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Crackdown 2 - Xbox 360

Game Description: The sequel to the hit open-world action game Crackdown, in which you are a super-powered city defender cleaning up the streets and collecting orbs that increase your abilities.
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    3.6 / 5
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Crackdown 2 Campaign Mode Hands-On Preview
http://www.g4tv.com/games/xbox-360/62321/crackdown-2/articles/70883/crackdown-2-campaign-mode-hands-on-preview/
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Article_70883

Crackdown 2 Campaign Mode Hands-On Preview

By Tom Price - Posted May 25, 2010

The sequel to the surprisingly excellent and addictive 2007 open-worlder Crackdown has done an interesting thing in brushing itself up for a new release. Instead of moving to a new city or area as so many games of the genre like to do when people have explored every nook and cranny of the sandbox, Crackdown 2 keeps the same environment, but completely rethinks the format of the gameplay and the story that drives it. We’re still in the “open-world” oeuvre here, but now Crackdown 2 is less GTA and more Dead Rising. In other words, more wanton violence against zombies, and now with four-player online co-op.

Crackdown 2

Set in Pacific City ten years after the events of the first game, you are once again a super-skilled operative of the Agency, fighting to get the city under control by any means necessary. The organized gangs you defeated are no longer threats, but new menaces have appeared. A man-made virus has turned large swaths of the population into monstrous, mutated freaks who tear the city apart by night, and many of those who haven’t been infected have gathered up arms against the “man” (i.e. the Agency) and are engaging in an insurrection under the banner of “the Cell.” All these freaks have been tearing Pacific City to shreds, leaving it a smoking hull of what it once was, and the Agents who are trying to get them under control aren’t doing the town many favors with their light regard for collateral damage. So the Cell is here to fight the good fight. Too bad you’re not on their side.

In the first game, you played a pretty traditional style of open-world game where you fought to get factions under control, neighborhood by neighborhood, wresting full control once you had defeated the regional boss. This time though, it’s about doing massive damage to the Freaks, while avoiding the meddling of the Cell. To wipe out the Freaks, you must bring a massive weapon called the Sunburst online one piece at a time, first by capturing the generators from the Cell, then activating what is essentially a huge blast of ultraviolet radiation (anathema to the nighttime loving Freaks) in the middle of the Freaks' underground lairs. These Sunburst-launching objectives form the framework for the game’s overall narrative.

Crackdown 2

Of course, the game is still very much about powering up your skills by capturing different types of orbs that improve your agility, your firepower, your strength and so on. While the personal upgrading system is largely the same -- with the addition of new rogue orbs you actually have to chase down -- it feels much more balanced this time around. Most people playing the first game found their explosive and shooting levels gaining ground faster than their driving and fighting, simply because those actions lent themselves to racking up the orbs in greater volume. But nighttime streets full of crowds of Freaks give you plenty of opportunity for high-density orb collection, by driving your car through the hordes or simply mucking in and karate kicking your way out. It can get orb-tastic.

And of course it’s more fun with friends. Like in the first game, your co-op buddies can be anywhere in the world, allowing you to complete multiple objectives at once. Doubling the number of players only doubles (or perhaps quadruples) the kind of fun you can have like that. Full-on multiplayer is new too, and 16-player matches can be pretty wild. But that feels like a diversion from the real core experience of completing the game’s narrative objectives with a team of three of your toughest online homeboys.

Crackdown 2

Come July 6, gamers will finally get their hands on the new weapons, vehicles, and trademark Crackdown action that many of them have been waiting quite impatiently for all this time. No one can declare whether an unfinished game will be worth it, but even at this point, Crackdown 2 seems bigger, better and badder than its predecessor, as if that were even possible.

Comments are Closed

  • IPONEU

    I PERSONALY THINK THAT CRACKDOWN ONE WAS A STUPID PEACE OF CRAP (I WANTED TO USE OTHER WORD). SOOOOOOOOOOOOO, I'LL PASS.

    Posted: June 13, 2010 2:23 PM
    IPONEU
  • tmill$

    I DONT GET WHATS THE BIG DEAL ITS JUST ANOTHER GAME THAT YOU SHOOT ZOMBIES ITS JUST LIKE LEFT FOR DEAD I DONT CARRIE IF YOU AGREE OR DIS AGREE WHIT ME. AND I SAY AGEIN WHATS THE BIG DEAL I THINK I PROVEN MY POINT.

    Posted: June 10, 2010 10:56 AM
    tmill%24
  • Indunidas

    The graphic style actually helps IMO. Seriously if this had an ultra realistic appearance it would be really droll the super man kind of feel it gives just makes it that much more BA.
    Oh yeah and (insert appropriate swear word here) the orbs That is the stupidest achievement in pretty much any game with collectibles. Yet they keep bringing them back.

    Posted: June 5, 2010 3:09 AM
    Indunidas
  • numonex

    I loved the first Crackdown. Cant wait for number 2...

    Posted: May 31, 2010 9:49 AM
    numonex
  • King_Aaron_Moses

    i agree with you eltie orb and flags and hidden collectibles blows but this game is BA and i know many people missed out this game thinking it was another GTA clone or not liking the art style "Its like a cartoon dude. I'll just stick to GTA" my freind said to me and i wanted to punch him. But this same kid has collected every collectible in most games

    Posted: May 30, 2010 9:45 AM
    King_Aaron_Moses
  • elite_hoster

    i hate orbs pigeons rct in games major killa to find them all

    Posted: May 30, 2010 4:53 AM
    elite_hoster
  • elite_hoster

    Any game that has collect 200 orbs birds thats not a rpg for 20 points achievement can go jump of bridge. who in the hell does that, most boring thing in game. gta pigeon find was repetitive, why not catch 1000 criminals, god forget orbs unless their in zombies corpse yeah, i avoid games that have this..

    Posted: May 30, 2010 4:52 AM
    elite_hoster
  • Tetrisking

    I really liked the first game and can't wait to get this one... When the price goes down, because no job= no money, and you can 't live off of *allowance<- spell check

    Posted: May 29, 2010 3:39 PM
    Tetrisking
  • ncates00

    The only thing I can think of that would be a nice addition is split screen co op. I'm pretty lucky, because my gf likes to play video games. We were so disappointed when it wasn't split screen. :(

    Posted: May 28, 2010 7:21 AM
    ncates00
  • bryce2bad

    man they should have a demo of this b4 the game releases

    Posted: May 27, 2010 2:16 PM
    bryce2bad
  • BladeofOnyx

    I'm totally stoked about this release. There's no way this is Crackdown 1.2 or simply an overrated "should have been DLC". To the folks complaining about the location being the same; it's ten years later and ravaged by conflict, it WON"T be the same place. Same city maybe, but a totally different environment.

    Posted: May 27, 2010 7:19 AM
    BladeofOnyx
  • d3stroyer427

    Read more: http://g4tv.com/games/xbox-360 /62321/crackdown-2/articles/70 883/Crackdown-2-Campaign-Mode- Hands-On-Preview/#ixzz0p80XaLg B

    Posted: May 27, 2010 4:25 AM
    d3stroyer427
  • kenfly

    Couldn't this all have been downloadable content?

    Posted: May 27, 2010 12:15 AM
  • kenfly

    Couldn't this all been downloadable content?

    Posted: May 27, 2010 12:14 AM
  • Chris13579

    sounds like Crackdown 1.2

    Posted: May 26, 2010 9:00 PM
    Chris13579
  • shoe8me

    Based on the previews so far, my only concern is the game's difficulty. While I enjoyed being overpowered at times, the game becomes way too easy even it it's early stages. During my first play-through of Crackdown, it took me around 5-7 hours to finish the game. As long as the playground concept is matched with pacing, then this game should be just fine.

    Posted: May 26, 2010 6:24 PM
    shoe8me
  • freechild

    this game iz da fudging shiz with a z.......

    Posted: May 26, 2010 5:20 PM
    freechild
  • Tactical Ninja

    Somehow now its looks like sort of a survival horror if your traveling at night, but you dont hav much ta worry about since your a freakin superhuman juggernaut.

    Posted: May 26, 2010 3:40 PM
    Tactical+Ninja
  • lowkevmic

    @shyguy-I agree with you on that one. But it might just be a good thing as well. With all of the new additions they've added to the game, and how you play it, that might free up more time to fully enjoy all the new cool things about Crackdown 2, while still not having to learn a new environment all over again. SO it could make the game easier and faster to complete, but since the story takes place 10 years after the first game, I can bet the map may be the same, but the actual look and landscape is far from it.

    Posted: May 26, 2010 10:23 AM
    lowkevmic
  • shyguy

    Oh its is the same map as Crackdown one?.....I sorta could of went for a new landscape.... :/

    Posted: May 26, 2010 10:04 AM
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