Halo: Reach - Xbox 360

  • Publisher: Microsoft
  • Genre:Shooter
  • Developer: Bungie
  • Release Date:Sep 14, 2010
  • # of Players:1 player, 16 online
  • ESRB:M - Mature (Blood,Violence)
  • Platforms:
Game Description:Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
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X10 Report: Halo: Reach

X10 Report: Halo: Reach

By Andrew Pfister - Posted Feb 11, 2010

Nathan Fillion (Aka Buck) Could Return In Halo: Reach Next Year

What’s the status?

Fresh off of recent single-player reveals in American and European magazines, details about the “last” Halo game developed by Bungie are starting to trickle out. It was announced today that the multiplayer beta promised to purchasers of Halo 3: ODST is coming on May 3rd.

What we saw:

Bungie’s Brian Jarrard and Marcus Lehto were on hand to run us through a list of feature bullet points that were revealed in those magazine features. Namely:

  • The game is set in the year 2552 on the planet Reach, which as we all know by now, is completely and utterly doomed. This is the story of the events leading up to the Covenant’s victory which then sets off the chain of events in Halos 1 through 3.
  • You’re a fresh addition to a squad of Spartan-IIIs called Noble Team. If you’re not familiar with the Halo fiction, the Spartan-III is smaller and less adept than the Spartan-II (i.e. Master Chief), but that makes them easier and cheaper to train and “produce.”
  • As we find out, it also makes them more expendable. You’re replacing a team member that was recently killed, and you join 5 existing members, each of which has a combat specialty like sniper or heavy weapons.
  • Bungie is reintroducing the Covenant as a more mysterious and dangerous foe than what we’ve seen with wisecracking grunts. The familiar enemy races have been redesigned from head to toe, with a particular spotlight on the “new” Elite.
  • Equipment power-ups that were introduced in Halo 3 are gone, replaced by interchangeable armor enhancements. They only showed us a sprint ability, but we’re going to see a few more in the beta – they seem to be well aware that balancing these enhancements is a top priority.

In a strange case of “something old, something new,” Bungie has completely trashed or otherwise reworked their technological foundation, but everything they’re saying about their design approach indicates that they’re going back to what made the first Combat Evolved so special: wide-open areas for combat with flexible A.I. and a simple, yet deeply balanced weapon and gear system.

No Downloadable Content For Halo 3: ODST, Studio Focused On Halo: Reach

Unfortunately, they didn’t really show that off to us today, preferring instead to show us an internal documentary video (“vidoc,” as they call them) and then a quick flythrough of a map in the newly-Alpha build that will be included in this spring’s beta called “Power House.”  It was a small/medium-sized map set in a rocky hillside with dilapidated structures that apparently is best suited for arena-type skirmishes. There was nobody to skirmish against when Jarrard went into the actual HUD and first-person play, so he demonstrated the also-revamped sound system (those guns sound LOUD now), grenade explosions, and some pretty sparks generated by bullets hitting concrete.

Even if they didn’t show much in the way of exciting gameplay, the words they’re using to describe this first/last Halo adventure are what I want to hear. My excitement can be best summed up by a quote from composer Marty O’Donnell in the vidoc: “This is the definitive Halo made by the people who created Halo.”

Comments are Closed

  • deadagent

    oh and another thing this game needs is a lot more guns, cover system, 3rd or fps views and the ability to fully customized your weapons to your liking and your armor, but i wonder if they are going towards like in MW2 that you hap to rank up to unlock things?

    Posted: February 16, 2010 12:04 AM
  • deadagent

    i notice something about reach, is that one of the characters are like in MW2 and i think ya'll know who i'm talking about? the character name "ghost" and the skull on the mask thing going there...

    Posted: February 16, 2010 12:01 AM
  • AkimboTrout

    I liked this game better the first time as Star Wars Republic Commando!

    Posted: February 15, 2010 11:40 PM
  • spiralking04

    It looks like the Halo game that the fans deserve.

    Posted: February 15, 2010 9:50 PM
  • Rebel57

    what happened to bungie not making anymore halo games after halo 3?

    Posted: February 15, 2010 9:08 PM
  • mittens1231

    What no flamewar???

    I love halo but i will say it sucks for the heck of it.

    HALO SUCKS!!!!

    Posted: February 15, 2010 8:25 PM
  • eddd22

    Did anyone else get a boner?

    Posted: February 15, 2010 6:42 PM
  • uelia

    Well, we'll see. Halo 2 and 3 sucked. Halo 1, had by far, the best story. The best feel overall. Now if only my 360 hadn't crapped out AGAIN! What a piece of crap.

    Posted: February 15, 2010 1:48 PM
  • Chuckupman

    I LOVE the first halo, and halo 2 was great, halo three wasnt as good but still was fun, but I hated odst, that game pissed me off.

    Im so glad they are trying to go back to the origanal halo instead of further away from it.

    Posted: February 15, 2010 1:23 PM
  • Esspytood

    new tech is always nice.

    but i'm one of those boring as bolts guys that plays a game for its engine. so i'm almost interested.

    Posted: February 15, 2010 11:18 AM
  • RockieOllie

    To be honest after seeing this video i can understand the hype surrounding Halo now.
    I'm stunned at what Bungie can pump out of a 360. So many potential GOTY this year and it's only Feb, this is going to be a good year.

    Posted: February 15, 2010 10:16 AM
  • UltraViolence74

    Why is Xplay Tweeting about this 3 days later????????????????????

    Posted: February 14, 2010 10:32 PM
  • B1ack_Blob

    I love how most of it pretty much consisted of "look how many polygons we have."

    But in all seriesness, it looks amazing, and I want it now. But I'll wait... for the time being that is.

    Looks like the real "halo killer" is finnaly being released >:D

    Posted: February 14, 2010 8:47 PM
  • Shadowmars

    Um, why does it say that Reach releases Sep. 28th? Is this confirmed?

    Posted: February 14, 2010 7:52 PM
  • vlweb3d

    Want to get into gaming? Bunjie is throwing hints at you in this video. 3DS Max, Maya & zBrush - COOL !!!

    Posted: February 14, 2010 1:08 PM
  • rayken15

    Ooh ooh did I see sprinting! In all seriousness, this game looks awesome. As a computer programmer a chill went up my spine when they showed the thousands of colliding particles.

    Posted: February 14, 2010 11:33 AM
  • BaLLiN-

    I'm actually pretty excited for a halo game

    Posted: February 14, 2010 11:25 AM
  • Lyr1c

    I have to admit. This is the first time i was excited for a halo game. I really didn't think this game would amount to much but it seems that i was totally wrong O_o. They changed exactly what they needed to in order to make a more serious installment. I'm proud..but too bad Bungie waited til their last game to do so.

    Posted: February 13, 2010 10:45 PM
  • met838

    it is times like these were i wish i had a 360 :(

    Posted: February 13, 2010 8:01 PM
  • marionatorhotdudehumancreatureman

    it sucks that its the last halo that is going to be made..but i guess that some games have to die some time sooner or later.i still cant wait though.

    Posted: February 13, 2010 5:10 PM