Dead Space 2 - Xbox 360

Game Description: Dead Space 2 for Xbox 360 features the return of engineer turned alien-killer Isaac Clarke in this next installment of EA's survival horror series. Dead Space 2 features an exciting new collection of necromorphs that Isaac will have to battle.
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Dead Space 2: Monster Multiplayer Impressions

Dead Space 2: Monster Multiplayer Impressions

By Christopher Monfette - Posted Nov 11, 2010

At EA’s recent preview event in San Francisco, we had the chance to go hands-on with Dead Space 2’s multiplayer mode and leap into the twisted, mutated body of a ravenous Necromorph. Was our experience as something ripped straight out of The Thing a positively bloody one? Or did we find ourselves dismembered more often than we did the dismembering?

There was a single multiplayer map on display during the evening, a space station motif called Solar Array. Appropriately sun-baked, the derelict station was awash in the red-orange glow of a nearby sun. Occasionally throughout the match, the giant solar mirrors would twist outside the windows, catching the light and blinding our characters as we prepared to strike at the four helpless survivors of the SPRAWL security force. Not that we needed much distraction from our inability to kill a single living thing on the station.


During our short-lived match, we had the opportunity to play as a handful of creatures: the Lurker (a small, dog-like mutation with the ability to climb walls), the Pack (a child-like creature who can leap onto its enemies and tear at their flesh) and both the Spitter and the Puker, larger, longer-ranged enemies capable of dealing significant damage from a distance.

Playing as a Necromorph, however, is not an easy feat and some very intricate teamwork is required to take down the Sprawl security force. For the humans, at least, each map is relatively objective based, with up to five game types making the final cut, and whether the team is attempting to activate a bomb, or a beacon, your job as a Necromorph is simply to murder them before they can be successful.

While each creature variation has a unique ability, they’re fairly difficult to control –the Pack is incredibly fast, but tricky to maneuver precisely; the Lurker can climb on walls in order to get the jump on unsuspecting engineers, but you’re incredibly exposed as you position yourself and regain your inverted bearings; the two larger creatures offer bigger targets and stumble forward on mutated legs. Either way, you’re fodder for plasma cutters if you don’t selectively choose your spawn points and work in tandem to successfully eliminate the human threat.


The Solar Array level consists of several larger chambers branching off from a central hub, criss-crossing one another through a series of intersecting hallways. Each of the larger rooms are split-level, making them an ideal location to wait on the ceiling overhead as a Lurker, or roam the halls in Spitter/Puker pairs for lone engineers blindly turning corners. Regardless, you’re going to want to communicate with you team-mutants to effectively separate and whittle down the four Sprawl members.

In our experience, we weren’t very successful, taking weapons fire faster than we could deal damage, and in every moment where we went off on our own to try and claim a victim, we failed horribly without our fellow Necromorphs in tow…Turns out, you can spit as much bile as you want, or leap onto a dude’s neck and tear at their flesh all day, but if it’s just you, a random creature, versus a high-energy plasma cutter, you’re just not going to win.

Comments are Closed

  • DiscoStu522

    This is gunna be the sickest game evarrrrrrrr!!!! The first one scared the poop out of me tho, litterally. it was embarasing....

    Posted: November 13, 2010 8:31 PM
  • godzillaisyourdaddy

    I am worried that Visceral Games going to screw it up with the imbalance issues. They should at least tone down the damage of the plasma cutter for that mode, but leave it as it is in the campaign. Hopefully they will allow you to play as the Brute from the first game when you get enough kills.

    Posted: November 13, 2010 10:05 AM
  • Neon-Panther

    I really hope for the best with this, the trailer looks really good.

    Posted: November 12, 2010 2:44 PM
  • P1rate

    why are they making a multiplayer game of what should stay a single player game. I forsee much disapointment in the near future.

    Posted: November 12, 2010 11:11 AM
  • zaingasm

    I played the beta on my PS3, and it's not nearly as bad as G4 makes it out to be. Yea, you need teamwork on the Necromorphs, but you also need it for the humans. Once you get the hang on being Necro's, you can easily take out 2 or 3 people by yourself with no troubles. At the end of the beta, I was going about 23-8 on Necromorph's, and 57-4 on Humans. The biggest complaint was trying to destroy whatever they built at the end, but the developers said they are working on a fix. The beta was great, and made me that much more excited for Dead Space 2!

    Posted: November 12, 2010 9:35 AM
  • cmdluke

    thats kind of a shame. I was against MP in this game. then i saw the trailer and it looked awesome. now I read this, and I'm back to being against the MP.

    Posted: November 12, 2010 8:26 AM
  • shadowofthetoaster

    This is strictly a single player game.

    Posted: November 12, 2010 7:41 AM
  • Severnik

    without the sensation of gravity, the inverted wall controls are just plain confusing. Case and point, the aliens in Aliens vs Predator.

    Posted: November 12, 2010 5:40 AM
  • dino2100

    I probably will only play the single player.

    Posted: November 12, 2010 1:57 AM
  • yougimble

    So they're gonna work on it and make it more balanced? Or are we gonna have another tool to frustrate us with, afterall we still have COD MW2 if we want imbalance issues.

    Posted: November 11, 2010 8:24 PM
  • EdSabre

    Sounds like no one is going to want to play as the Necromorphs. Can you at least hide in the vents and wait for an unsuspecting engineer to wander by?

    Posted: November 11, 2010 5:04 PM