Razor sharp gameplay and an aggressive amount of features never fail to entertain. The campaign stops short of transcendence, but the level of blood, sweat, and heart clearly poured into Gears of War 3 creates a whole that is more than the sum of its parts.
The Pros
- Combat dialed to perfection
- Improved Multiplayer
- Unreal Engine is out-of-control beautiful
- More than your money's worth
The Cons
- Story doesn't quite live up to the "Brothers to the End" hype
- No solo Beast mode
- Supporting characters should be seen and not heard
Gears of War 3 Review:
Gears of War 3 opens two years after the sinking of Jacinto: Dom has turned farmer and Marcus Fenix is haunted by visions of his father’s death.
The hallmark of the Gears of War franchise is a blend of somber apocalyptic tone and pulse pounding gameplay. Gears 3 is no different. The last remnants of humanity winnow ever closer to extinction, and the remaining Gears are stationed on an aircraft carrier. The world of Sera has grown even more dangerous since the end of the last game with the introduction of a new strain of emulsion-infected Locusts called the Lambent who will definitely ruin your day.
If It Glows, We Can Kill It
Before you can say “torture barge,” Marcus learns that his father is actually still alive and might have a weapon that will destroy the Lambent once and for all. It’s rescue mission time!
For the first third of the game, nearly every enemy explodes. Or mutates. Or both. Getting in close with the shotgun like I did in previous installments will get you bloodied, and on higher difficulty levels, outright killed. It was almost a relief when I picked up my first meat shield.
The design of the Lambent is inventive and monstrous, but they just aren’t as compelling as the Locust. Maybe it’s because they don’t have a culture of their own and are nothing more than a plague to be stamped out. They’re scary, but have about as much depth as a strain of typhoid.
Deep in the Heart of Sera
Thankfully, the human characters are given their due. This is our last game with the members of Delta Squad and Epic knows it. Gears 3 takes care to slow down the action and give the heroes their own moments, whether it be Cole Train remembering his Thrashball glory days, or a quiet pause with Dom at his wife’s grave. Baird even develops a trait that isn’t sarcasm.
Marcus himself is a changed man. The self-loathing from earlier games is burned away and what’s left is a leader and a son, pure and simple.
Sadly, new characters like Jace and Sam are given little life beyond their quips. The campaign supports 4-player co-op (which is fantastic by the way) but that means you have at least four characters with you at all times, if not five or six. It gets a little crowded. Do we really need to hear one-liners from every single character after every single event?
Here’s the big question: does the story bring the trilogy to a satisfying close? It does. For the most part.
The plot clips along at a good pace and plenty of character moments shine through, but I didn’t feel that freight-train-of-doom I was promised in the trailers. Maybe it has to do with the fact that the salvation of humanity lies with Adam Fenix and not the direct actions of Delta Squad. Maybe Epic just wasn’t interested in making a campaign that was a total bummer from beginning to end. Whatever the reason, the stakes don’t feel as desperate or immediate as previous installments.
For all the clutch moments in this story, Gears 3 never quite reaches the heart-wrenching heights of the Maria scene in Gears 2. But to be fair, few games ever have. All that being said, the final moments are earnest, earned, and effective.
Enough of all the emotional blather, on to what's important. . .

Curb Stomp That Appetite!!
Gears of War 3 is a triumph of gameplay and design, pure and simple.
The brutal, cover-based combat that made Gears famous is polished to perfection. Everything is faster, but only just. The increased pace adds a sense of urgency to combat without turning the whole thing into Call of Duty. Your twitch reflex is still less important than your ability to strategize on your feet in the moments you have to engage the enemy before he ends you.
And with new battles come new tools. The Digger Launcher fires a burrowing grenade that explodes behind cover. The Retro Lancer features a bayonet charge. And the Silverback Mech is loaded for bear with so much firepower even James Cameron is jealous.
I found myself using every weapon as I progressed through the campaign. Each weapon offers unique attributes and since ammo is in shorter supply than ever before, I often found myself grabbing whatever the enemy dropped after a battle and trying it on for a while, at least until the next bauble came along to catch my eye.

For a Locust, She’s a Knockout
Fighting in dour hallways is a thing of the past, because Gears 3 goes big in just about every way. Building-sized Leviathan attacking your ship? Check. Leisurely dirigible tours across blasted wasteland? Absolutely. Even a truck chase that evokes the best parts of Road Warrior. Not to mention a knockdown dragout fight for your life every five minutes.
The amount of detail in every level of the game is staggering, from a massive burning shipwreck filling the horizon to family photos arranged on the shelf by Dom’s cot.
The Unreal Engine is out of control. You’ll encounter a jaw-dropping vista around every other corner and I frequently got distracted just looking up at the sun. Seriously, Gears 3 doesn’t even look like it’s on the same console as the original Gears.

Nasty, Brutish, and Short – But At Least You Have Friends
After the lag-infested launch of Gears 2, Epic vowed that Gears 3 would be better. And it is. SO much better. Dedicated servers make all the difference and multiplayer runs like it should, you die because you ran into someone better than you.
The standard Versus arena cranks out the hits with all the modes familiar to any multiplayer aficionado: Team Deathmatch, King of the Hill, Capture the Leader. Within just a few matches, it’s clear that a lot of time has been spent knocking the edges off any rough patches.
I’m sorry to say, if you sucked at Gears 2’s multiplayer you’ll still suck at Gears 3 multiplayer, but at least now there are ribbons!!
At the end of every match you’re awarded ribbons for your achievements. Ribbons are scored by getting multi-kills, reviving teammates, even being the first to die, so even if you’re more useless than tits on a Brumak at least you feel like you’re progressing. It sounds stupid but by adding ribbons, Gears rewards great players and lessens the sting the loser feels after a good pwning at the same time. It’s a small thing, but it can make the difference between someone sticking it out and jumping into the next round or popping in a different game.

Sun Tzu’s The Art of Horde
Horde is not only my personal favorite element from Gears of War 2, but a trend-setting game mode copied by nearly every shooter franchise on the market. Horde 2.0 manages to improve on it.
Players earn in-game cash for every enemy they kill, and that cash goes towards purchasing defensive upgrades, weapons, and ammo. The money mechanism encourages players to go for kills while at the same time introducing an added layer of strategy. Arguing about whether to upgrade to a laser fence or buy that extra turret makes the whole thing feel more like a game and less like a grim recreation of the end of Butch Cassidy and the Sundance Kid. Spoiler!!

Sexy Beast
It’s here, Beast Mode. This is what everyone will be talking about. Beast Mode is a 12-wave time-attack mode where players select different Locust creatures and attempt to kill a fortified band of A.I. humans.
I love the tickers. You will too.
Every creature is unique and fun to play in their own way, it’s not fair to make me pick a favorite (Mauler, Kantus, Serapede, Boomer). Pity there’s no single-player aspect to this mode, it’s live teammates or nothing.
Thankfully, every single mode including Versus, Horde 2.0, Beast, Co-op, and Arcade has matchmaking. You will never be left high and dry just because your friends are on vacation.
Arcade Fire-fight
When dedicated multiplayer gets old, Arcade mode will send you back to the campaign but this time for points! Every kill adds to your score and the player with the highest score at the end of the chapter wins. Developers spend the majority of their dev time crafting a single-player experience that most gamers blow through on their way to multiplayer. By converting the campaign into a replayable multiplayer mode, Epic cleverly gets more bang for their buck. And so do you.

Brothers to the End
Gears of War 3 is a single title, but it feels more like four fully-formed and polished games mutated and merged into a human centipede of constant entertainment. If you are even remotely interested in shooters, Gears 3 will have something for you. Just look at how long this review is? And we weren’t even able to cover everything. This is one of the best values for a retail game we’ve seen in a long time.
I know my biggest gripes were about the story, but I have to admit when the final moments played out, I was a little sad. Multiplayer will live on, a Berserker rampage on Wave 12 of Beast Mode will never cease to be cathartic, and DLC will occasionally give us an excuse to write more Gears articles, but this is the end for Marcus, Dom and the comically enthusiastic Cole Train.
As the Gears beat their Lancer bayonets into plowshares and start the long road to re-building, they should rest easy knowing they’ve delivered the best game we possibly could have hoped for.









Comments
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NothingI5True
If you haven't read the books that go along with the games... You should.
As a matter of fact, the author who wrote the books, Karen Traviss, wrote the story for Gears 3. It ties together the stories and fills in parts of the story that you won't know otherwise (Aspho Fields). It also introduces you to people that will become big characters in Gears 3. If you haven't read the books... You won't really know or care as much who they are.
Read!
godofwar360
gears of 3 is the best game ever made by epic it is so fun the only thing i would change is the sawd-off and give it less power and i love RAAMS shadow it is so amazing thats what think of the game
monkeyonredbull
on one of the cons it says no solo beast mode but my copy does what is so special about mine?
Pie47
It was good except for one little problem. SAWD-OFF!!!
Master10
gears is goin to win this yeahh bote for gears this yeahh is more better da assesin creed revelations..
megagrubkiller
i love gears of war im tatooing it to my body
jefferygaines
I will to hunt the gear to kill them.
jefferygaines
ok beast mode is awesome and hunting the gears to them All.
ArtemisFowl64
Gears has been the only solid 360 exclusive that's standed the test of time in this console generation. Finally snagged this for a cheap price off Best buy! glad I waited it out!!!!!
Shinhawk-X
i love this game, i cant stop playin it, it deff deserves a 5
Shinhawk-X
it does have solo beast mode lolz, it is hard tho
jaybustah
Actually, the ending did live up to "Brothers to the End", just not literally.
DON'T READ IF YOU DON'T WANT SPOILERS.
Dom sacrificed his life for Fenix and the rest of the gang to escape from the Lambent, and Marcus used Dom's knife to kill the Locust Queen.
And to be honest, "Supporting characters should be seen and not heard" is quite possibly one of the dumbest things I've ever read. Do you expect the plot to be as good as it was with only Marcus Fenix being on the screen and having all the dialogue?
Ultimaetus
Atleast they actually put a con list instead of just syaing 5/5
Never read a review by its number score... ever
Anyways, as long as epic doesnt cater to pc I have no opinion other than that I am surprised this has even survived so long. Really just proves the power of fanboism.
BigN'Sexy
5/5. u mad? :3
B0BAFETISH ShowHide(1 Reply)
Cant believe it got the same score as resistance 3, gears in no way compares to resistance series
JRK87
Ok, a few things:
(0) I bought the triple pack (Gears 1 + 2 + All Fronts DLC for Gears 2) in the second-to-last week of August, but didn't start playing until 3 weeks ago (Canadian labour day). I've since beaten both games on hardcore (co-op'd most of Gears 2) with plenty of downtime between, one per week, and slaved myself to multiplayer until day one for Gears 3. Last week was launch week for Gears 3 and I've beaten the campaign and played some of the levels multiple times (enough to have almost beaten the campaign again) and hours of multiplayer logged (right now I'm proudly sporting a sucky 0.5 K/D ratio, 120 kills to 190 deaths or so). Work and other family things and the Toronto International Film Festival have broken up my Gears time.
I've wikipedia'd the Gears series outside of its games as well.
My Gears knowledge is, therefore, particularly fresh and characteristic of a newcomer/outsider perspective.
(1) it is possible for certain assault rifles and shotguns to be overpowered in this game. Both are. What makes Gears 3 more balanced in this regard than its predecessors is that the overpowered-ness is a little less overwhelming... just the fact that you can get pissed off (or do the same to others) by BOTH sawed-off and/or lancer/hammerburst whores is what is REALLY getting to people.
To be clearer, if you were being ridiculously defeated by lancers (or the hammerburst, which really didn't come into its own until Gears 2) in Gears 1, something was wrong with you. Gears 1 is NOTORIOUS for its gnasher-predominance metagame paradigm -- even noticed by newcomers to the franchise like myself.
And yet, I've played in parties with guys who complained about "cowardly rifle whores who don't want to be a man and get up into the fray to finish the job."
(2) A general overview:
Gears 2 was leagues better than an already awesome multiplayer experience from the original (that was simple, intimate and wonderfully layered with dodge-cover-shotFUN stratagem). Primarily because they toned down the movement speeds (even the roadie run) and buffed every weapon except the gnasher. And added new things and modes too (like Horde and such). However, Gears 2 had a little problem with rifles being TOO easy to kill with, so, like a growing business, you got more sales (kills) but more costs (deaths) too. Thankfully I was one of the players who didn't suck more at Gears 2 than i did at Gears 1 (I absolutely SUCK at Gears 1, I practiced intensely and learned the mechs of the game and the metagame and still will die in a no-cover shoot-out even if I get the first shotfun blast, don't miss, and am NOT teamed up on).
Gears 3 ramps up whatever Gears 2 was. You WILL die more, and you WILL kill more. Strange how that works out.
(3) If you are thinking the sawed-off shotty is for noobs or casuals so they can easily access the level of performance (results) by more experienced or skilled players, you are partly mistaken. If you don't use that weapon wisely, you are SCREWED. The sawed off can be a huge drag in a real firefight, and I'll take the gnasher any day. Yet if you're using the gnasher against a conservative sawed-off fighter (i.e. the right way to use one), you'll land that first hit, WON'T KILL HIM, and then you die when he gets in range.
On the other hand, I'm sniping with the lancer at comfortable (i.e. safe) ranges. Something's strange about that.
X_haunter
Very amazing game. mechanics are clean. and the story is not soon forgotten. The perfect end to an amazing series. iv been playing it for 5days straight only breaking to go to school. Horde 2.0 is spectacular but beast mode has it beat. The campaign is beautiful. GoW3 made captivated my attention.
IBloodstormI
I supremely let down by this title. Gears 2 had such a great campaign, and fun (while occasionally frustrating) multiplayer. Gears 3 campaign just lacked some of the scale the Gears 2 had. I mean, in Gears 2 you were inside of 2 different creatures at one point, you drove a brumack, flew a reaver, you were launched into the earth into huge caves, you just had so much scale in Gears 2. This time around it felt so cramped all the time. It was still good, but they just went too big with Gears 2 I guess. Still, campaign was great on its own merits. Can't wait to give it a try with 4 player co-op.
Multiplayer somehow got screwed up between the beta and the release. I think it comes primarily with the nerfing of the Retro Lancer. There is no combating people bouncing around with the sawed-off. Speaking of that, the sawed-off should be removed entirely from multiplayer. It is a bull crap weapon. I've not enjoyed multiplayer a bit. What ever happened to stopping power on guns? The shotgunning is out of control, even for a Gears of War title.
It's saving grace for me right now is Beast Mode and Horde Mode. Until they balance out Multiplayer, I can't see myself playing it much past this week.
ejj
The game is great so far for me. Nothing ruining it like Bioware's obsession with homosexuality & infusion of Dragon Age II with homoerotica. I'm still a customer of EPIC / Microsoft Game Studio games....Bioware - never again.
ninjmac ShowHide(1 Reply)
The multiplayer has been ruined because it's so noob friendly. The Gnasher is practically useless against everything besides another gnasher. People just camp and shoot you down with the over powered assault rifles. You can't even get out of cover for two seconds with out getting downed. The campaign was satisfying but not as good as two. I really think the Gears 2 mechanics plays alot better and is way more balanced. And that Gears 1 had the best map selection... I don't know how Epic managed to do it, but they created the biggest disappointment of my year... at least so far. I wish they would as least make two game types normal and traditional, traditional meaning original starting weapons of Lancer, Hammerburst, and Gnasher. I understand they are trying to let noobs be good at this game but at the same time they are punishing the players who are already good. So let the noobs play with each other and the skilled players with each other. They really need to tune down the assault rifles though.. anyway that's it.
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