Power Gig: Rise of the SixString - Xbox 360

Game Description: Power Gig uses new technology that represents the next evolution of music performance games to provide all players — from casual gamers to the hardcore, from those who have never before picked up a guitar to those who play guitar on a regular basis — with a more authentic and fun experience.
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PowerGig: Rise of the SixStrings First Impressions

PowerGig: Rise of the SixStrings First Impressions

By Sterling McGarvey - Posted Mar 30, 2010

Power Gig: Rise of the SixString

Power Gig: Rise of the SixString is a new entry into the music/rhythm game genre. Before you roll your eyes at yet another genre entry, Seven 45 Studios is taking a different tack with this upcoming game. In this recently-announced title, you’ll have the opportunity to not only play through a new rhythm game, but use the peripheral as a real instrument.

That’s right: Next time someone snidely tells you to learn to play a real guitar while you're driving down the note highway, you can say that you have. When the team came by to show off the game in action, I got a glimpse at the hardware, and it’s quite impressive. You see, Seven 45 is a studio borne from First Act, the company that makes all of those starter instruments that you see at mass retailers like Wal-Mart and Target. First Act already knows how to market small instruments to the general public, so even the prototype I saw has the look and feel of a store-bought guitar.

How does it tie into the game itself? I got a quick look at the pre-alpha code. Seven 45 is mapping out a story-driven music game that’s less about going from garage to stadium and is more plot-driven, which the team promises will show up visually, as the stages you play transform during a track, and you’ll see the end results of how hard you rocked in game’s environments. Power Gig is broken up into two modes: Beatmatch and chord. Beatmatch mode seems to play out in a similar vein to the genre standards seen in other games. There’s a note highway, and you’ll activate “Mojo Power.” I was also reassured that the team will only be licensing master tracks. Fairly de rigueur stuff that’s to be expected.

Power Gig: Rise of the Six String

It’s the chord mode that looks to separate Power Gig from its contemporaries. In this section of the game, you’ll take a step into between hitting a series of buttons and strumming a tune. In this section, the game tells you where to play numbers of notes, and it’s up to you to strum the right string. For example, if you see a green note with the number five, you know that you’ll need to hit the fifth string. Red notes might be represented by the fourth, and so on.

While the software itself seems like an interesting diversion, the peripheral seems to be the strongest selling point of Power Gig. It certainly interested me the most. The guitar peripheral is compatible with existing games. And unlike a defective strum bar, you won’t need to mail back the guitar if a string breaks; a trip to Guitar Center should suffice. And the most important question of how much the device will cost seems to be “competitively with any Rock Band bundle.” In addition, the guitar peripheral comes with a dampener that can be removed for you to noodle away at the guitar. You’ll be able to plug it into an amplifier and practice playing. Granted, it won't substitute for a Les Paul or something you can take onstage for a concert, but that's not what's made First Act so successful over the years.

For a first glimpse, the hardware driving Power Gig: Rise of the SixString looks mighty impressive. The game itself looks interesting from a proof of concept standpoint -- I wasn’t able to play it during the demo, since it’s still in its early stages --  but I’m reserving any big judgments for E3, when I’m sure that Seven 45 will be trumpeting it throughout the show.

Comments are Closed

  • FiniteLight

    i pray to god that these people suceed... would be awsome to have people truly learning how to play!!! This would probably be the first educational tool that actually is a lot of fun! It would be nice to see my friends pick up the guitar and play along with me...

    I suck at guitar hero and rock band, but real guitar i do not suck in.

    Posted: April 1, 2010 3:26 AM
  • xgavin09

    After reading this article, It seems like Seven 45 studios is trying to add depth to the learning element of music/rhythm games. I hope(assuming a successful launch) that consumers don't get perplexed with a potentially difficult game.

    Posted: March 31, 2010 1:53 PM
  • FuzzyHammer

    This could be a WIN for video games, but it's a sure to be a 100% FAIL for real guitars.

    First Act is a joke. I don't care who they bribe to endorse their terrible products, but that fact is this: no real guitarist that's ever been worth his/her salt has ever started an interview with, "Well, it all started when mom and dad finally broke down and spent that WHOPPING $50 for my First Act guitar...."

    Here's the problem, gaming industry: you don't know how instruments work. A 360 controller can be made out of plastic, metal, hand carved wood, silicone, nerf foam, or whatever! and it's still going to work the same. Musical instruments, even the electric ones, do not all work the same. because the way an instrument sounds depends on the materials it's constructed with: and when you have a hack company like First Act using the cheapest materials available to shrink their bottom line down to the absolute minimum, you're doing to have a crappy sound. period.

    Using a cheap plastic guitar as a real instrument would be like using a cheap B/W 5" portable hand held TV monitor to play MW2. Doable? Technically, Yes. Recommended? 1 million Noes.

    I'll admit that it's a step in the right direction because guitar hero games in time's past have been GOOD for building the muscle memory and hand-eye-ear coordination used to play real guitar so in that respect, this is awesome! but if anybody thinks for a second that this will be some kind of 2-for-1 special: game controller/REAL guitar combo that's good for playing live music with, you're living in denial. It's primary function will be for playing the games it's designed for, and that's all it should be used for.

    Posted: March 31, 2010 9:40 AM

    hmm this looks bad@$$ im hoping to see some footage soon sounds fun

    Posted: March 31, 2010 8:25 AM
  • Shikai10

    Agreed...Here is the interesting thing, I could never get on guitar in Guitar Hero or Rock Band because as a guitarist myself it felt more like an actual instrument playing on the drums then clicking away at a plastic guitar playing musical "Simon". This might be what the genre needs to bridge the gap and reach others out there who'd actually want to play guitar in a game.

    Posted: March 31, 2010 5:56 AM
  • SpunkyMcNuggets

    interested to see how this turns out...hopefully not like Tony Hawk: Ride.

    Posted: March 30, 2010 11:51 PM