Tom Clancy's Ghost Recon: Future Soldier - Xbox 360

Game Description: The next installment in Ubisoft's squad-based shooter series. Ubisoft promises "cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes." A multiplayer beta will be available exclusively for Xbox 360.
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Tom Clancy's Ghost Recon: Future Soldier First Look Preview

Tom Clancy's Ghost Recon: Future Soldier First Look Preview

By Jake Gaskill - Posted Apr 12, 2010

Ghost Recon: Future Soldier

The first Ghost Recon game I ever finished/owned was Tom Clancy’s Ghost Recon: Advanced Warfighter. I had played previous installments in the franchise, but found them a bit too stiff for my liking. Advanced Warfighter, though, felt, played and looked the way I’d always wanted a Ghost Recon game to feel, play and look. Not to say that Ubisoft had me in mind when they were designing AW, but it was clear that Ubisoft made a concerted effort to take what was loved about the Ghost Recon series, and mix it with elements that would make the game more accessible to gamers, like myself, who had for one reason or another never connected to the games the way hardcore fans had.

I bring this up because Ubisoft Paris has taken a very similar approach with the next iteration in the acclaimed tactical shooter series, Ghost Recon: Future Soldier. Gone are the days of directing AI-controlled squad mates around the battlefield, as there is zero squad commanding in the game. Instead, the focus is all on you and your relationship with your squad, a squad that is now comprised of four distinct classes: recon, commando, engineer and sniper.

Ghost Recon: Future Soldier

Each class comes equipped with their own special abilities. The recon class’ drool-worthy cloaking ability demonstrated in the Future Solider live-action trailer is just the beginning. For example, engineers have an EMP shield that lets them stop incoming rockets in their tracks or disable nearby landmines, and commandos have shoulder-mounted rocket pods that can be fired freely or by locking onto targets. In co-op mode, these abilities can be shared among squad mates, so if an engineer wants to cloak to get into better position, they can. Since each class has unique abilities, mixing and matching them will provide players with a huge amount of variety in terms of how they engage in battle.

Now, squads are only as strong as their members. Thankfully, the soldiers of the future are, as Ubisoft described them, “F-16’s on legs.” It’s fitting then that when Ubisoft started to envision what a soldier would look like 10-15 years in the future, they began by looking at soldiers’ legs. Similar to the heightened abilities afforded to players thanks to the Nanosuit in Crysis (or Chell’s leg supports in Portal), Ghosts now sport exoskeletons that give them the ability to carry more weapons, ammo, gear, as well as move with increased ease. Similar to Splinter Cell: Conviction, Future Soldier will literally find new legs by boosting the speed of the combat and the combatants, and giving players the ability to maneuver around the battlefield with uncompromised agility. It also means melee takedowns will be more brutal, and breaching doors can now be done by smashing through them instead of relying exclusively on explosives.

Ghost Recon: Future Soldier

Given Future Soldier’s emphasis on the squad, it’s no surprise that the game will feature at least a two-player co-op mode in addition to the multiplayer. I asked why there wasn’t four-player co-op given that there are four classes, and all the Ubisoft reps could say was that two-player is all they are willing to confirm at this time. My guess is there will be four-player support, because it would make very little sense if it were absent.

In addition to being able to share special abilities, multiplayer and co-op also include a new feature called link up, which basically lets multiple players form a train behind the squad leader. Once you link up with the leader, your character will automatically move when the squad leader moves, letting you concentrate entirely on keeping your squad mates covered. When multiple characters link up, the HUD will show each players’ field of vision, so you can make sure that you have 360 degrees of cover. As Ubisoft explained it, link up is basically a “visual representation” of the kind of synchronicity that can only be achieved through years of training as a member of an elite squad of soldiers.

One of the most essential tools for success in Advanced Warfighter and Advanced Warfighter 2 was the air drone. In Future Soldier, the engineer class can now pilot the drone, and you can outfit the drone itself with controllable armaments as well, turning it into an information gathering aerial assault vehicle. The Ghosts will also receive ground support from a new drone that is essentially a turret on wheels. And like most of the tech featured in the game, this new drone is inspired by real-world military research.

Ghost Recon: Future Soldier

“For a very long time, Humvees had a .50 cal that had to have a person operate it,” explains Ubisoft producer Stuart White. “But when that guy gets shot, two really bad things happen: not only do you lose the human, who could possibly lose his life, but the .50 cal goes down. So the Army is looking into ways to making both of those scenarios not be fatal anymore. So they actually have a robotic .50 cal now, and it’s actually controlled by a gunner who sits well protected in the Humvee, and oddly enough, the control they use to spin the robotic .50 cal is very, very similar to [an Xbox] 360 controller…So we take a look at that and we say, that’s obviously real, that’s going on right now. Ten to 15 years from now, they’re probably going to continue to remove the human element out of the Humvee, shrink it down so it’s not as big, because, really, all they care about is the mobility of the .50 cal; and that’s where the ground drone comes in.”

Ubisoft are also introducing some interesting new narrative elements to engross players in the world of Future Soldier. While the idea of the Russian government being overthrown by ultra-nationalist forces isn’t entirely fresh, the ways in which Ubisoft plans to tell the story are, at least for the Ghost Recon series. For example, pre-mission briefings and cutscenes about significant plot points have been replaced with in-game sequences.

“For example, the president who’s taken over in the coup, you actually play as a bodyguard right next to him," Ubisoft's Justin Drust explains. "There’s a civilian who’s trying to flee the invasion, and you’ll get to play as that. There’s a terrorist attack that happens on a facility, so you’ll get to play as one of the engineers who was working at that facility. So it creates this very cool contrast: not only does it give you the story in a unique way, but you get to experience what it’s like to play as the Ghosts who are super awesome and powerful, and now you’re stuck as a civilian who may not even have a weapon at all, and you have to figure out what to do with that.”

Ghost Recon: Future Soldier

The previous two Advanced Warfighter games are gorgeous, and Ubisoft wants to ensure Future Soldier keeps that tradition alive. In addition to condensing the engagement ranges to cut down on pixel shooting, Ubisoft has also ramped up Future Soldier’s frame rate to 60 frames-per-second. The gameplay that I witnessed was from an early build of the game, so the graphics were a little on the placeholder side with muted textures and particle effects and rough animations. The game still has more development ahead of it, so there’s plenty of time for Ubisoft to bring the game up to the standards set forth by GRAW and GRAW 2, and considering their track record, there’s no reason to believe they won’t.

Expect to hear plenty more about Ghost Recon: Future Soldier as we get closer to E3 2010. The game is scheduled for release this fall for PlayStation 3 and Xbox 360, with the PC version to come at a later date.

Comments are Closed

  • JavaJolt

    Sounds like a Halo/Graw hibrid- in efforts to sell to more games. Hardcore Graw patrons don't like online gameplay of Halo/modern warfare (running/jumping w/no tactic). I understand the need to make profit! But how many G.D. Halos, and Modern Warfares like games do you need to make? Very concerned! Remember when (Coke) changed there formula to taste more like (Pepsi)? It did not workout to well.....Note: know Halo is not a ubisoft title. Modern Warfare is there version of Halo.

    Posted: July 7, 2010 8:41 PM
  • xboy014

    This is going to be epic.

    Posted: April 19, 2010 4:52 PM
  • SlavicCrnobog

    reminds me of killzone 2

    Posted: April 19, 2010 3:35 PM
  • peryite17

    I can see it online now, only two players visible on the whole map. I hope there's some sort of limitations with the invisibility or we might as well called it Ghost Recon: Future Sniper.

    Posted: April 19, 2010 1:24 PM
  • xTW1ST3Dx

    This new installment of the Ghost Recon series looks pretty beast,but the upcoming Halo game is gonna blow everything out of the water,then next year Gears of War 3 is just gonna rape every game ever made on the 360.PS3 doesn't have any games coming its way

    Posted: April 19, 2010 12:59 PM
  • Gunwing

    IMHO this game will be ethier a flop, or a massive win for Ubisoft. They have lost their touch in recent years on all platforms. Splinter Cell Conviction was a great step in the right direction, and their new Engine dose indeed look nice, but if they can't get the frame rates up to a good point on all platforms they need to stop developing games in general.

    Regardless of how good the gameplay is these days more developers and gamers get mad and upset about poor frame rates, or bugs then anything else. Ubisoft is a shining showing of these problems. RUES on the PC while great looking chugs like an SOB even on the most powerful PCs. Crytek has the same problem for EA.

    Posted: April 18, 2010 9:00 AM
  • crysis288

    im not holding my breath on this game like it did with the others ill rent it and if by chance i like it ill buy it

    Posted: April 17, 2010 7:56 PM
  • awmace5


    Posted: April 17, 2010 9:21 AM
  • Benny Boom

    mmmmmmmmm cant wait!

    Posted: April 17, 2010 2:05 AM
  • freechild

    Can I stick a wire in my effing head already and download into some kind of matrix already......

    Posted: April 16, 2010 2:24 PM
  • unfungames

    It's weird that the game comes out within 8 months yet they don't have a final level they can show. Either they're rushing the game or it's NOT coming out this year.

    Posted: April 16, 2010 10:24 AM
  • cheesepwnage

    this is gona pwn balls

    Posted: April 16, 2010 7:51 AM
  • IxxxJOHNNYxxxI

    i RELAY, RELAY hope this game is going to be EPIC!

    Posted: April 15, 2010 8:43 PM
  • friedchiken14

    realistic future war games are going to be the next big thing

    Posted: April 15, 2010 5:47 PM
  • saxnot82

    As long as they keep the game baised in a semi reality and not like a halo or even call of duty for that matter, this game will be great. I really wanr this franchise to be one of the best again. Remember your original X-box? Ghost Recon 2 was one of the two games to play. Please Ubisoft dont mess this up.

    Posted: April 15, 2010 3:25 PM
  • Makaiju

    Ghost Recon did start out as a hard core simulator/tactical shooter kind of game.

    G.R.:Advanced War-fighter tried to avoid being a stale rehash of it's self by adding both the newest level of military tech (and some 'future' tech that is supposed to be available in the near future) as well as changing up the game play to be more console friendly.

    G.R.:Future Solider currently seems to have pushed the military tech beyond the level of 'what we will have in real life' and gone to a a 'what we might have' in a future military. That is fine and I like what I see so far but the real test... is going to be the game play changes. I personally don't mind change as I know the only thing more dangerous then change... is never changing. If we don't get to control a squad, why is all the concepts shots/footage showing a Ghost team? Will you have 3 A.I. buddies like you do in Left4Dead? Is this game designed to be played in co-op mode and you just make things harder by running with less squad members? So obviously this game will play different then the last version but that may not be a bad thing.

    Ghost Recon has always been a favorite of mine because it always honors the military forces it is based off of but it does so without making them look cartoon-ish or disingenuous. So odds are I'm buying the game on release night. However I won't really know that for sure until I see more of this title at E3.. and of course whatever details I hear from G4 might influence me a bit.

    Posted: April 15, 2010 11:00 AM
  • Theoffical

    Halo Sucks my moms dick!!!!! so shut up about it already cant you retards see that this article is about tom mother F'king clancy not ur damn halo

    Posted: April 15, 2010 6:48 AM
  • tsglass

    I have been waiting for the next Ghost Recon forever. Ghost Recon kicks the living $&@# out of every other shooter on the market.

    Posted: April 15, 2010 1:12 AM

    Mmmm... it looks ight . i think ill play it kinda....

    Posted: April 14, 2010 9:34 PM
  • BazookaSamurai

    So far so good but I agree with KillCanvas and will wait for E3.

    Posted: April 14, 2010 8:51 PM