X10 Report: Crackdown 2By Andrew Pfister - Posted Feb 11, 2010
What’s the status?
Crackdown 2 is in the hands of a new developer, Ruffian Games, that seems to have a pretty good grasp on what made the first Crackdown so incredibly addicting. Here’s what I learned in today’s X10 demonstration of the game I’m surprised that some readers think will be boring.
- The game is set 10 years after the events of Crackdown. There are three factions at play: The Agency (that’s you), Cell (resistance force), and the Freaks (pretty much like zombies that come out in full force when the sun goes down). The city’s seen better days, as many areas are in a state of destruction - but others are experiencing reconstruction efforts. This is how Ruffian’s "changing" the city we’re already familiar with.
- Your ultimate goal is to see "Project Sunburst" through to completion - it’s an energy weapon program designed to eliminate the Freak threat once and for all.
- Acknowledging that many players under-developed their driving skills in the first game, Ruffian’s going to add more reasons and more opportunities to boost your vehicular abilities.
- Accordingly, supply points -- established throughout the city as the reward for successful mission completion -- now give you easier access to vehicles.
What did we see?
Of all the notes I’ve taken at X10 so far, writing up Crackdown 2 is the only time I’ve used exclamation points to denote my personal excitement.
BOOM! Homing rocket launcher wiping out groups of Freaks. BOOM! Shotgun blast makes a Cell car explode (as well as the unfortunate Cell members standing around it). BOOM! The Agency Helicopter, with room to seat you and 3 of your friends, launching rockets from its dual mounts down to the Freak hordes ambling below.
We also saw the new Wing Suit, which lets you glide peacefully (or violently, if you’re so inclined) to the ground. The most jealous-because-I’m-not-playing moment came when they simultaneously bailed from the helicopter mid-flight and synchronized their dives. A nice finishing touch was a rocket launcher aimed at a speeding car, which sent it spiraling a good fifty yards through the air before exploding upon landing.
I also saw a green agility orb in the distance, and was frustrated that the demo driver didn’t go after it. I need this game now, please.