E3 2010 Preview: Quantum TheoryBy Joe Rybicki - Posted Jun 18, 2010
What We Already Know
Have you ever wanted to find out what Gears of War would be like if it took place inside a giant, living tower? No? Well, too bad -- that's what you get from Quantum Theory, a third-person shooter from Tecmo that takes cues from Gears and adds a layer of additional strategy: You have a computer-controlled ally who can aid you in attacks, and you'll need to take care with where you take cover, since the tower can morph in real time to remove your protection.
What We're Seeing Now
Beefy main character Syd really pushes his svelte companion Filena around. Filena doesn't just join Syd for combo attacks on enemies and other advanced maneuvers; Syd can actually pick Filena up and throw her at enemies -- literally. Filena serves as a sort of advanced weapon, available not just to augment straightforward attacks, but also to provide flanking action and distraction. Throw her into a group of enemies and she'll keep them busy while you take care of more pressing matters.
This all takes place in an otherworldly tower that's possessed of a life of its own, shifting and morphing to surprising effect. And while the game doesn't have the hardcore grit and blood of Gears of War, it's not far off, taking a slightly more fantastical angle on third-person-shooter gore. The game also appears to present a slightly slower, more methodical pace than what one would expect from a third-person shooter, with little in the way of quick-kill enemies; the focus here seems to be more on plodding movement and careful aiming than fire-and-forget, brainless action.
With a new Gears on the horizon, though, will that twist be enough to hook players? Based on what's being shown on the floor, it seems unlikely.