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Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
G4TV Rating
5 / 5
  • Avg User Rating
    (277 Ratings)
    4.6 / 5
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Halo: Reach Multiplayer and Forge World Hands-on
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Article_71956

Halo: Reach Multiplayer and Forge World Hands-on

By Kevin Kelly - Posted Aug 26, 2010

Halo: Reach Multiplayer

What We Know: Halo: Reach is poised to launch on September 14, which means people will be either rushing into the campaign, or immediately jumping into the 16-player multiplayer levels. Even more people will try building their own maps inside Forge World. We just let you know about two of the campaign levels. Now we're checking out the multiplayer flipside.

What We're Seeing Now: Everyone knows that the single-player campaign in a Halo game is just the tip of the iceberg, and that the real action is the countless hours of multiplayer action that you'll be getting. If you need a reminder of how much time you might have milked out of one of Halo's past titles, just check out your stats on Bungie.net. That's where I just learned that I've played over 6,000 games in the Halo 2, Halo 3, and Halo 3: ODST flavors.

I'm sure that's just a drop in the bucket for many of you hardcore Halo fans out there, Halo: Reach looks to trump everything that has come before in the world of multiplayer. While Halo 2 might have seen more matches than there are grains of sand on all of the world's beaches combined (a stat I just made up myself,) Halo: Reach comes armed with three things in its arsenal to top that: lots of multiplayer modes, vastly improved Firefight, and Forge World. 

Firefight

Firefight, first introduced in Halo 3: ODST, has received a huge shot in the arm this time around, with more maps and an incredibly robust customization option. There are enough different things to tweak, toggle, and turn on or off that you'll be experimenting for days with different ways to change up the Firefight experience. Rather than reiterate how much Bungie has poured into the new Firefight, I'm going to pimp our own Jake Gaskill's preview of all things new.

What's that, you say? Not enough for you? Well, aren't you demanding. Fine. We're in the habit of giving our readers what they want as much as we can, so since you demanded it I'm going to give you ... a Firefight match in its entirety! That's right, watch as myself, one of the Bungie developers, and a PR third gun end up getting pwned in Outpost. And yes, that's my handy work with the Target Locator early on that nets up a Killpocalypse. Yes, I'm bragging. But enough of my yakkin', get watching!

That's just your basic Firefight, and with the umpteen different options and loads of maps, you'll have a near-limitless variety of paces to put this through. As with most things in Halo: Reach (even the campaign), this is best experienced with others, although you can feel free to test your luck solo. If you're going to do that, I recommend the Rocketfight Firefight option, which gives you a rocket launcher with infinite ammo. Couple that with a jetpack, and you're nearly invincible.

Multiplayer

Outside of Firefight, there's a very robust normal multiplayer experience, chock full of game modes you've come to love in your Haloverse: Assault, Capture the Flag, Juggernaut, King of the Hill, Oddball, and many more. Each one of those also has several varieties within, so you'll be able to launch plenty of custom games, or tweak your search options for exactly what you're looking to play. Feel like some Headhunter in Reflection? You'll find it.

While there are going to be plenty of maps to choose from at launch, Bungie let us share with you a few details about eleven of the different multiplayer maps. Eight of them are normal maps: Boardwalk, Boneyard, Countdown, Powerhouse, Reflection, Spire, Sword Base, and Zealot, three of them come from within Forge World: Cage, Hemorrhage, and Pinnacle. These three were all built using Forge World itself, which is a testament to how powerful Forge is this time around. More on that in a minute. For now, check out our brief tour through these maps. We'll be bringing you in-depth looks at all of the maps near launch.

Of course, what's a multiplayer tease without showing some actual gameplay? I squared off against a Bungie developer and another foe in a 1 on 1 on 1 multiplayer match in Cage, which looks to be the spiritual heir to Lockout and Blackout from Halo 2 and Halo 3. Players familiar with those maps will get the gist of things right away: multiple towers around a central square, suspended high in the atmosphere. This version also sports a man cannon, and I quickly discovered that jetpacks do well here.

Luckily, the Bungie dev may have just downed an entire bottle of cough syrup, because somehow I managed to kick butt and win the match, when I expect to be seriously schooled. And yes, I that's me teabagging in there. It's hard to resist when you're trumping someone who made the game! Although this alone has probably gotten me banned from any future Bungie events. Curses. Check out the full Slayer match in the video below.

 Forge World

Halo's map-editor creation tool Forge first appeared in Halo 3, where people created some truly imaginative maps. But, there were limitations. Bungie has removed a lot of these, and you can now design levels with some of the same tools the team used to build multiplayer maps. Forge World is a massive world that contains several different play "areas": a hangar in the side of a vast mountain, islands, hidden tunnels, plateaus, small, flat areas, and so on. They exist as part of Forge World, and several players can gather together in here and construct things at the same time. Cue the A-Team montage music.

Halo: Reach Forge World

Forge now contains a lot more building blocks that you can play with, many of which are pictured above. Besides new toys, you can now change the physics of most items, making them phased, fixed, or normal. Normal treats an item with normal physics, i.e. you can knock it over or make it fall. Fixed keeps it in place, and phased, the coolest of all, lets you merge two objects together. For instance, you can bury a ramp in a wall to make it shorter, or fuse several rocks together to build a makeshift wall. It's not quite on the level of LittleBigPlanet, but I imagine there will be many wonderful and weird levels coming out of here. We stuck a few items down and toured around Forge World a bit to give you a brief overview. Take a look.

 

 
Bungie and Microsoft both obviously realize the replay factor with a game like Halo: Reach, and how that will drive sales in ways that the story can't. You can only play through the campaign so many times before you get tired of it, but with the massive amount of variety coming to the multiplayer experience here, combined with the Forge World tools, it will be a long time before you get bored. If you're a Halo fan, look to be playing this for many of the months ahead, and if you're new to Halo completely, be sure and check it out. Bungie's fairly accurate matchmaking algorithms will pair you with like-skilled opponents, or friends, and you'll see why the rest of us are addicted.
 
Check back soon for our Halo: Reach full review, but in the meantime we hope you enjoy these videos.

Comments are Closed

  • GeneticInferno

    Halo: Reach is going to be absolutely amazing in nearly all aspects. Forge World presents so many possibilities, and the in-depth customisation options available in Firefight and multiplayer matches will keep players busy for months!

    Oh, and before you begin trolling and hurling abuse, please take in consideration the hard work and effort in which people put into these games. Whether you like it or not, what you say will not alter other people's minds or the developers. So please keep it to yourself, cheers.

    Posted: September 6, 2010 4:56 AM
    GeneticInferno
  • LuckyTron

    It amazes me that Bungie can still put out a high quality product after so many years of doing the same type of game. Kudos Bungie!

    Posted: September 5, 2010 9:24 PM
    LuckyTron
  • linktothepast86

    Why does my avatar not show up?!?!?!?

    Posted: September 5, 2010 5:18 PM
    linktothepast86
  • Geomancy

    I was very excited to learn last week that Reflection is a remake of Ivory Tower, one of my favorite Halo 2 maps. Looking at this video, moreover, it sure seems that Pinnacle is a remake of Halo 2's Ascension, another of my favorite maps. Can't wait to revisit those places.

    Posted: September 4, 2010 10:38 AM
    Geomancy
  • Makeo

    Going to the midnight for reach getting legendary edition and the console I just hope people will finally understand halo been the best shooter out and cod is literally balls and use the same makeup of game play every year like freaking madden just adding one feature each year it ignorant but halo forever and then medal of honor because it have better graphics then cod and it still got some of the crap from cod that cod fans might like to have so halo 4eva!

    Posted: September 2, 2010 12:20 AM
  • Makeo

    Going to the midnight for reach getting legendary edition and the console I just hope people will finally understand halo been the best shooter out and cod is literally balls and use the same makeup of game play every year like freaking madden just adding one feature each year it ignorant but halo forever and then medal of honor because it have better graphics then cod and it still got some of the crap from cod that cod fans might like to have so halo 4eva!

    Posted: September 2, 2010 12:19 AM
  • Annihil8tr13

    This game... Better get a 5.

    Posted: August 31, 2010 10:26 PM
    Annihil8tr13
  • vits

    the last few weeks always feels like YEARS! I CANT WAIT ANY LONGER! the amazing load outs to super easy forge on the biggest maps you could imagine, and the COOLEST CAMPAIGN I HAVE EVER SEEN! ITS ALL TO MUCH FOR ME!!!!!!!!!!!

    Posted: August 31, 2010 7:55 PM
    vits
  • DiscoChez

    14 MORE DAYS!!! Thumbs up if you're counting down for Halo: Reach!!

    Posted: August 31, 2010 6:26 PM
    DiscoChez
  • C.rawley

    The double-beatdown still being thrown around worries me a little. I really like that beatdowns no longer travel past the shield, no matter how much shield is left. But short range combat comes down to either who has the shotgun (or sniper with luck/skills to match), or who can hit the melee button first.

    Posted: August 31, 2010 8:47 AM
    C.rawley
  • xCDSx

    More forge thats all that matters and campaigns fun

    Posted: August 31, 2010 8:28 AM
    xCDSx
  • lynch dude8

    with all the sweat ass maps in halo 3 the human brain just can't comprehend the ammount that will be in reach

    Posted: August 30, 2010 9:05 PM
    lynch+dude8
  • doomfan71192

    they keep teasing us with gameplay! i want it nowz!

    Posted: August 30, 2010 8:19 PM
    doomfan71192
  • Natedizzy

    I got a fever and the only thing that can fix it is more Halo Reach. I am so excited about everything in this game hurry the F@#$ up Sep. 14.

    Posted: August 30, 2010 4:33 PM
    Natedizzy
  • TheJPBoy

    @ Mooman219

    I thought Gamecrazy went out of business.

    Posted: August 30, 2010 4:17 PM
    TheJPBoy
  • reach101

    I'm so excited for reach, forge has been updated so much that it takes one day to make a cool map instead of a week, the armour abilites are amazing, cant wait til sept 14!

    Posted: August 30, 2010 1:55 PM
  • Mooman219

    XD HAHAHAHA My neighbor's dad's brother is a manager at my local gamecraze, omg im getting reach 8 days early!! Campaign {BEATEN} Multiplayer {2mil credits} (at least 10K) This is like the MW2 release all over again

    Posted: August 30, 2010 1:50 PM
    Mooman219
  • Adropacrich2

    Fairly ignorant comment by Kevin Kelly to say that you can only play campaign so many times.Fair enough that may be how it is for some and for those others too that will jump straight into mp, but there are countless others that live their time in campaign.Iv'e knocked up close to 200 campaign level plays in Halo3 and likely far more for Halo1

    It's the only fps i know that plays entirely differently each time and for that reason it's always fun to replay a level.

    Si

    Posted: August 30, 2010 9:52 AM
    Adropacrich2
  • Rudolph24

    are there custom loadouts for this game like as if it were cod or do you just get to pick from those five

    Posted: August 30, 2010 6:52 AM
    Rudolph24
  • ROOST3R117

    These videos got me extremely excited to get in and start doing things in Forge big time, endless possibilities. Thanks for this awesome preview man!

    Can't wait to play again!

    Posted: August 30, 2010 5:28 AM
    ROOST3R117
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