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Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
G4TV Rating
5 / 5
  • Avg User Rating
    (277 Ratings)
    4.6 / 5
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Halo: Reach Defiant Map Pack Hands-On Preview
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Article_73714

Halo: Reach Defiant Map Pack Hands-On Preview

By Jake Gaskill - Posted Feb 25, 2011
 
With the upcoming Halo: Reach Defiant Map Pack, 343 Industries, with some help from developers at Certain Affinity, officially take the Reach reigns from franchise creator, Bungie. No pressure or anything, right? Well, I was able to check out two of the three multiplayer maps included in the pack during Microsoft’s recent February Games Showcase in San Francisco, and it appears that 343 is more than up for the challenge of carrying on the mantle of one of gaming’s most revered franchises. 

Halo: Reach Defiant

The first map I played was Condemned, which is set on an expansive space station orbiting around Reach. The station, Orbital Station Gamma for Halo-philes, played a key role during the invasion of Reach, and was heavily damaged in the process. The majority of the map resembles a typical Halo space station, but at the center of the map is a multi-level, anti-gravity room. Moving from the close-quarters of the control rooms and lab areas to the open central arena gives the map a great balance, and leads to a variety of unique encounters.

I actually had one of the best multiplayer moments I’ve ever had on this map during a Free for All Match. I ran into the anti-gravity room and jumped to try to clear it in one leap, and just as I jumped, a 343 dev did the same thing from the opposite side of the room. We sailed towards each other, each firing wildly, and just as we were about to collide, we both meleed and killed each other. The camera cut to my body falling to the ground, and a second later, the dev’s body landed right next to me. It was a gorgeous, if tragic, moment that I will cherish forever (sniffle).

We also played this map in Team Slayer. The layout really lends itself well to ambushes and wild aerial battles in the anti-gravity chamber, especially since there are so many places to hide on the lower level to pick off people flying overhead.

Halo Reach

The session then shifted to Firefight on the mountainous outdoor map, Unearthed. The map takes place at a massive titanium mine, which creates a nice visual balance with the arid, rocky surroundings. Most of the fighting here takes place in the open spaces around the mine, but the facility is outfitted with a number of catwalks and platforms for enemies to flood through. Jumping into the rocket-mounted Warthog parked in the back corner of the map proved invaluable for dealing with the Covenant waves, especially when your driver is adept enough to drive up the stairs to a large platform that serves as one of the enemy drop points.

Unearthed doesn’t necessarily have one major defining characteristic, but the layout does create a nice balance of up close and personal combat, thanks to the industrial rigging of the complex, and open vehicular showdowns, especially when the Wraiths show up.

The final map is called Highlands, and I didn’t get to see it, because it's intended for larger matches than the preview event was set up to handle. However, it sounds gnarly. It’s set in the Military Wilderness Training Preserve, which is comprised of a series of massive compounds set at the foot of a lush mountain range with a towering waterfall overhead and serene lake at the center. Like I said, it sounds kind of rad, but I guess I’ll have to wait until the Defiant Map Pack releases on Xbox Live Marketplace March 15 for 800 Microsoft Points to see it in action.

Comments are Closed

  • rmancuso83

    800 for 3 maps? Seems a little high.

    Posted: March 1, 2011 7:57 AM
  • GamerNx

    sounds great, lets hope the price point stays reasonable.

    Posted: March 1, 2011 4:54 AM
    GamerNx
  • V_Translanka

    "I actually had one of the best multiplayer moments I ve ever had on this map..."

    Screenshot or it didn't happen! lol

    I can't wait for the new FF map. Finally a new FF map with a Rocket Hog (I won't have to constantly sift through map choices until I get Beachhead)! And Wraith drops as well? Cool. Glad I still have some MSPoints leftover for this....

    Posted: February 28, 2011 6:06 PM
    V_Translanka
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