Monday Night Combat - Xbox 360

Monday Night Combat
Game Description:Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?! BIG MONEY! BIG PRIZES! Players who drive the fans wild and catch the eye of corporate sponsors will win cash and prizes that can be used to upgrade their weapons and their defenses. BLITZ Blitz allow players to defend their Money Ball against armies of robots by themselves or with up to three of their closest friends over XBOX Live CROSSFIRE Crossfire pits teams of players against each other over Xbox Live. Each team is supported by an endless stream of robots fighting on their behalf; overwhelming your opponent’s stream will be the key to your success! SIX UNIQUE CHARACTER CLASSES Each Pro caters to their unique style of play and comes with their own set of upgradeable skills. Customize those skills and abilities even further with a variety of unlockable products and “My Pro” create-a-class feature. CAREER Extensive career meta-game gives players lots of room to enhance their Pro and show off their gaming prowess.
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E3 2010: Monday Night Combat Preview

E3 2010: Monday Night Combat Preview

By Alexandra Hall - Posted Jun 23, 2010

What We Already Know:

It’s rare to find a team-based FPS with real innovation. Team Fortress 2, sure. Counter-Strike? Yeah, 10 years ago. Monday Night Combat hopes to fill that void with a novel mix of class-based tactics and teamplay. There’s no solo game to speak of, as Monday Night Combat is going “all in” on the teamplay front.

What We're Seeing Now:

Monday Night Combat is kind of like TF2 if TF2 took place in a sports arena. Each team has a fortified “moneyball” to defend, as well as an army of robots that follow set paths to assault the enemy’s moneyball (only bots can break its shielding). You, as one of six human players per team, have to run around the field defending your bots and moneyball while preventing the enemy from wrecking your own teammates/hardware. Victory is achieved once a moneyball goes down.

The character classes have similarities to TF2’s but stand on their own. The Tank is kind of like an Engie meets a Heavy, with huge health and the ability to become a stationary turret. The Support class is a Medic with turret-hacking capabilities. Assassin is like a Spy with serious melee chops, the mortar-flinging Gunner is what Heavy wishes he could be, and the Sniper... Okay, he mainly snipes. But he can set traps too. Last but most-picked, Assault is your balanced combat class, not unlike TF2’s Soldier.

Monday Night Combat

You’ll earn experience as you play in a match, which you can instantly spend to upgrade your class’s three active skills, its single passive skill, or to build turrets at pre-determined bits of the arena. I like how you can fortify your field at the expense of personal upgrades. You can also have one of 30 sponsorship deals, each of which offers a different in-game perk. (Sponsorships are the only upgrades that carry over between matches.)

Monday Night Combat is fast, colorful, original, and has serious teamplay chops. I like it a lot, and hope it has some staying power on Xbox Live.

Comments are Closed

  • lycan137

    oh yea, this game is going to be fun. can't wait till it release with the summer of arcade sometime in July/august

    Posted: June 24, 2010 10:44 AM