Activision gives fans four times the Spidey action in this dimension sprawling game. Shattered Dimensions focuses on mostly linear levels and hefty doses of combat, all wrapped around a comfortably familiar character with plenty of humor. The game won't steal Arkham Asylum's title for best super-hero game ever, but it should definitely satisfy Spidey fans.
The Pros
- Excellent Presentation that captures the look and feel of four different Spider-Men
- Fun and satisfying combat
- Nice variety of locations and characters
The Cons
- Stealth portions are problematic
- Camera issues, especially when wall-crawling
- Design is pretty old-school overall
Now that Batman: Arkham Asylum has significantly upped the ante on super-hero games, it’s not surprising to see more developers trying to broaden the horizons of other comic book-based do-gooders. Spider-Man has at least had a reasonably decent track history for games, but Activision wisely decided to mix things up for the web-slinger’s latest adventure. Shattered Dimensions moves away from the open-world format, which felt precariously in need of a revamp, and instead, chooses to focus on character and combat.
Does Anything a Multi-Dimensional Spider Can!
As it turns out, Spider-Man: Shattered Dimensions has plenty of both. The made-for-video game plot opens with Spider-Man accidentally destroying an ancient magical tablet during a museum fight with Mysterio. As it turns out, the tablet has the power to cross dimensions and, rather obnoxiously, empower anyone that holds one of its fragments with super human abilities. Or, in the case of the game, even more super abilities, since only Spider-Man’s villains seem to find the fragments.
The cross-dimensional aspects are key to Shattered Dimensions’s success. While the traditional Amazing Spider-Man is still the narrative focal point, game time is shared almost equally by three other Spider-men. Spider-Man Noir is the 1930’s era, hard-boiled tough guy who is far more susceptible to damage, and works completely in a world of night and stealth.
Ultimate Spider-Man is the younger version of Spider-man, but the game puts him back into the black symbiote suit for this adventure. Most interesting is Spider-Man 2099—the only ethnic version of a major super-hero you’ll find (not that you’d know from the choice of voice actor). This futuristic hero lives in a shiny, future world run by evil corporations, and constantly has the cops hot on his trail.
Four Times the Spider-Action!
Shattered Dimensions tries hard to ensure that each Spider-Man has his own distinct feel and moves. For the most part, the designers succeeded, though it’s due less to the gameplay and more to the atmosphere of each hero. They all share a basic set of moves—particularly when it comes to web-slinging, climbing walls, and general combat. Enhanced spider senses gives you a much more detailed look around (and is a direct copy of Arkham Asylum’s detective mode). Special moves are specific to each character though, and as you earn more points, you can upgrade all four heroes across-the-board with extra health and enhanced combos, or buy character-specific enhancements.
The game is largely a linear affair, which is a distinct departure from previous Spider-Man games like Web of Shadows and the movie-based titles. Thankfully, this design decision largely addresses the problems of aimlessness and repetition that dogged those games. The downside is that many of the levels—particularly the 2099 and Ultimate levels—feel more like extended boss fights or chase sequences instead of whole, well-rounded missions.
Noir or Never
Since the game has four main chapters—each divided into four levels—any levels that don’t work feel like a missed opportunity. Levels can range from 20 minutes to almost an hour to complete, and the overall action and the characters are more than enough to pull players through the shortcomings. The Spider-Man Noir levels suffer from the most flaws though. Focused almost entirely on stealth, the Noir levels blatantly copy Arkham Asylum’s stealth mechanics. Spider-Man hides in the shadows, and when an enemy is in range, a one-button take-down icon appears.
In theory, this gameplay mechanic is fine, but the already iffy targeting system is much worse here. The game suffers from erratic sweet spots for setting off a stealth attack and is at times frustratingly imprecise. Making matters worse, the wall-crawling camera doggedly focuses on Spider-Man, giving you a great view of a guy stuck to a wall and no view of your enemies unless you manually fight with the camera view.
The rest of the game is essentially focused on heavy-duty combat. The Amazing Spider-Man levels tend to have more exploration (and variety) to them, but everything boils down to fighting off waves of thugs in between tiered boss fights. End boss battles are usually fun, but always old-school pattern based. So aside from the visual appeal of these fights, there’s nothing particularly ground-breaking about any of the combat.
Crash! Bam! Pow!
The fighting system is basic, but entertaining. Weak and strong attacks combine with defense and web moves effectively, and fighting against large groups of bad guys is both fluid and fun. As you build up your Spider-Men, an array of new combos, special moves, and aerial attacks keep the combat from getting too stale. The lack of obnoxious Simon-says-like quick time events is also a welcome change.
Shattered Dimensions lays a basic, if not particularly innovative or genius framework with its gameplay, but the presentation is definitely worth raving about. Neil Patrick Harris leads the line-up as Amazing Spider-Man, and the voice acting for all the heroes and villains (not to mention Stan Lee as the narrator) is universally excellent. One-liners are much too over-used, but the dialogue is well-done otherwise. The musical themes change with each dimension as well, adding to the atmosphere nicely.
The visuals are superb. Even the minor, repetitious goons and monsters look great, and the super villains and various Spider-Men are sharp, detailed, and well-animated. The locations within each dimension provide a great variety of ambience and visual styles, and the frame rate remains solid even with tons of enemies and huge bosses on the screen.
Not Much Dimension, but It’s Got Personality!
Spider-Man: Shattered Dimensions doesn’t re-write any rules of super-hero gaming. Indeed, it streamlines the usual trappings of the genre to focus on combat and personality. It’s true that the linear gameplay and old-school combat sensibilities don’t put it on par with Arkham Asylum, but the game succeeds regardless. It’s fun, fast-paced, and long enough to make it well worth checking out.
















Comments
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MetalX224
this noir part is way better than batman. batman sucked
iron883
Man did you guys get this wrong. 4/5 stars?! What should have been an
awsome spidie game, turned into a massive fight with the #@$&! camera!
If it wasn't looking at the ground half the time during fights, it was
looking back at spidie himself. Ooo! Aaah! doesn't he look great kids
as you get your arse handed to you for the 100th time by the bad guy
you didn't see infront of you. This had so much going for it with the
man himself "Stan Lee" narrating, cool looking graphics and the promis
of awsome game play. But alas what was delivered was frustrating at best
and controller abuse at worst(almost meet with a wall). Got half way
through and had to put it down. In the end don't buy this as mine is
now a drinks coaster.
gugh242242
ok sess a frend told me how drunk i was & i hear by reteact @ apoligize 4 any utoward comments i may have made in reguards 2 your reveiw. i'm just an OLD school gamed who dont like seeing the spider trashed. but u have to admit your compairing arkham assylum to the noir lvls in shattered dimensions to b way off. in arkham sure you could take bad guys down quietly, and sum missions were geard tward it. but by no means required. mostly arkham as a few protracted battles, followed by hours of tedious not really a riddle solving. dullsville. yes yes yes i would have prefered web of shadows free roaming but @ least spidy was exciting all the way thru, even in 3rd & 4th times.
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gugh242242
Sessler !!! are u FUDGEING kidding! sure the controls are alittle sketchy @ 1st. but ddnt u get cokcier AFTER U died afew times. (thnx 2 autosave.) the noir lvels rock. it's like Tenchu w/ a twist(ed web)
Do not make the comparison to the bat. arkham was great had a bit of stealth but not like this. more like tenchu if spotted u were often ,.... dead. now thats stealth . i think your frustration come from being CRAPPY @ stealth in the 1st place mr i heart bayonetta dude u r a star & the last gurl u had was her. may be thats goin 2 far. Respect. A true Beleiver.
(who canot spel )
cry_of_paine
I don't think I've ever read a review that I've agreed with more than this one. Absolutely hit the nail on the head.
First of all, NOIR SUCKS! It's ironic because these levels made me want to kill something, yet you don't get to do any fighting. I loved Batman: Arkham Asylum, and they were clearly trying to copy that game on these levels. However, the result is like giving a 2 year old a box of crayons and having them try to reproduce the Sistine Chapel. For example. In one level, you are trying to take down some of Vulture's goons. You're on a roof, and there are a number of groups of goons, each with a hostage. There's one particular roof that has two peaked, windowed roofs on either side of a goon guarding a hostage. Simple right? Climb on the roof, web up the bad guy, and you're done. Wrong. Climb on the roof, and spend two minutes trying to find the exact nanometer position from which to web up the bad guy, because apparently our superhero's webs only work at a very precise angle and distance and a difference of a single human hair means the difference between beating the bad guy, and getting filled full of holes. Another thing, the inconsistance. Bad guys can see you 20 miles away as long as there's a candle somewhere nearby, even around corners it seems at times, but as long as there's a shadow, you can be right on top of them (literally) and they won't see you.
One of the best parts was the nostalgia factor. All the voice actors have voiced Spider-Man in a previous incarnation: 2099 was from the early 80's series "Spider-Man and His Amazing Friends", Noir was the actor from the 90's series, Amazing was from the short-lived MTV series from a few years back, and Ultimate is from the recent (current?) Spectacular series.
Strangely enough, during the final boss battle, Noir is the easiest, and 2099 was the one with camera issues and frustrations. Even though it looks like you're going to clear the obstacle, something about the camera or the collision detection is off, and you end up hitting it.
All in all, a good game, but I'm disappointed that I spent the full launch-day price for it. I really liked Web of Shadows (just finished another playthrough of that - not to go off topic, but who's idiotic idea was it to make the "save the civilian" button the same one as the "pick up the car and throw it" button? I killed so many innocents because of that.) and this was a big disappointment after that one.
XXXSpartan118XXX
Sticky powers lol Thats wrong on different levels
XingWoo
Wow, that really looks like its gonna be good!
www.real-anonymity.es.tc
chinomuerto
This game is easily the best Spidey game since ULTIMATE SPIDER-MAN! It looks better than WEB OF SHADOWS and although it contains familiar Spidey-game issues (camera, targeting, some glitches and ...wait for it...bugs,) none have been a deal breaker for me. The camera by far is the worst offender, but the linear-type level design makes it less annoying than previous titles. All of the actors who voice SPIDER-MAN in this game have done so in past cartoons. (SPIDER-MAN & HIS AMAZING FRIENDS, SPIDER-MAN [1994]), SPIDER-MAN THE NEW ANIMATED SERIES, ULTIMATE SPIDER-MAN)
linktothepast86
Would definitely give it a try if I wasn't so busy...
Straticus
Wasn't a fan of this one. Controls felt too wonky and didn't have much precision like the other games. Played half way through Kraven's level and called it quits. Just wasn't enjoying it.
narutrunks1
not really into it but what the hell is it that people are now making marvel with some sort of diffilculty. i mean iron man 2 was a waste of money marvel ultimate alliance i like it better then the second what is it with this.
Jordan_160
Where the hell is the XPLAY video review!?
Murdering Robot
Jason forgot to mention the very awesome-est feature in this game: The Spider-Ham cameos.
edmoney
im done with this game im half way through and it is garbage. i am forcing my self to keep playing and its not working even though i want it to. rent before you buy this so you know if you like it first, sadly i didnt and now im just going to trade it in towards halo reach
DanLowth
Ordered this after reading a few reviews. At first the early trailers made it look a bit ropey but after watching some videos of actual gameplay it looks alright. Combat looks a bit button mashy and standard but that can work really well (see Marvel Ultimate Alliance 2 and the Wolverine game, both good fun).
I seriously think the way forward for comic games is... just not basing them around the movies. Even the Wolverine one didn't stick to the plot of the film, like that bit where you fight a massive robot for some reason. Arkham Asylum, not based on a movie.
jdaprile
Spider-Man 2099's name is Miguel O'Hara. If you're old enough to have read his original run in the early 90's, consider yourself lucky--right up until when Peter David stopped writing it anyway, at which point it went straight to hell like the rest of the normal Spider-Man comics. In fact, at the time, it was the best Spider-Man comic available.
His ethnicity was never overly enuciated, but it was touched on (Irish/Mexican I believe). The voice acting for him is fine, but I'm personally getting sick of developers/publishers' abject fear of giving gaming protagonists any hint of non-whiteness. Or, in the case of the few black gaming characters, something that doesn't sound like an absurd gangsta stereotype (Yea, that's right, I am looking at you Gears of War). Prince of Persia has had the worst examples in recent history (especially the cell-shaded one, the name of which escapes me). I loved the original Assassin's Creed and the PoP:SoT games because they introduced a stunningly important and unknown culture to western audiences, but publishers seem intent on only going so far in depicting such characters with any accuracy.
Anyway, it's a thing with me... strange, given that I'm as vanilla whitebread as you can get. As for Shattered Dimensions, expect about 12 hours of gameplay if you take your time to look for hidden spider icons like I did. Maybe more.
tsiper29
awesome
koolboricua
is a great game i have it and is worth the money, it can be long if you want to make it but collecting achievements as i do but even without it it still pretty good
iwanneo
Spider man shattered dimensions is an awsome game ,but is true, I dont know why but every spidey game f?>ks up camera view specially when you use your "sticking powers"
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