Shaun White Skateboarding - Xbox 360

Game Description: As the first skateboarding game in the best-selling Shaun White video game franchise, Shaun White Skateboarding will provide an innovative twist and fresh take on the skateboarding and action-sports genre.
G4TV Rating
3 / 5
  • Avg User Rating
  • Rate This Game
Preview: Shaun White Skateboarding

Preview: Shaun White Skateboarding

By Tom Price - Posted Aug 10, 2010



Ask yourself a question: do you want a skateboarding game that depicts real-life skateboarding and is almost as hard to master as the real thing, or do you want a video game that’s actually just fun? If you want the former, you should check out EA’s Skate series. But if you’re just here to have a good time, you might like what Ubisoft is doing with their new Shaun White Skateboarding.

The concept at the core of Shaun White Skateboarding is best exemplified by the word “transformation."  What the developers mean when they use the word repeatedly throughout demos of the game, is your ability to transform the game world, turning a drab, gray city into a colorful skatepark wonderland.


Shaun White Skateboarding

To engage in this urban renewal, all you have to do is pull of tricks. Or rather, first fill up your “flow” meter by… pulling off tricks. Once you have the first stage of flow filled up – and it really helps to fill it up more quickly by chaining tricks together – any trick you do over a yellow-coded area will open up an obstacle, off which you can pull more moves. There are three stages of flow – yellow, blue and purple – and corresponding areas that open up ramps and vert and rails of all different types.

You’ll also unlock people with your “flow pulses." Doing a trick while your flow is charged up sends out an omnidirectional pulse of energy that creates those obstacles, but also frees up the people nearby from their doldrums. You’re not just transforming the city, but the people in it as well.This gets to the core of what the story is about, something that Shaun White personally wanted to see in the game: a unique narrative. Written by Family Guy scribe John Viener, the story revolves around the restrictive Ministry, which has banned skateboarding and other fun stuff in the city, and reduced it to a bland and gray mediocrity full of joyless drones. Like Detroit, but with less rubble. The gameplay and narrative work nicely together, as you transform the city back into something more colorful and alive.

Shaun White Skateboarding

There’s another way to transform your environment, but it has more to do with expanding your options for exploring the city, and creating unique lines for you to skate and create huge combo scores. “Shaping” is something you can do with certain rails you find in the game, that allow you to dictate where they go once you get on them and start grinding. Jump on one, and you can point it wherever you want (almost) as it forms itself in the air. It’s a bit like flying, but afterwards you have a new rail that can lead you to harder to reach sections of the levels.


If it sounds like you’re going to have to master a bunch of difficult tricks just to build up your flow meter, fear not. Shaun White Skateboarding’s controls are very accessible, maybe almost too much so for hardcore fans. But for button mashers and fun addicts, it will come as a relief that the tricking system is so simple. It involves nothing more than the sticks and one face button and one trigger. In the Wii version, it’s done with pretty simple Wii remote flicks. Even grinding is simplified, and doesn’t involve a balance meter (well, the Wii version does). It’s more intuitive than that. Easier tricking means more time exploring and just having fun.

Shaun White Skateboarding

There will be multiplayer, though Ubisoft isn’t revealing a lot at the moment other than there will be co-operative and adversarial play, online and split-screen. I also got a look at the 3D option available for the PS3 version, and it was pretty cool. 3D games are having a hard time getting past the gimmick stage, not unlike movies, but a skateboarding game – especially one that bends reality like Shaun White Skateboarding – seems like a pretty good application of the tech.

Shaun White Skateboarding will be out for Xbox 360, PS3 and Wii this Fall.

Comments are Closed


    the question asked on the g4 twitter was "will this appeal to people even if they dont skate?"

    better question: is this going to appeal to people who actually skate?

    the reason so many people who skate like the EA series is that we know that crouching for a really long time wont make you ollie over a car, or that you cant just randomly pump some transition and somehow air out 20 feet and throw a tre flip, catch it melon, tweak that grab hard, and do all this while doing a 1080.

    im sure this game will appeal to posers, non-skaters, shawn white and sheckler groupies, and little groms, but most actual skaters, especially ones that i know, more than likely hold no interest in this game what-so-ever.

    Posted: August 10, 2010 10:45 PM
  • clubf00t

    Shaun White just needs the living sh_t beat out of him just for being a giant D-bag

    Posted: August 10, 2010 2:12 PM