Gamescom 2010: Medal of Honor Hands-On Impressions
By Jake Gaskill - Posted Aug 26, 2010
What We Know:
Danger Close Games, formerly known as EA LA, are bringing their long running war shooter into the modern age with the upcoming reboot of sorts Medal of Honor. Shifting away from World War II and into present day Afghanistan, MOH looks to bring all of the authenticity and intensity the series is known for while at the same time making sure the game feels modern and fresh.
What We’re Seeing Now:
The one playable level on display at Gamescom was entitled “Gunfighters,” and it put players in the cockpit of a Hellfire missiles-packing Apache helicopter pursuing various enemy forces scattered around sprawling portions of mountainous terrain. There are two distinct philosophies at work in MOH, and they both adhere to real world military strategies; they are referred to as sledgehammer and scalpel.
The Tier 1 Operators who inspired MOH’s story employ these tactics in the field, and they are essentially different ways of saying full frontal assaults and stealth/tactical strikes. This particular helicopter mission was definitely in the sledgehammer realm, but it also included precision aiming sections that could qualify as scalpel-like. These two styles of gameplay will weave together throughout MOH so as to keep the action varied and fresh.
“Gunfighters” began with our squad identifying and targeting a group of mortar squads who had set up just outside some mountain caves. Once the enemies had been confirmed, I was then able to lock onto the mortar teams and deploy the guided Hellfire missiles. Needless to say, when those puppies hit, they hit hard, sending bodies and debris in all directions.

Spotting several trucks leaving the area, my pilot took off in pursuit, following the vehicles to a typical looking sun-baked middle eastern village that just so happened to be inhabited by RPG-toting forces. Since I wasn’t controlling the helicopter at all, I was free to concentrate my copious amounts of artillery fire on the scrambling enemies below. Which actually ended up being a very good thing, as swarms of baddies kept pouring out of buildings or rolling up in vehicles to lend support to their blown up buddies.
Once the final building had been leveled and all local forces neutralized, we traveled onward to eliminate several more batches of enemies entrenched in the surrounding mountain ranges. One of the most striking elements of these portions of downtime between skirmishes was the chatter between the pilots. This is hardly surprising considering the developers spent a day with an actual Apache strike force who actually helped write most of the dialogue for the mission.

There wasn’t much to the combat during this section, since it primarily came down to just firing as many rockets and machine gun rounds as possible at the little specs of humanity scurrying around down below. However, there were enough details in the environment, camera effects, and voice work to keep it compelling and intense throughout. It isn’t clear how many flying missions there will be in the full game, but I’d hope they would be limited to just one or two since I could see them overstaying their welcome rather easily. Plus, they aren’t the most effective way to get across the more intimate kinds of brutality the developers are hoping to capture in the on-foot portions of the game.
I guess we’ll find out exactly how Danger Close struck the combat balance when the game ships on October 12 for PlayStation 3, Xbox 360, and PC.
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Comments are Closed
Comments
Displaying 1–8 of 8
XXXSpartan118XXX
LOl Next to Halo 3 thats funny kid but Halo owns COD and this. Theres a reason Reach is the most anticipated game of 2010 and gonna be GOTY. COD another lagfest...
aFreakingSquirrel
I played alot of the multiplayer beta demo, and while I was excited for this game in the begining, I honestly canceled my pre-order for this game. My reasoning for this is in 3 parts
1.) This game is going head to head with black ops this fall, and while EA is doing a good job to try and win over some COD fans, I don't see myself really playing this more then I will black ops.
2.) Honestly the multiplayer is alot like BFBC2, I can't justify spending another $60 to buy a game that plays like one I already own.
3.) To me black ops is just more impressive, they have alot of new items in multi that have never been used, add that with a solid campaign spec ops and zombies......I just see medal of honor collecting dust on my shelf next to halo 3 if I bought it.
linktothepast86
I love the look!
(PS why isn't my avatar showing up??)
Budskee420
Dear EA and Dice,
I just want you to know..... I WILL be buying this game ok? That being said, until you drop the price on the game from $60 to $50 for pc however, I will gladly torrent this so hard and fast it would make your heads spin. This is purely out of principle. I don't want to have to do it. I WANT to give you guys my money for this game, and I WILL....eventually. But I will not be bent over a desk and nickel and dimed like this. There is no reason a PC game should cost as much as a console game. I have supported every single game DICE has made since Battlefield Vietnam. (except the battlefield games on consoles only) And I have supported the battlefield franchise since BF:1942. I have been loyal, and outspoken of your extreme talent in what it is you do. I feel I should add this for context.
PsychoWuzHere
The game looks... Skeptical, at the least. Hopefully EA and Dice have an idea wtf they're doing. The beta - meh, could've been better. Glitches and mechanics were buggy, again, at the least; but that's no reason to completely bump off a game for a chance at being good in anyway, what-so-ever. Small details hinted at future updates to come once the actual game itself is realeased. (bricks fall off of buildings yet no collapsing is a huge indicator that destructable cover may yet to come)
The MoH franchise has ALWAYS been more suited for the story/campaign side of the game, NOT the multiplayer. My thoughts: be cautios about the game. The beta had some issues and knowing EA's history, few of those addressed issues are likely to change. The game will be fun, again-again, at the least; the question is 'is it worth 60 bucks out of my wallet'. Probably not, but we'll see soon enough.
OneEyedJohnny
Wow. So much excitement over this game. (sarcasm)
crusadex
This game look alot stronger than the early previews.
Knowing DICE MOH will make the cynics will flee into the shadows.
This aint COD's worn out run in cricles game shooty game,Besides UT did that better years ago!
OneEyedJohnny
I saw a video of this mission on another website and I thought the explosions looked really weak. The fact that Jake hopes there are not more of these chopper gunner missions speaks volumes for the "been there done that in COD 4 and MW2" feeling you get when playing this game.
I hope DICE is finished with the multiplayer to this game so they can turn their focus back to updating BC2 while finishing BC2: Vietnam and Battlefield 3.
Displaying 1–8 of 8