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Batman: Arkham City Preview -- Catwoman, Riddler Challenges, and Gadgets Galore
By Kevin Kelly - Posted Jun 02, 2011
Batman: Arkham City still has some surprises up its spandex sleeves, but by now you've probably heard that the Bat meets the Cat in this title. That's right, Catwoman appears as a playable character in Arkham City, although her portions are only "about 10 percent of the game" according to developers. This is still Batman's game, and you're still going to be kicking a lot of ass as the Caped Crusader. It's just that he has a lot more to deal with this time around, with no Boy Wonder in sight to lend a helping hand.
Our hands-on time with the game started by taking control of the felonious feline, who was interested in a little breaking and entering. That translates to fighting with goons and cracking a safe, and luckily Catwoman has her own set of skills, gadgets, and moves that help her do what needs to be done. She's a bit more agile than the Dark Knight, is armed with a handy whip, can crawl on the walls and ceiling, and instead of "Detective Mode," she has a "Cat Vision" mode that highlights things she'd want to steal. She's been added as a playable character to let players "take a walk on the wild side" a little bit, and to help them "take a break from being the Dark Knight," according to Dax Ginn, marketing manager for developer Rocksteady.
Despite the nifty addition of Catwoman in her leather and goggles outfit, Batman still rules the belfry in Arkham City. Only now, the battle has spilled beyond the walls of Arkham, and into a walled-off portion of Gotham City that they now call Arkham City. It's huge, especially when compared to the last game, and Batman has some upgrades to help him deal with the increased scope and threat. There's now a kick-boost you can trigger when speeding up a line from the grapple gun. As he gets near the top of line, you can hit a button to thrust up and above the point where the grapple has locked on; it's a great way to get extra air and increase your height quickly. Since Arkham City is much more spread out than the island we were on in Arkham Asylum, anything that aids in locomotion is a nice addition.

Helping in that objective is one of Batman's upgraded features, and that's the ability to fire a second zipline while you're currently zipping down one. This allows you to change direction horizontally immediately, and you'll definitely be using this skill throughout the game. In fact, we wouldn't have been able to get past that Riddler challenge without it. Other little changes include the ability to focus Batman's perception, or slow down time, while zipping down the line, or while firing a remote-controlled Batarang. That comes in handy when you need to nail a particular target, or have to plan your next zip carefully.

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Arkham City Nightwing DLC Announced










Comments are Closed
Comments
Displaying 1–7 of 7
Hitman_Mr.47
Jesus, I can't want to just walk the edge of a rooftop stalking enemies and finally just pouncing on them form on high..... just. can't. wait.
xL7717
My excitement for this game continues to escalate every time I read a new article about it!
emerson34
can't wait for this game loved the first one and this one should be even better
Angelicsin87
This ain't no place for a hero.
Deato9000
Looks great :)
DigitalHitmann
Would be pretty cool if they let you play as Harley Quinn this time for Playstation 3 like they did with the Joker and Arkham Asylum.
Cjayh13
First
Displaying 1–7 of 7