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Two Worlds II - Xbox 360

Game Description:In the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump. “Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation. The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.
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E3 2010: Two Worlds 2 Preview
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Article_71185

E3 2010: Two Worlds 2 Preview

By Jake Gaskill - Posted Jun 21, 2010

 
What We Know

Two Worlds II, SouthPeak Games’ follow-up to their moderately successful, averagely received Two Worlds was built from the ground up for consoles this time around, unlike the previous game, which was original designed for the PC but then ported to consoles. Two Worlds II sticks closely to the fantasy RPG vein, while trying to appeal to less hardcore RPG fans through real-time combat and deep combat customization.

What We’re Seeing Now


The SouthPeak rep who ran me through the game’s extensive features list definitely sold me on the complexity, variety and depth of Two Worlds II’s gameplay. The spell creation walkthrough was mighty impressive, since simply tweaking the parameters of a few spell card qualities completely changed the qualities of that spell. One second you’re tossing a single fiery projectile, the next minute, that single fireball has changed to three balls that ricochet off surfaces. The possibilities for customizable spells are essentially limitless (Fun fact: the game is currently being assessed by the Guinness Book of World Records for most spell combinations ever in a game.) The lighting effects and environments were also eye-catching, and nicely detailed, as were the absurd amounts of weapon, item and clothing combinations available to players.

Two Worlds 2

However, when I finally got the controller in my hands, the game lost some of its allure. The presentation is definitely there, and the dialogue scenes take cues from the Mass Effect and Assassin’s Creed games in that you are free to move your character during conversations and the background blurs out to make the characters pop off screen. In other words, it looks the part, but in action, something is just missing. I mean, being able to cycle through preset armor/weapon combinations and combat layouts is great, but that didn't make killing zombies and giant spiders as fun as it should have been.

Two Worlds

Perhaps the most compelling feature in the game is the online portion where players are able to establish their own towns and then specify what their town’s primary business is. So you might specialize in weapons while someone else specialized in armor, and this structure eventually leads to the formation of trade routes, and such. This is just one of the ways the developers are trying to make the game really about creating a massive and organic community that lives and breathes inside the game world.

Two Worlds II certainly seems to have enough packed into it to make it a meaty experience, but I have a feeling the game is going to have to work really hard to make a case for itself, especially with so much competition in the RPG space.

Comments are Closed

  • jimandvicki

    Everyone here at our house agrees with you and we could never figure out why so many people didn't like it. It was obvious that they didn't really try it out long enough. The versatility of the player traveling and changing armor was great. Yes we agree there were some bugs, but they really were not so bad. It really helped us to play it on a larger screen television so we could read things. We are really looking forward to the new game and have been for a very long time.

    Posted: August 18, 2010 11:28 AM
    jimandvicki
  • rdydog

    I am playing 2 worlds right now and although it starts slow and sometimes acts glitchy if you do level saves and stick it out for a little while the game has a lot to offer.I have played oblivion goty and it is a great game you have to look at each game as its own style other wise you might as well keep playing the same one you keep comparing all others to.Just make the best of small tech issues and go with the good parts!

    Posted: August 15, 2010 4:32 PM
    rdydog
  • SGGordy

    Ok, seriously for the "nay sayers" out there. Did you even try Two Worlds to original? I have played tons of RPG's, and it was one of the few that gave gamers what they wanted. Ok, wait, let me guess - you must be comparing this to oblivion right??? Oblivion was crap... the Alchemy sucked, the gates sucked, and the stupid talking cats sucked! two Worlds had a few glitches, but they weren't so far gone the game was unplayable. The worst that happened was that you became so strong u could just walk up to a dragon and smack it dead. I would love to hear what fluffy little RPG's those who did not like Two Worlds are playing... I for one enjoyed the game, and the multitudes of options that were available. And one big deal was the fact that I didn't have to play 5 frikkin times to unlock weapons, armour and other types just so I could go ahead and play it again. The multiplayer was limited, but find an RPG that isn't... oh wait... I forgot, there is the children's game of Fable 2... For you nay sayers, do the fans of the game a favor, and actually don't buy the game, don't play the game, and don't bother any of us fans with what you know nothing about. Get your old 486 out of the closet, or go plug your PS1 back in and go play something else... We don't want you around... But of course, if you have so many negative things to say, by all means, go ahead and create us a game you think you can do better on.
    Two Worlds 2 will deleiver a fantastic experience, and considering it is not a "ported" game, and has been built from the ground up for each platform, there will be far less bugs than most games.

    Posted: July 12, 2010 11:35 AM
    SGGordy
  • ViciousTide

    Fable 2 was amazing. No other RGP game allows you to rent out properties for a living, let alone allows you to have a loveable pet, and a few wives. Man this is hard to reply to the post above for some reason! Anyway, I'm glad they are approaching the multiplayer with living communities to give more meaning to the end of a game. GTA4 sucked, cuz you just lost your cousin in a bank robbery, and all you can buy with the quarter of a million dollars saved are new clothes and weapons...with all that New Yorker Property laughing in your face saying, Ha you can never own me just because the programmers and lead CEO managers didn't want to put in a bit more extra work at breaking fun and revolutionary grounds in the gaming industry.

    Posted: June 28, 2010 9:58 AM
    ViciousTide
  • TheDragoon

    ok two worlds one was eh when i heard they were making a sequel i just swept it under the rug ...however if the game can live up to any of what is in this trailer than this may just be an amazing sequel. However this is still heavily up in the air, i think we've all been majorly deceived by trailers before and the hype around them before hell look at fable 2

    Posted: June 22, 2010 5:03 AM
    TheDragoon
  • TheDragoon

    ok at first when i heard they were making a sequel to this i just swept it under the rug the 1st was not that great and could get really annoying.....but if the game can live up to whats in this trailer this looks like one hell of a step up and might actually be a amazing sequel. But we've all been deceived before by trailers and the hype around the games i mean look at fable 2 and such

    Posted: June 22, 2010 4:58 AM
    TheDragoon
  • TheDragoon

    ok two worlds one was eh when i heard they were making a sequel i just swept it under the rug ...however if the game can live up to any of what is in this trailer than this may just be an amazing sequel. However this is still heavily up in the air, i think we've all been majorly deceived by trailers before and the hype around them before hell look at fable 2

    Posted: June 22, 2010 4:55 AM
    TheDragoon
  • EthanWoods

    It's rare that a game's predecessor will make me NOT want to buy a game, but boy did Two Worlds do that for me.

    I can't even muster the slightest bit of interest - I think I knew before I'd even gotten past the menu screen that it was going to be awful.

    Posted: June 22, 2010 3:29 AM
    EthanWoods
  • Zizen

    I'm goin to have to say this looks pretty good, though the first one was the single worst purchase i have made on a game...

    Posted: June 21, 2010 5:25 PM
    Zizen
  • ChrisHero22

    The first game was terrible. It was one of the most glitchy and frustratingly annoying experiences I have ever had the displeasure of wasting money on. They have a long way to go to make even consider picking this game up.

    Posted: June 21, 2010 5:13 PM
    ChrisHero22
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