X

Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
G4TV Rating
5 / 5
  • Avg User Rating
    (277 Ratings)
    4.6 / 5
  • Rate This Game
E3 2010: Halo: Reach Firefight Hands-On Preview
http://www.g4tv.com/games/xbox-360/61984/halo-reach/articles/70961/e3-2010-halo-reach-firefight-hands-on-preview/
http://images.g4tv.com/ImageDb3/234386_LGST/halo-reach.jpg
Article_70961

E3 2010: Halo: Reach Firefight Hands-On Preview

By Jake Gaskill - Posted Jun 16, 2010

Halo: Reach

What We Already Know: Halo: Reach is Bungie’s final current-gen chapter in their blockbuster shooter franchise. The game will let players experience the final dark days of the planet Reach as it falls to Covenant forces. With a decidedly darker tone than previous installments in the franchise, updated and improved gameplay and graphics, and a stunning amount of customization options, Reach promises to bring the series to an epic and unforgettable conclusion (for now).

What We’re Seeing Now:

Last night, Bungie unveiled that their wave-based Horde mode, Firefight, which debuted in Halo 3: ODST will be making its new and improved return in Halo: Reach. And boy is there a lot that’s new and improved.

For starters, every element of the Firefight match can be tweaked and toggled to your exact specification. Want to have a match where headshots are disabled, you only face grunts, enemies have a 250 percent damage multiplier and you can only jump half as high as normal? Toggle the right settings, and you’re done. The sheer number of options available to players is staggering, and because the options list is so robust, it basically gives the game infinite replayability.  Best of all, you can then take those customized Firefights and share them with friends, which obviously has phenomenon written all over it.

Firefight includes a bunch of game types, but I only had a chance to check out three of them: the new default mode, which was just a typical match but with a time limit, Generator Defense, in which your team must defend a predetermined amount of generators against Covenant attack, and finally, Rocketfight, which is pure madness as everyone loads out with a rocket launcher, a pistol and infinite ammo.

The few rounds I was able to play were an absolute blast. Rocketfight is an explosive delight, and while it’s not an original variant for team play, it’s still one that never fails to bring giant grins to players’ faces (mine definitely included). Plus, because the Covenant troops, from grunts to brutes to elites, are furious and relentless, they look oh-so great spiraling through the air after a perfectly placed rocket shot. Generator defense is another classic game type, and it keeps your heart pounding for the duration of the match as you scramble to defend your generators, and eventually fall back to defend the lone surviving generator in an epic, final showdown.

Along with the new Firefight, Bungie also revealed a few new weapons and a new armor ability to get fans’ drool sensors churning away. The newly revealed weapons are the target locator, the concussion rifle and the fuel rod gun. The concussion rifle and fuel rod gun are quite simply devastating and deliver massive amounts of destruction and wipe out anyone and anything in their path. But the target locator tops them both as it lets you select a portion of the map or a target a specific Covenant soldier and then annihilate them with a barrage of aerial armaments. Targeted rocket strikes never fail to please or impress, and the target locator does both to the max.

The new armor ability is the drop shield. It’s basically a prototype bubble shield, except it heals whoever is inside of it, and can be destroyed if it takes too much damage. What’s great about the drop shield is that it lets players be mini mobile healthpack centers. If you see a bunch of your teammates under attack and on the verge of being wiped out, drop the shield around them, give them a few seconds to heal up, and let them jump back in the fight without having to track down a healthpack and disengage the battle. Medics are always a valued class, and the drop shield means that class will be alive and well in Reach.

The depth that Bungie has brought to Firefight is ridiculous, and having the ability to share your customized Firefights with friends means Halo: Reach will most likely still be in disc trays when the next, next Halo is released.
 

Comments are Closed

  • Tim_1138

    So the drop shield is an armor ability?

    And what are the concussion rifle and fuel rod gun like?

    Posted: June 17, 2010 7:53 AM
    Tim_1138
  • Huge Ackman

    Woot! It sounds like they've taken a really fun element of the Halo experience and made it even better. I heard them say that they have added matchmaking to Firefight too. I'm very excited about everything Halo: Reach. Thanks for the article.

    Posted: June 17, 2010 12:19 AM
    Huge+Ackman
  • MOBBOY417

    But the game would be better if it had forge

    Posted: June 16, 2010 8:39 PM
    MOBBOY417
  • MOBBOY417

    Halo reach looks great I liked the beta and im thinking about getting the limited collectors addition

    Posted: June 16, 2010 8:38 PM
    MOBBOY417
  • geodanger26

    this better have matchmaking, that is sooooo important.

    Posted: June 16, 2010 3:34 PM
    geodanger26
  • roaddeathdealer

    i cant wait!!!! i loved the beta, and i love custom games! this game is going to pwn modern warfare 2

    Posted: June 16, 2010 1:11 PM
  • AntiquesRoadwarrior

    "Kill 10 grunt with a single rocket in a Rocketfight." -20 G Sounds Amazing

    Posted: June 16, 2010 12:29 PM
    AntiquesRoadwarrior
  • SteveS490

    is there matchmaking for it?

    Posted: June 16, 2010 12:15 PM
    SteveS490
  • CLFresh

    i wasnt sold on reach because the multiplayer ever since the OG halo has gone downhill and been dumbed down (or made not fun with blooms and "perks"). this might be a reason for me to pick it up. i loved firefight on ODST (even tho for some stupid arse reason you couldnt have 4 people on one xbox... WTF GIVES?). now my g.f and i can tweak the game to make it more fun and change it up. if only you could change the gameplay for each person so she could have it easier and have it tougher for me. now THAT would be insanity. good stuff. i might just buy this now

    Posted: June 16, 2010 11:27 AM
    CLFresh
  • spicypooptastic

    sssooooo there was no perfect dark zero 2 revel? What does rare do except be lame?

    Posted: June 16, 2010 10:54 AM
    spicypooptastic
AdChoices