Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
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X10 Report: Halo: Reach

X10 Report: Halo: Reach

By Andrew Pfister - Posted Feb 11, 2010

Nathan Fillion (Aka Buck) Could Return In Halo: Reach Next Year

What’s the status?

Fresh off of recent single-player reveals in American and European magazines, details about the “last” Halo game developed by Bungie are starting to trickle out. It was announced today that the multiplayer beta promised to purchasers of Halo 3: ODST is coming on May 3rd.

What we saw:

Bungie’s Brian Jarrard and Marcus Lehto were on hand to run us through a list of feature bullet points that were revealed in those magazine features. Namely:

  • The game is set in the year 2552 on the planet Reach, which as we all know by now, is completely and utterly doomed. This is the story of the events leading up to the Covenant’s victory which then sets off the chain of events in Halos 1 through 3.
  • You’re a fresh addition to a squad of Spartan-IIIs called Noble Team. If you’re not familiar with the Halo fiction, the Spartan-III is smaller and less adept than the Spartan-II (i.e. Master Chief), but that makes them easier and cheaper to train and “produce.”
  • As we find out, it also makes them more expendable. You’re replacing a team member that was recently killed, and you join 5 existing members, each of which has a combat specialty like sniper or heavy weapons.
  • Bungie is reintroducing the Covenant as a more mysterious and dangerous foe than what we’ve seen with wisecracking grunts. The familiar enemy races have been redesigned from head to toe, with a particular spotlight on the “new” Elite.
  • Equipment power-ups that were introduced in Halo 3 are gone, replaced by interchangeable armor enhancements. They only showed us a sprint ability, but we’re going to see a few more in the beta – they seem to be well aware that balancing these enhancements is a top priority.

In a strange case of “something old, something new,” Bungie has completely trashed or otherwise reworked their technological foundation, but everything they’re saying about their design approach indicates that they’re going back to what made the first Combat Evolved so special: wide-open areas for combat with flexible A.I. and a simple, yet deeply balanced weapon and gear system.

No Downloadable Content For Halo 3: ODST, Studio Focused On Halo: Reach

Unfortunately, they didn’t really show that off to us today, preferring instead to show us an internal documentary video (“vidoc,” as they call them) and then a quick flythrough of a map in the newly-Alpha build that will be included in this spring’s beta called “Power House.”  It was a small/medium-sized map set in a rocky hillside with dilapidated structures that apparently is best suited for arena-type skirmishes. There was nobody to skirmish against when Jarrard went into the actual HUD and first-person play, so he demonstrated the also-revamped sound system (those guns sound LOUD now), grenade explosions, and some pretty sparks generated by bullets hitting concrete.

Even if they didn’t show much in the way of exciting gameplay, the words they’re using to describe this first/last Halo adventure are what I want to hear. My excitement can be best summed up by a quote from composer Marty O’Donnell in the vidoc: “This is the definitive Halo made by the people who created Halo.”

Comments are Closed

  • Unlsaghtking

    halo 1 was like i huge change for gaming in a way, and 2 was building on that! halo 3 was great, and much better, but now its gotten to a point of being ok, or bad, and the online play isnt that great anymore, like if u have the sword or shotty or gravity hammer on a small map, u win, long range map sniper,beam rifle, BR, u win, and so one, but now, im hoping that halo Reach will be a sorta new look at Halo and make it awesome like it was when the original came out, and so far its sick before it even came out!!!!

    Posted: February 12, 2010 2:12 PM
  • thISmurderous

    i see they got an "idea" from gears2.

    Posted: February 12, 2010 1:16 PM
  • hobomonk17

    Definitely like how they are creating a brand new game, the last 2 halo's seemed very old to me. This game looks fresh and exciting.

    Posted: February 12, 2010 12:46 PM
  • pirul83

    OK, YOU GOT MY ATTENTION!!! I wasnt very much excited about reach... but after seeing this video, and actually seeing some gameplay footage, now im excited... this just became a day-one purchase

    Posted: February 12, 2010 12:21 PM
  • sixDEANiine

    @Benayo and @Evimaki
    Actually Evimaki is right about the Spartan I's. There weren't many but some did survive, one being Sgt. Johnson.

    Posted: February 12, 2010 10:08 AM
  • unionjack891

    Ok here i go schooling Bungie on their own story. First the spartan III's had SPi-Armor which was a light body armor with active camo, yes like the elites, Second they were never at reach publicly. Third they were no older than 14 and were orphans from fallen systems such as Jericho or Harvest. Fourth there were only two survivours of pegasi delta both of which never returned to active duty. Fifth the spartan III'S were deployed into covenant controlled space to slow them down and only three spartan III's groups were made Alpha, Beta, and Gamma.

    p.s. captainxx you should know this seeing as you read all of the books.

    Posted: February 12, 2010 9:32 AM
  • Mr_Eko_73

    @x3vilPenguin- HALO (even though I not a huge fan) did bring the FPS to the consoles. Before the game took off there were nay-sayers (G4 staff members for that matter) who said the FPS would never work on a console because the PC gamer is right in front of the screen and immersed in the action. And that console FPS's in general wouldn't do well because people were sitting to far from their television screens. Well, now most of us have 30+ inch HDTVs and it not really huge problem to sit far from the screen and the FPS's are now some of the most popular games. And really, I don't know if during the Counter-Strike years if you could have called the FPS "the" dominating genre. Of course, 15 years later gamers are still playing Counter-Strike- something Halo fans won't get to do unless they bring Halo 2 back to LIVE play.

    Posted: February 12, 2010 8:57 AM
  • kwfang

    What Ben Yahtzee said "if anyone thinks another halo would be worth a damn that certainly would be a reach"

    Posted: February 12, 2010 8:15 AM
  • fpsjoe

    I can't wait for Reach I know it's going to be awesome. if you've ever read the book the battle on Reach was epic with a lot of huge fights. and to answer Benayo question yes there were spartan I's but they never made it through the testing stages they all died in training because the armor was just to intense for them, their bodies were litteraly crushed by the weight and the movements of the limbs in the armor. In the book I read that one guy actually shattered his arm just by reaching forward because the armors movement was so fast and violent that his body couldn't take it.

    Posted: February 12, 2010 8:00 AM
  • balss248

    theres just TWO things i want. the assault rifle....and the old halo 1 sounding assault rifle...the halo 3 one sounds awful

    Posted: February 12, 2010 7:39 AM
  • Evimaki

    @ Benayo: If I am correct, the Spartan I's never really took off, they were mainly test subjects and I don't believe any of them made it through the training, genetic engineering, and all the other stuff. ONI was using them to pave the way for Spartan II's, but then again, I may be wrong, check out the books. Anyway, this game looks epic, can't wait to hear about the whole happennings of everything on Reach. Achievement unlocked: Nerd-gasm

    Posted: February 12, 2010 5:21 AM
  • Benayo

    I like halo the game but i don't know anything about the story and i have a question from what i read from the report. If Spartan-lll is smaller and less adept then Spartan-ll and spartan-ll is master chief, is there a Spartan-l? if there is one, is it more bad ass then Master Chief?

    Posted: February 12, 2010 12:31 AM
  • mjfame

    that's a great article but what's with the ODST screens posted along with a REACH article???

    Posted: February 11, 2010 11:55 PM
  • halbert986

    hopefully they go back to when halo was good... before 3 or odst... bring back the frikkin magnum from halo 1 already how many times do we have to say it

    Posted: February 11, 2010 11:29 PM
  • nightsnipe

    as long as they keep everything balanced and don't screw it up like MW2 im all for it!

    Posted: February 11, 2010 11:07 PM
  • Drakonzo

    Quick statement/opinion: The halo series biggest failure is the inability to properly convey the progression of the narrative. A lot of people I know said they didn't like the campaigns for halo 2 and 3. Then when I asked them what exactly 2 and 3 were about they couldn't provide definitive answers. Even my friend Andrew, who enjoys movies a great deal, just passed through halo shooting things that moved and didn't understand or comprehend what was going on towards the end. The problem with shooters that have good stories is half the people are expecting gunplay, and nothing else. So then when the storyline gets ahead of them and they fail to comprehend it they get offended, and start placing blame on things that aren't at all related to what makes the game better than your average run&gun.

    I hope Halo:reach does a better job of telling the story, and convinces people to read up on halo so they can understand the world and the place of the games in that world. If you treat halo like a mindless shooter with a throw-away storyline you are going to like it considerably less. Part of the reason why halo fans are such fanatics is because they know what the hell is going on, and they put the story before the gameplay. I hope reach can convince the mindless halo haters to read the books and the comics. That way they can understand why people continue to enjoy it even though it hasn't "changed" much since Halo 2.

    Posted: February 11, 2010 10:20 PM
  • TheFeedMack

    i hate the fact all my friends diss halo they all like Cod and Gears i love Cod but i hat Gears i like Battlefeild and halo the most i just hope bungie has exciting multipayer matchmaking allong with the great stuff in halo 3 like forge and custom games i miss the days when everyone loved halo

    Posted: February 11, 2010 8:58 PM
  • x3vilPenguin

    It wont let me put my original comment because the filter thinks I swore in my comment even though I didnt. Skions, Halo did NOT make FPS a dominating genre. It was a game made about 13-15 years ago called counter-strike. Halo DID introduce some new and exciting things to the genre but it was still just your run of the mill FPS game with aliens. I am not a person who is going to hate on the Halo franchise or anything but I do think they should have pushed their imagination some more than what they did because the story did get bland after a while. That being said I am looking forward to Reach because it looks like they ditched the whole shiny purple and blue scheme they had in the other games which also got old after a while for a more gritty and realistic look that seems like it will be great. cant wait

    Posted: February 11, 2010 8:12 PM
  • MissChief

    I <3 Halo.

    Posted: February 11, 2010 8:03 PM
  • ricktrip0821

    I think this game is going to change the halo series in a good way. When Halo first came out i did'nt like it but then my friends talked me into it.
    I loved Halo 1 and 2 But after that i thought the game went down hill. Halo 3 was good but not as good as it should have been. ODST was alright, I did like the Idea where u weren't Master chief and the battle became harder because u had less health and armor. I think Reach will be a great game and I hope eveyone enjoys playing it. Now if only i can get a job so i can afford to get this game and many other triple a titles that are coming this year.

    Posted: February 11, 2010 8:00 PM