X

Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
G4TV Rating
5 / 5
  • Avg User Rating
    (277 Ratings)
    4.6 / 5
  • Rate This Game
Halo: Reach Multiplayer Beta Hands-On
http://www.g4tv.com/games/xbox-360/61984/halo-reach/articles/70544/halo-reach-multiplayer-beta-hands-on/
http://images.g4tv.com/ImageDb3/233083_LGST/halo-reach.jpg
Article_70544

Halo: Reach Multiplayer Beta Hands-On

By J.P. Shub - Posted Apr 21, 2010
After going hands-on with the upcoming Halo: Reach multiplayer beta, I can honestly say this is the Halo experience I have been waiting for. As a diehard fan of the series, I was excited to try out all the new additions, yet was secretly worried that things like jet packs, armor locks, and assassinations were going to be gimmicky add-ons that would throw off the delicate balance of battle in my beloved Halo. I am happy to say I was wrong. Even in this early version of the game, Halo: Reach feels tight, balanced and most importantly, fun.

Halo: Reach
 
At first, I found the redesigned controls to be a little difficult to get a handle on. The right bumper now triggers melee and the left bumper controls the new armor abilities. Until I wrapped my head around this change, I often found myself meleeing the air while trying to reload and pick up weapons. Fortunately, once I got a grip on the new layout I found it to be very natural and intuitive. Having all the key action take place on the 4 front buttons makes sense and adds even more speed to the already quick pace of Halo multiplayer by keeping your fingers ready for action at all times.
 
I have to take a moment to mention the upgrades to the look and sound of the game. Reach has an updated and finely tuned engine that is a definite evolution from Halo 3’s. Details really start to jump out the closer you get to objects, and if you take the time to freeze the animations and explosions in the Theater mode, it looks pretty amazing. I was shocked to see individual teeth in the mouth of an Elite while he was being assassinated. The sound design has also seen a noticeable upgrade. The guns sound fuller, the footsteps clearer, and when you get too close to a grenade, you’ll get a nice shell-shocked ring that drowns out other sound for a few seconds. 
 
Halo: Reach
 
Despite the pretty surroundings, the biggest game changer for me is the new armor abilities. Depending on the game type and race you are playing, you will have different armor abilities to include in your loadout. They have replaced dual wielding and equipment, and frankly, that is fine with me. I personally enjoyed double-fisting SMGs, but forgot about that as I quickly learned how powerful and useful these new reuseable abilities are. Since the Spartans and Elites are now two very different creatures in Reach, their armor abilities vary slightly. The default ability for the Spartans is Sprint. This burst of speed is something that I have wanted in a Halo game ever since I got used to using it in the Call of Duty games. It works extremely well and I think will end up becoming the favorite ability of the most skilled Halo players, as it allows you to close the distance between you and your opponents and can make getting those quick melee shots easier than ever before. However, the Elites aren’t left out: they have their own speedy Evade skill. Evade gives them the ability to roll out of harm’s way with a quick move in any direction that you control. As much as I enjoyed sprinting as a Spartan, I think the Elite’s roll is even more useful. It saved my hide a couple of times and allowed me to turn the tide of combat.
 
The other armor abilities include Active Camo, which works just like it did in previous Halo games where you can turn invisible for a brief period of time. The difference with this one is that when the player stands still, they turn totally invisible. While useful, I think this ability will quickly become a camper’s dream come true. It comes with a motion jammer that affects anyone close by as well as the player triggering the camo. So if you see your radar start go crazy, you know you need to be on your toes.  
 
Halo: Reach
 
Next is Armor Lock. When you trigger this ability, the game switches to a 3rd-person view and gives you a short burst of invulnerability as you crouch down and punch the ground. It is a life-saver when triggered at the right time. In a single Armor Lock move, I was able to deflect a Wraith’s cannon blast and survive a Ghost’s charge. When it discharges it lets off an EMP burst that will take down the shields of anything near you. I believe this particular ability will finally help level the playing field when facing vehicles. And for all the doubters on the boards thinking this will become a last ditch crutch for low level players to lean on, you are wrong. It takes accurate timing to pull off properly and leaves you very open for attack when it expires. If anything, seeing someone go into Armor Lock could make them an easy mark if you wait for it to expire. 
 
Finally, there’s the Jet Pack. Easily the most talked about new addition, it does exactly what it says. With a quick flick of the left bumper you can send your warrior 30 feet into the air. I was really surprised at how natural this felt and used it frequently to quickly get back into action after a respawn. However, when using it, I also found myself to be an easy target. I predict that hardcore Halo players will be playing “noob” duckhunt as waves of players joyously test this feature out in the open. 
 
Halo: Reach
 
The last new feature in the game that grabbed my attention was the assassination move. I have a feeling this was Bungie’s way of incorporating a more eloquent version of the “teabag” into a Halo game. This move is purely for show since it does not replace the single hit, back of the head melee kill. Instead, when you get the jump on an opponent, all you have to do is hold the melee button down and you will trigger the assassination animation. There is a risk involved: while you are performing the move you are vulnerable to attack. But the visual reward does make up for it. There are Elite and Spartan specific animations, and they are all really satisfying to pull off and equally humiliating to watch when you are on the receiving end. 
 
Tune in to X-Play all next week to see tons of new footage of Halo: Reach in action, as well as some pro-tips straight from the Bungie developers that will definitely give you an edge when the beta drops on May 3rd.

Comments are Closed

  • subx1

    freaking awesome

    you should check out http://haloreachnews.net for some awesome information & videos

    Posted: May 5, 2010 5:27 PM
    subx1
  • Cathartic Denoument

    Awww maaannn..Luckyyyy!!

    Posted: May 3, 2010 5:54 PM
    Cathartic+Denoument
  • Andras

    I think it's kinda funny how comments vary from +20 to -20 with little in between. I'm not saying it's bad, just kinda funny.
    In other news, I was getting kinda bored of Halo multiplayer, I preferred Halo 2's to Halo 3's, but this one has me excited again. Just like with everyone else.

    Posted: April 26, 2010 10:01 AM
    Andras
  • desertman221

    theres no coop but i still play it

    Posted: April 26, 2010 8:00 AM
    desertman221
  • PYDAMAN

    ugh...another halo..i honestly don't see whats so badass about it honestly i mean i love halo 2 and 3's stoy was BA and ODST's foefoght was fun but i am definetly gunna buy this one and enjoy the crap out of it but my friend who is like a GIANT halo fanboy i mean he buys the toys reads the books and want's everything halo and he's killing the hype for me on reach well what i'm saying is... SYKE! his game wil be badass and i can't wait to play but about my freind...yea he's a douche lol had you guys going...but everyone that has a 360 MUST BUY!!!

    Posted: April 26, 2010 7:52 AM
    PYDAMAN
  • leon0202

    i have been in love with all the all halos and odst not that bad. but now halo reach is comeing hope bungie can make me fall in love with this one.

    Posted: April 26, 2010 6:38 AM
    leon0202
  • Evimaki

    I'm lovin it :D By the way, I feel sorry for all the people who just got rid of their ODST game discs, you need that to play the beta for Reach.

    Posted: April 26, 2010 5:13 AM
    Evimaki
  • abb921

    The Halo Reach Beta is the only thing that makes me feel like i got my moneys worth with ODST. I cant wait for Reach!!!

    Posted: April 25, 2010 8:12 PM
    abb921
  • Pl@ntsxZ0mbies

    im super late to the halo 3 party, and now im addicted so you can imagine the kind of spasm i had when i caught wind of Reach, just cant freakin wait, Ive already pre-ordered the legendary edition!

    Posted: April 25, 2010 4:05 PM
    Pl%40ntsxZ0mbies
  • Zos

    everyone knows that on halo 3 if you switch the control scheme to bumper jumper the RB button is melee right??

    Posted: April 25, 2010 1:14 PM
    Zos
  • r34p3r_13

    The "disliking jetpacks" shouldnt matter. u dont have to use it and you'll have target practice on people who do.

    Posted: April 24, 2010 10:57 PM
    r34p3r_13
  • RawrOfLight

    wow this games has way more then i had ever hoped for, although ive been wanting jetpacks (thanks god there on here) as for the armor abilities and new weapons and such, this game is going to be in my top 3 for many years to come :)

    Posted: April 24, 2010 6:32 PM
    RawrOfLight
  • Nickwithkungfugrip

    modern warfare 2 kisses the ass of this game

    Posted: April 24, 2010 6:18 PM
    Nickwithkungfugrip
  • evulmonkee

    right on cruton!!!!!!!

    Posted: April 24, 2010 4:33 PM
    evulmonkee
  • St0k1n

    Simply Put, this game sounds and looks to be EPIC. Cannot wait!

    Posted: April 24, 2010 12:32 PM
    St0k1n
  • flipfreak

    halos a grate game but i hate playing with 10yr olds that have dysentery of the mouth . doesint mater how good the game is if the ppl u hafta talk 2 piss u off just saying

    Posted: April 24, 2010 12:26 PM
    flipfreak
  • x_nightwalker_x21

    Ahhhh finally, it seems like bungie is going to actually match the genius of the first Halo for its swan song. personally for me, even though they had online play, Halo 2 and Halo 3 were no where near as good as the first.

    Im hoping for a great campaign too, and it looks like Bungie will finally match Halo 1 for me, and with great online multiplayer!

    Posted: April 24, 2010 8:49 AM
    x_nightwalker_x21
  • RealKocho

    I can't wait for the game, it looks so good. Gotta love the armour types and the new feel that the Halo game takes. Bungie well done, if the game plays as well as it looks, you have done every single Halo fan proud.

    Posted: April 23, 2010 9:44 PM
  • Gargamel360

    Have to try this......Oh wait my 360's disk drive fried 2 months outside the warranty, ROFL.........sigh

    Posted: April 23, 2010 9:14 PM
    Gargamel360
  • lowkevmic

    As much as I tried,(Halo2, Halo3, and ODST). I never really could get into the whole Halo universe?? Maybe it's because I found the game after the release of the first one, I don't know. The game never was that fun to me, but the visuals and the story makes me want to know more about it.

    Posted: April 22, 2010 3:36 PM
    lowkevmic
AdChoices