The most dysfunctional family in gaming returns as Point Man and his dead brother must try to play nicely to overcome an army of evil corporate thugs and the impending arrival of a new sibling.
The Pros
- Superb gunplay and use of slo-mo for amazing firefights
- Great atmosphere and excellent level design
- Fun and distinctive multiplayer
- Creepy and effective pacing
The Cons
- Story is still suspect
- Sticky active cover
- Multiplayer only supports up to four
- Doesn't integrate the duality of the main characters well
- Graphics engine is showing its age
FEAR 3 Review:
F.E.A.R. returns with everything fans of the series would expect. Developer Day 1 Studios takes over from Monolith this time and seems to have learned from their experience creating part of the F.E.A.R. Files add-on. While F.E.A.R. Files didn’t set the series alight, F.E.A.R. 3 is one hell of an exciting and creepy action game.
What the Hell is Going On Here?
Storytelling has always been the weakest link in the F.E.A.R. series. Right from the start, it was clear that Monolith was intent on copying the imagery of Japanese horror movies to create atmosphere and dramatic imagery—often at the expense of coherent story telling. Day 1 Studios must have realized they'd have their hands full trying to tie the first two games together, so they got help from the professionals.
Horror writer Steve Niles co-wrote the story, while legendary film director John Carpenter helped out with the cinematic sequences. The result is a somewhat more cohesive plot. FEAR 3 puts players back into the combat boots of the generically-name Point Man, nine months after the first game. It's hard to say what Point Man was doing all that time, but when the game opens, he is in the custody of Armacham--the vile corporation that created him and his brother, Paxton Fettel. When his telekinetic (and dead) brother rescues him, the two join forces to, well . . . do something.
It's here that the story gets hazy. Point Man gets a distress call from Jun Sun-Kwon, the hot Korean F.E.A.R. operative from his very short-lived stint on the team, and immediately decides to go rescue her—despite never having even actually talked to her, making this a threadbare motive at best. Thankfully, Fettel is around to tell Point Man he's acting like an idiot.
My Brother Hurts People
Fettel is the bright point of the story. He's a gleefully homicidal maniac and much more interesting than his bland, silent brother. It's a real shame that the single-player game doesn't use him more actively. Playing through a level as Point Man unlocks the ability to play through as the ghostly Fettel, and two players can mow through the entire campaign cooperatively. Yet, just playing singularly as Point Man, Fettel is virtually nonexistent past scripted events and cinematic sequences.
There are a few other oddities in the narrative structure. There are no answering machine messages or e-mails to discover to this time around. Level secrets consist of hidden Alma dolls and special corpses to psychically link to for more experience points. There’s no explanation given for these dead bodies, and they have no use beyond helping to level your character up. Leveling increases health, weapon abilities, and slow motion, but unfortunately it’s all automatic.
Narrative issues aside, the meat of F.E.A.R. is combat, and the third time out is still a charm. Combat is satisfyingly meaty and brutal. The weapons might be mostly standard issue pistols, machines guns, and rifles, but they just feel great. The segments where you pilot the mech suit are pure, joyous mayhem.
Hello… My Name is Creepy
In short, few games do blissful, hardcore violence as well. There’s nothing particularly original here—you basically run from one massive and intense battle to the next. There’s really nothing different from the previous F.E.A.R. games in fact. As before, the battles are fun and frequently nail-bitingly hard, but generally not to the point of frustration. The cover system is effective, but in the heat of battle, it’s easy to get stuck against a cover surface since you have to manually disengage the function.
The horror elements might not make much sense, but certainly add incredible atmosphere. Part of the game’s success is the pacing that moves from creepy moments of paranoid quiet to sudden supernatural events, flashbacks, monsters, or assaults against remarkably intelligent squads of soldiers. F.E.A.R. 3 adds cultists as well (reminiscent of Condemned’s shambling homeless psychos), who generally stick to damaging melee attacks.
Most of the creepiness comes from the superb use of lighting and audio effects. The use of long shadows, ambient lighting, fire, and other familiar, yet effective mechanisms to build tension are impressive. That said, the series’ graphic engine is definitely showing its age. F.E.A.R. 3 looks good, but not on par with newer games.
Scare Your Friends
The single-player campaign will easily satisfy fans of the series and those looking for engaging violence. If you want something a bit more competitive, however, F.E.A.R. 3 offers an excellent series of four-player game modes. Soul Survivor tasks a team with surviving an onslaught of supernatural foes and infected players. Soul King places players as competitive ghosts who most possess and kill AI soldiers, then collect the most souls. Contractions is a survival mode, where Alma throws consistently harder waves of enemies at the players. Finally, the appropriately named F*%$ing Run! tasks players with staying together while outrunning a wall of death through large urban levels stocked with bad guys. If any player dies, the whole team loses.
The only real complaint with these multiplayer games is simply the four-player limit, as most of these modes would have been easily as playable with more players. The multiplayer offers a refreshing change of pace from tradition shooters and hopefully F.E.A.R. 3 will find a solid audience online.
F.E.A.R. is Good
F.E.A.R. 3 doesn’t try hard to branch out from the rest of the series, but it does maintain the same high-quality game play. It’s easy to poke holes in the entire series’ story and all the J-Horror clichés it thrives on, but few games have such a satisfying mix of great first person shooting and horror. There are genuine thrills and chills to be had here, both online and off, and that’s high praise indeed.







Comments
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nicksakk
More of the same but in a good way. Multi-player would have been awesome with more players.
estaples
Some of these cons aren't well thought out. The story isn't suspect. Point Man was kidnapped after the first game and has been interrogated for information he doesn't have ever since. He has also likely been having nightmares and visions while imprisoned. When he breaks out in Fear 3, he finds out that it's world war 3 outside and he goes to Jun, his former team member, to find out what is going on. Not necessarily because he has a thing for her. Where else would he be able to go for information? The police who are all likely dead or would be if Point Man lead a platoon of replica soldiers to them?
Having 4 player co-op isn't bad either especially when it follows the Left 4 Dead gameplay style of having you fight off hordes of NPC zombies and monsters. Any more players and the game would feel cluttered.
AJtheSanch
I don't think the modded Despair Engine is really showing its age. For an FPS game, the graphics are pretty good and I don't think most games in the genre look better. Besides, the review refers to it as the "series' engine" when the last two games used the Havok engine.
Decafed
I really love the game and the co-op was fun. Only thing i didn't like is that it didnt seem as scary as the first two, i never really had the terrified feeling i had in the first two. but it is a fun game
Jachal
Not as "scary" as the second one was in my opinion. Having the ability to play Point man and Fetel was nice. However, I wish the story and gameplay changed alot more on Fettel's side than just replaying Point Mans side as Fettel. Nonetheless, this game was still fun to play and the story is somewhat decent.
ewrasdfgag
ewrasdfgag's comment is abusive and has been removed.
Madav
Heh, they've mentioned the dated graphics--like FEAR has ever been about that. It's always just been a b-movie looking game, but with a creepy atmosphere and stellar shooter mechanics (which are listed as some of the attributed pros mind you).
ZoMbIEx23x
On my christmas list, and my friends' because i'm going to force them to buy it.
dr_kleiner
this game scared the crap out of me the first time playing through. but not even close to what fear 2 did. i do hope for another fear game but they should call it F.E.4.R.
eh? see what i did there?
DrowNoble
The game is short though not only 4 hours like some people are saying. I have to say the ending... rather sucked. It seemed like they had a deadline and just threw something together at the last minute. That being said it was quite a fun game, though I was expecting it to be "spookier" than the 1st two since John Carpenter had a hand in this one. I think they could of done better with Fettel in the single player campaign, but was still fun to play as him.
All in all a pretty good game.
SonicATL
*people playing them
SonicATL
*black out
SonicATL
I've played this through OnLive and it's f-ing solid. The graphics don't look great, but the mechanics are top notch.
Contractions is Horde Mode 1.0 with a twist. All of your weapons are in crates that you have to grab and bring back to home base. Alma will appear at random during matches, but whatever you do, DO NOT SHOOT OR EVEN LOOK AT HER. She will make you plack out, slow you down, deliver a KO (last stand) or at least teleport you into enemy territory afterwards. Also, you have these shrieking beasts that come out after wave 3 that will straight up rape you if you're not prepared.
F-ing Run(!) is a Trailblazer mode: you're running and shooting the entire time. There are checkpoints and ammo boxes for you to stop and reload, but only for a few seconds. As long as all players stay away from the Wall of Death, it's a fun and addictive experience.
Soul King and Soul Survivor are OK, but haven't seen many people them. Soul King has you playing as a Spectre who can posses NPCs and collect their souls for points. It's fun when you have a full room put together. Soul Survivor has one player as a Spectre and the other three humans have to survive an onslaught of NPCs. Alma chooses who become the Spectre each round at random, but everyone will be chosen at least once if you're playing more than 4. Soul King has rounds as well, BTW.
I'f I had the cash, I'd buy the full version of the game. Give it a shot through Onlive if you're not sure.
steveosek
People, the game is NOT 4 hours long, it's trolls saying that. i believed that at first too and so i didn't get the game. But i caved and got it, and im playing on EASY difficulty, and literally rushing through, and i'm only on chapter 4 of 8, and i've logged 3 and a half hours so far.
most reviews say the game is about 7 hours long, and that sounds about right after my experience.
i repeat, the game is NOT, i say again, NOT 4 hours long.
also, it's worth replaying again as fattel since he has different paths from what i hear.
Mr_Eko_73
This is the most fun I've had playing a co-op campaign in years- its just a freakin' Blast!!
steriotyp
Having been a long time fan of the PC version of F.E.A.R ( I find that the consoles have been toned back considerably) I have been waiting for a decent home port. The Playstation 3 version delivers all the jumps and terror I had expected and then some. Sure the game is short, but the Coop helps build on this aspect and the online modes aren't too shabby. This is definitely a rental for newcomers, but hardcore fans WONT be disappointed.
RPG-fan
Yet another review from G4 where it doesn't mention its very short single-player campaign. Anyway, I had to look at other gaming websites for that information and the SP campaign is around 4-5 hours long. So it's a rental for me, seeing as I doubt people will still be playing Fear 3's multiplayer for very long.
Kenneth90
It's already out @Ryuzki, they have the date wrong. The game is amazing, I beat it the day after I picked it up, which was Tuesday morning at opening time. I've always loved the Fear games, but I wish this one was as scary as the second one, if not better. Definately coulda been longer, takes just a few hours to beat it.
marcusdjackson
pick up
VietnamBob2473
i agree with the score. I actually liked this game alot depite not caring much for FEAR and FEAR 2. FEAR 3 is a definite leap foward for this franchise. I still don't care much for the story but the gameplay more than makes up for it in FEAR 3. The multiplayer is also very addictive, it's a cross between NAZI Zombies and Halo's firefight mode with it's own destinctive twist thrown in. Good game.
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