Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
G4TV Rating
5 / 5
  • Avg User Rating
    (277 Ratings)
    4.6 / 5
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Halo: Reach Multiplayer and Forge World Hands-on

Halo: Reach Multiplayer and Forge World Hands-on

By Kevin Kelly - Posted Aug 26, 2010

Halo: Reach Multiplayer

What We Know: Halo: Reach is poised to launch on September 14, which means people will be either rushing into the campaign, or immediately jumping into the 16-player multiplayer levels. Even more people will try building their own maps inside Forge World. We just let you know about two of the campaign levels. Now we're checking out the multiplayer flipside.

What We're Seeing Now: Everyone knows that the single-player campaign in a Halo game is just the tip of the iceberg, and that the real action is the countless hours of multiplayer action that you'll be getting. If you need a reminder of how much time you might have milked out of one of Halo's past titles, just check out your stats on Bungie.net. That's where I just learned that I've played over 6,000 games in the Halo 2, Halo 3, and Halo 3: ODST flavors.

I'm sure that's just a drop in the bucket for many of you hardcore Halo fans out there, Halo: Reach looks to trump everything that has come before in the world of multiplayer. While Halo 2 might have seen more matches than there are grains of sand on all of the world's beaches combined (a stat I just made up myself,) Halo: Reach comes armed with three things in its arsenal to top that: lots of multiplayer modes, vastly improved Firefight, and Forge World. 


Firefight, first introduced in Halo 3: ODST, has received a huge shot in the arm this time around, with more maps and an incredibly robust customization option. There are enough different things to tweak, toggle, and turn on or off that you'll be experimenting for days with different ways to change up the Firefight experience. Rather than reiterate how much Bungie has poured into the new Firefight, I'm going to pimp our own Jake Gaskill's preview of all things new.

What's that, you say? Not enough for you? Well, aren't you demanding. Fine. We're in the habit of giving our readers what they want as much as we can, so since you demanded it I'm going to give you ... a Firefight match in its entirety! That's right, watch as myself, one of the Bungie developers, and a PR third gun end up getting pwned in Outpost. And yes, that's my handy work with the Target Locator early on that nets up a Killpocalypse. Yes, I'm bragging. But enough of my yakkin', get watching!

That's just your basic Firefight, and with the umpteen different options and loads of maps, you'll have a near-limitless variety of paces to put this through. As with most things in Halo: Reach (even the campaign), this is best experienced with others, although you can feel free to test your luck solo. If you're going to do that, I recommend the Rocketfight Firefight option, which gives you a rocket launcher with infinite ammo. Couple that with a jetpack, and you're nearly invincible.


Outside of Firefight, there's a very robust normal multiplayer experience, chock full of game modes you've come to love in your Haloverse: Assault, Capture the Flag, Juggernaut, King of the Hill, Oddball, and many more. Each one of those also has several varieties within, so you'll be able to launch plenty of custom games, or tweak your search options for exactly what you're looking to play. Feel like some Headhunter in Reflection? You'll find it.

While there are going to be plenty of maps to choose from at launch, Bungie let us share with you a few details about eleven of the different multiplayer maps. Eight of them are normal maps: Boardwalk, Boneyard, Countdown, Powerhouse, Reflection, Spire, Sword Base, and Zealot, three of them come from within Forge World: Cage, Hemorrhage, and Pinnacle. These three were all built using Forge World itself, which is a testament to how powerful Forge is this time around. More on that in a minute. For now, check out our brief tour through these maps. We'll be bringing you in-depth looks at all of the maps near launch.

Of course, what's a multiplayer tease without showing some actual gameplay? I squared off against a Bungie developer and another foe in a 1 on 1 on 1 multiplayer match in Cage, which looks to be the spiritual heir to Lockout and Blackout from Halo 2 and Halo 3. Players familiar with those maps will get the gist of things right away: multiple towers around a central square, suspended high in the atmosphere. This version also sports a man cannon, and I quickly discovered that jetpacks do well here.

Luckily, the Bungie dev may have just downed an entire bottle of cough syrup, because somehow I managed to kick butt and win the match, when I expect to be seriously schooled. And yes, I that's me teabagging in there. It's hard to resist when you're trumping someone who made the game! Although this alone has probably gotten me banned from any future Bungie events. Curses. Check out the full Slayer match in the video below.

 Forge World

Halo's map-editor creation tool Forge first appeared in Halo 3, where people created some truly imaginative maps. But, there were limitations. Bungie has removed a lot of these, and you can now design levels with some of the same tools the team used to build multiplayer maps. Forge World is a massive world that contains several different play "areas": a hangar in the side of a vast mountain, islands, hidden tunnels, plateaus, small, flat areas, and so on. They exist as part of Forge World, and several players can gather together in here and construct things at the same time. Cue the A-Team montage music.

Halo: Reach Forge World

Forge now contains a lot more building blocks that you can play with, many of which are pictured above. Besides new toys, you can now change the physics of most items, making them phased, fixed, or normal. Normal treats an item with normal physics, i.e. you can knock it over or make it fall. Fixed keeps it in place, and phased, the coolest of all, lets you merge two objects together. For instance, you can bury a ramp in a wall to make it shorter, or fuse several rocks together to build a makeshift wall. It's not quite on the level of LittleBigPlanet, but I imagine there will be many wonderful and weird levels coming out of here. We stuck a few items down and toured around Forge World a bit to give you a brief overview. Take a look.


Bungie and Microsoft both obviously realize the replay factor with a game like Halo: Reach, and how that will drive sales in ways that the story can't. You can only play through the campaign so many times before you get tired of it, but with the massive amount of variety coming to the multiplayer experience here, combined with the Forge World tools, it will be a long time before you get bored. If you're a Halo fan, look to be playing this for many of the months ahead, and if you're new to Halo completely, be sure and check it out. Bungie's fairly accurate matchmaking algorithms will pair you with like-skilled opponents, or friends, and you'll see why the rest of us are addicted.
Check back soon for our Halo: Reach full review, but in the meantime we hope you enjoy these videos.

Comments are Closed


    love the gun used at about 2 minutes in on the slayer match. reminds me of the rocket launcher from ut

    Posted: August 29, 2010 9:03 PM
  • YoureSoFunny

    Yup I'm such a geek I pre-ordered the Special Edition Console and the Legendary Edition going to the midnight release....Dang hey everyone reply to this telling me what time you plan on going to wait in line???

    Posted: August 29, 2010 9:25 AM
  • YoureSoFunny

    Let's see I played Halo I don't know how many times they didn't keep track of that Halo2 I played 20,804 matches, Halo3 like 4,000 games Halo:Reach I'll play oooh man I don't know, 15 days till Reach!!!!!

    Posted: August 29, 2010 9:17 AM
  • ElisabethinCA

    @stilllife - You do realize that Bungie limits how long and what can be shown right now... So easy to criticize, when you know nothing about what pre-release protocols are in any interviews and demos, what any media outlet is allowed content wise. You have strict guidelines you have to follow and you usually sign confidentiality agreements. So before you judge, do a little homework. I am sure they got to show as much as was allowed. And frankly most of us don t want to see more, we would prefer to not have this spoiled, and to be able to experience it for the first time ourselves.
    And for the few trashing the game play, this was most likely a first time play through on a game that hasn t even been released yet. Instead of being pompous and arrogant and trying to tell us how much better you are, be prepared to get pwned. Karma is a bitch.

    Posted: August 29, 2010 5:57 AM
  • FriedSnickeros

    YEA!!! ima gonna seem like such a geek... i preordered the legendary edition and am going to the midnight release... but i LOVE it :)

    Posted: August 28, 2010 7:56 PM
  • ninenightmares

    omg i still owe 51 dollars on my reach and only 16 days away........nvm its taking tooooo dang long hurry up september.

    Posted: August 28, 2010 6:57 PM

    got an idea for a forge map: One spartan in the coliseum or the pocket has a little fort with splasers und unlimited ammo, and 15 elites use banshees to attack from the other end of forge world, where they spawn

    Posted: August 28, 2010 4:08 PM

    have to say that kevin was very lucky to win that match. he's terrible! grenade spamming is no substitute for skill, and you'll notice that the only person he killed with frags was himself. no offence, but i cannot understand how you managed to win that match. Maybe because of hologram?
    see you onlineman, on maybe the 16th, after i've finished the campaign.

    PS anyone who says that the armor abilities are unbalanced needs to 1. find me a better-balanced game and 2. realise that if you want to play vanilla halo, it's always an option with the arena mode and team SWAT

    Posted: August 28, 2010 4:01 PM
  • V_Translanka

    Nice Ghost jack! It was hilarious when you tried to splatter that Hunter! It was all like *bump*, "Oh, excuse me..."

    Posted: August 28, 2010 12:40 PM
  • imDraxx

    Loving the death animations for Grunts when their methane tanks explode. Going to have fun just watching their little bodies get thrown across the fields. :)

    Posted: August 28, 2010 11:09 AM
  • EchoEpsilon


    Don't be such a jerk. I would have liked to see more of forge world too, but seeing how easy it is to build has gotten me just as excited. Don't criticize his use of the Hologram either. I bet a lot of people will be using in dumb ways when Reach comes out. I mean, come on, it's just so cool that you want to watch it activate over and over.

    Posted: August 28, 2010 9:04 AM
  • edgeofblade

    There is only remedy for the wait for Reach. Go to PAX.

    Posted: August 28, 2010 5:56 AM
  • The_prince_of_canada

    heh, this halo game is actually gonna add somthing new. Im excited now :)

    Posted: August 28, 2010 1:51 AM
  • stilllife

    No offense, but I think most of us would have enjoyed a longer tour of the forgeworld map than seeing you build stuff, especially considering you used a very meager amount of the new available tools.

    We probably would have also enjoyed seeing more armor abilites used during your gameplay on the cage than just you failing with the hologram over and over (which was hilarious by the way).

    Posted: August 28, 2010 12:33 AM
  • goldenboy319

    I hate the final weeks they feel soooo long :( im so excited for Reach

    Posted: August 27, 2010 10:57 PM