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E3 2010: Rush 'N Attack: Ex-Patriot Preview
By Joe Rybicki - Posted Jun 18, 2010
What We Already Know
Not much. We knew that Konami was retooling the classic arcade game for its 25th (!) anniversary, with plans to release via XBL and PSN, but we had precious few details beyond that.
What We're Seeing Now
A slick little game that mixes platforming elements with straight-up combat, with a few stealth elements thrown in. Using the Unreal Engine, Rush'N Attack: Ex-Patriot puts players in a side-scrolling world with multiple levels and branching pathways, and if that brings to mind Shadow Complex you're probably not far off.

The most fundamental combat, as in the original, is knife-based, but unlike the original the main character has access to a lot more brutal maneuvers. The character's moves are inspired by the Russian martial art Systema, rumored to have been a requirement for all Spetznatz soldiers. The result is brutal throws, knifings, and stealth kills -- the last thanks to the character's ability to hide in shadowy doorways, pits, and ceiling crevices, leaping out just as the enemy is too close to run away. (And of course, there's the reliable whistle maneuver, which brings those unsuspecting enemies into range of those kills.) He can also grab enemies while hanging from ledges, for particularly satisfying falling deaths.
Based on what was presented on the show floor, the game lacks the fast pace and accompanying difficulty of the original arcade game. But it seems to make up for it with tactics, stealth, brutality, and style. Seems like an acceptable tradeoff.








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pavo6503
I like this one. It's simple to master the combo moves. Perfect for me because I SUCK at memorizing long strings of button combos. The action is quick and manages to stay pretty even throughout the game without long and boring lulls. The cut scenes are truly terrible but they can be skipped without any loss. You don't need to watch them at all, just check your current objective to figure out where to go or what to do. The sound is good. From the knife slashes, to the blood spilling, the explosions and voices are crisp and haven't gotten on my nerves. Even the music hasn't been as annoying as it can be, even in better games.
The controls can be a little wonky but I have been able to quickly adjust to them.It's not as unforgiving as Prince Of Persia, which could cause many a frustrating death. Falling is harmless, another plus in this game environment. Platforming could be a very, VERY frustrating experience in RnA if falling caused damage or death. It's more like Duke Nukem: Manhattan Project in that respect. In fact I was reminded of that Duke game (in a good way) many times during RnA.
For a guy like me who no longer has the patience or time for long boring cut scenes, complicated combat systems, 50 levels of insanely difficult puzzles or any of that other BS so common in "better" games, Rush N Attack Ex Patriot was a lot of fun.
namlived51
I'm down for some side-scrolling Conviction.
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