them better, and they end being more boring than tense here.
Assistance mode makes a return, once again letting you jump to a more cinematic camera angel from which you have increased mobility and the ability to make your plane to all sorts of unrealistic maneuvers in order to evade incoming missiles or get the jump on enemy planes. While assistance mode still adds something unique to the combat experience, the enemy AI this time around is so absurdly impeccable that it becomes something you’re constantly trying to exploit as opposed to a mechanic that you genuinely enjoy using because it’s fun.
Adding to the frustration is the fact that you’ll oftentimes be the only ally pilot in the air who feels compelled to fight. As such, most scenarios play out the same way, with you being constantly missile locked, flying in circles around enemy planes that are “too close” to fire missiles at, yet somehow they are able to lock onto you. This wouldn’t be such a problem if your allies, the same ones who are constantly reminding you of how many missiles are locked onto you, would lend a hand every now and then. Also, while I’m shaking my head, the game ends with one of the most infuriating sequences I’ve come across in a long time that does nothing but highlight the worst elements of the game’s controls.
Cleared for Takeoff? Sure.
In terms of new features, HAWX 2 throws in takesoffs, landings, and mid-air refueling. The takeoffs are unnecessary, except for one instance later in the game where it’s actually used in a compelling way. However, the landings actually play a bigger part during the larger battle sequences, since you’ll have to land to repair your plane and restock up on ammo (except in co-op mode where it’s much easier to just crash and respawn with full health and ammo than actually land). It definitely adds some intensity to the battles as you have to decide whether to take on one more enemy or scramble back to base to recover. You only refuel a couple times, and, like the takeoffs, they don’t add anything substantial to the overall experience.
Fly The Unfriendly Skies Together
Most of the frustrations found in the single-player portion of the game are alleviated in co-op. You can play the entire story with up to four players, or just take on individual missions. It’s amazing how much better of an experience it is to have other capable pilots flying alongside you. So much so, in fact, that it feels like the game is primarily intended to be a co-op game, which might end up surprising gamers looking for a solo flight.
The multiplayer is, once again, sadly underwhelming. Blasting friends out of the sky provides passing moments of enjoyment, but since the combat itself is fairly limited in terms of what you can do and what you’re tasked to do, it gets old fast. Unless you are a dogfighting addict, multiplayer will most likely provide an hour or so of decent gameplay and you won’t be playing it a few months down the road.
Coming In For A Landing
In terms of bridging the sim/arcade divide for flight games, the first HAWX was a solid first flyby, which is why I was hoping HAWX 2 would take that foundation and build something substantial on it. Instead, the sequel introduces a couple new throwaway features, tosses in a few Clancy references, and hits cruise control. If you liked the first game, you’ll probably enjoy the sequel, but chances are you’ll be left wanting so much more. I certainly was.























Comments
Displaying 1–11 of 11
AlecEggleston
Not too bad a game considering but missed a lot of key points that made the original great. Cussed the crap out of it at the end trying to manuever that tunnel and crashing and burning time after time. (note to Hawx2 team; just skip to cut scene after you destroy nuke instead of having to fly over wreckage)AI was digraceful on my team, especially my teammates telling me time and again I have a bandit on me and them flying around in aimless circles. I did like the challenge of blowing the nukes out of the sky though and tilting the bird sideways and locking on that way to avoid the proverbial laser eye in the sky. Tom Clancy makes great War Sim games but if this flight sim trend continues, look for Ace Combat to take control again like it did when it came out in the mid 90`s. Make the ghosts proud!!!
AlecEggleston
Well, as usual, Xplay hit all the points and then some. The presentation was really good, hell, even the soundtrack could make Top Gun drool but having to constantly switch between ground assault weapons, air, multi, and wondering what the hell that esb or whatever the hell that is when your trying to provide air support to the ruskie supply unit was a little aggravting. Landing is a cakewalk though and kind of like the idea of resuppyling if need be. The MW ripoff is kind of a turnoff though and does slow it a bit but kind of like zoomin in and out. Like the missles with camera assist alot even though it takes a while to get the gest. Not bad at all overall by any means but no where near the first. Definetly 3 downed bogeys out of 5.
mapletree423
hated it. its got nothing on the origional
AlecEggleston
Gonna get this badboy any day now and even if it`s remotely close to the first, that`ll be good enough for me. You have the right get up to play this sucker on and you have a hollywood esque experience before ya. Ya just better know how to play it or you`d best just pack it in.
slimjim2345
hey guys I wanted to know when hawx 2 full game will be available on the playstation store
ASS-ASS-IN
It's a shame. I saw so many ways to add depth to the story and gameplay in the first H.A.W.X. but they just keep going for this lackluster arcade presentation.
verge109
I Played the first Hawxs and I enjoyed it very much...
I'm a big fan of flight sims and I expected the sequence to be way better than the first. I'm kind of dissapointed but I'll probably pick this up sometim e to kill some time and wait for Ace Combat Assault horizon, it's gonna be a long wait though.
BlakeKellermann
Just want to say... Nice Top Gun reference at the top.
SG_17
It has improved over HAWX 1 but the online is still horribly broken. Maybe now with this Uplay stuff going on they will actually patch it.
Spoilers Below
The damned lasers pissed me off but the tunnel segment was incredibly underwhelming, especially for an Ace Combat fan.
GatsuBlackSword
didn't even know this came out until right now.
Vectorman88
Ive been playing this. Personaly, im impressed that they managed to bring a sequel tha tis worthy of the number 2 in 18months. THere was room for polish with the single player and on a technical level (there is no reason i see why it occupies 5 gigs off my ps3) but it still pretty good. im guessing a 3rd one or mass expansions will be announced soon to compete with the new Ace Combat (which ill also get)
Displaying 1–11 of 11
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