Crysis 2 - Xbox 360

Game Description: Renowned for their technical excellence, artistic craftsmanship and commitment to quality, Crytek is building Crysis 2 on their new state-of-the-art multiplatform game development solution CryEngine 3 for the Xbox 360 video game and entertainment system, the PlayStation 3 computer entertainment system, and the PC.
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Crysis 2 First Look Preview

Crysis 2 First Look Preview

By Andrew Pfister - Posted Apr 09, 2010

Until recently, my only experience with New York City had been solely through other media. For 31 years, I lacked either a reason or the means to visit the most important city in the world, so defining my mental image of New York was up to the likes of shows like Seinfeld and Law & Order, songs by Frank Sinatra, Jay-Z, and Ryan Adams, tales from my evangelist friends who live or had at one point lived there, countless movies, and of course, the incessant Sunday Night Baseball appearances by those damned Yankees.

But there’s something about actually being in the city -- in the middle of Times Square at midnight chomping on a hot dog, on the observation deck of 30 Rockefeller Plaza with Central Park stretching out to the north and the Empire State Building dominating the south, or walking through the TriBeCa and SoHo neighborhoods on the first warm and sunny day of spring - that drives home how impressive, important, and lively this giant metropolis really is.

Which is precisely why Crytek wants to blow it up in Crysis 2.

"The New York location allows us to elevate the location in a sense that is emotionally more relevant for us. New York is symbolic for the pride of mankind. New York is the city that we are most proud of. If I would pick one city to protect, it would be New York."

Those were the words of Crytek’s CEO & President Cevat Yerli during the world-debut presentation of Crysis 2 in New York City. Long gone are the idyllic beaches, rocky outcrops and lush canopy of the jungle that defined both of the company’s biggest games, Far Cry and Crysis. The pitch now is "urban jungle," with palm trees replaced by traffic lights, beaches swapped for bus stops, and rocky cliffs transformed into skyscraper rubble. Disaster has once more found a home downtown.

We were first shown the debut trailer and after brief presentations by Yerli and the game’s lead writer Richard Morgan, it was time to see Crysis 2 in playable form. Producer Nathan Camarillo was driving the demo - played on the Xbox 360 - which appears to be somewhere near the beginning of the game. The first game’s protagonist, Nomad, returns in the starring role with the brand-new Nanosuit 2, and he finds himself numerous floors above Wall Street in a high-rise about to crumble down with the rest of the financial district rubble. Across the street, PMCs from Crynet Security patrol the rooftop and start chatting nervously about current events. Camarillo switches to his visor that lets us listen in...

"Think they’ll bring down this suit guy? ‘Prophet,’ or whatever he’s called?"

"I heard they already got him. Probably chewing his ass on the FDI."

"Nope. Bravo 14 had eyes on him, right after that."

"He’s right, gentlemen. This piece of shit took down Bravo 14 single-handed, so cut the chatter and stay sharp, all of you."

Conversation ended, Camarillo switches to power mode and leaps down from his perch, over the street and toward the rooftop patrol. Quickly changing to his invisible cloak, he sneaks behind a PMC and makes a silent kill. Weapon in hand, he opens up on the rest of the patrol and initiates a frantic firefight where Armor, Power, and Stealth mode are all utilized as the battle conditions merit. We see the L-Tag grenade launcher, the DSG-1 sniper, and a variety of automatic weapons. He detaches a turret mini-gun and opens up on the abandoned buses and cars being used as PMC cover points, rendering them useless. The area has been cleared of threats.

We skip to another demo, this time showcasing a different threat. Nomad has been captured by the PMCs and being choppered away from the intersection of Broad and Nassau...right in front of Federal Hall.

A PMC guard gloats. "It’s all over, Tin Man."

As the heli lifts up, there’s a sudden quake. Dust and debris shake from the roof and columns of Federal Hall, right before a massive alien limb bursts through the building, destroying it as it changes focus to attack the chopper. The craft goes down, Nomad falls out and is stunned to the point of immobility while the Nanosuit 2 does a hard reboot. But you can still watch and hear the recently emerged aliens wipe out the PMC squad with ease. With the Nanosuit back online, Camarillo quickly cloaks and watches the Matrix-like xenos quietly move through the now-empty street. They shred the PMC corpses with ammunition, savagely making sure that their enemy has been put down for good.

Camarillo opens up with the assault rifle, and another massive street battle ensues. The aliens are quicker than the Crynet soldiers, and can absorb much more punishment before going down. We see more Nanosuit power improvisation, combining cloaking to evade and armor to fight head-on. The battle is going well, but suddenly alien pods fall violently from the sky and cause massive explosions. And that’s all we get to see, for now, of Crysis 2.

Crysis 2

For a game whose predecessor required absolute top-of-the-line computer hardware to realize its full graphical potential, there might be some rightful concern about seeing the sequel go multiplatform and potentially held back by now-aging console systems. While it was very impressive running in real-time on the Xbox 360, PC players with capable rigs will still be able to max out their settings and go wild. The game’s running on the CryEngine 3, the third iteration of Crytek’s proprietary game guts that launched with Far Cry in 2004, and that’s allowed Crytek to easily construct the game on three separate platforms without making significant sacrifices.

Another concern that carries over from the first Crysis is a story that sort of gives up as you get further in the game. That won’t happen again, promises lead writer and sci-fi novelist Richard Morgan, whom Yerli personally reached out to to help Crytek write Crysis 2. Morgan is a newcomer to game writing, but he definitely appears to know his stuff, saying "I’m a crazy, enthusiastic console gamer for the last seven or eight years. And the thing about games that always struck me was that there was a massive potential in them."

New York is the definitive plot hook, the emotional core that they really want the player to feel a protective attachment to: "...this choice of New York...probably the most iconic city on the planet. You set it here and immediately there’s a massive emotional charge to that city. Not just for Americans, I think, but internationally as well. And that enabled me as a fiction writer to come over and say...Well, I can web the characters into this, I can web the narrative into this, there’ll be a response...these characters are going to have their own feeling about this city."

Crysis 2

Also in play is the Nanosuit itself. Morgan is using his sci-fi fiction experience to conjure themes about technology. "What I’m interested in is how [technology]’s kind of unpredictable. It’s a very useful and sharp tool, but it can cut both ways. It can get out of hand, it can do things you didn’t expect it to."

In fact, he’s got bigger plans for Nanosuit 2: "The Nanosuit actually becomes almost a character in its own right. It has an arc, and as the game progresses, the narrative builds and there is a narrative thread for the suit itself. Which you, as the player using the suit, will have to get to grips with. And the technology...there’s a mystery to the heart of it. The technology is not as it seems, there’s more to it than what appears on the surface."

"The suit itself has a narrative arc, it has a destiny, an endpoint...and that destiny gets entwined with the destiny of the city you’re trying to save."

We’ll find out what that destiny is by the end of this year. Crysis 2 is tracking for a "holiday" 2010 release on PC, PlayStation 3 and Xbox 360.


Comments are Closed

  • buffalobillybob

    more informed posts from the xbotters.

    why would you want to NOT play crysis 2 in its 2560 x 1600 glory with 7.1 surround sound at reasonable frame rates?

    with Xboxs not being able to handle their own clock speeds(red rings) and the apocal'PS3' crysis 2 with be a harsh mistress to those whom try to tame her

    as allways the PC pushes the advance of technology, its the platform that everything happens first, Fpses, 1600p hd, compact disks, 3d gaming, 7.1 surround sound, the gravity gun, downloadable games and movies, and finally the "Forced-feedback cod-piece" was unleashed on pc gaming today, the internet abruptly exploded.

    Posted: April 24, 2010 3:06 AM
  • Omiley

    I cant wait is all I have to say

    Posted: April 18, 2010 2:59 PM
  • Omiley

    I cant wait to see the look on console gamers faces when they see the diff from this on pc and consoles. It's not your fault that pc gamers get the better version, funny thing is, ppl have forgotten that ALL games are made on pc's, I read consolers praising there systems when games come out like its completely unique and exclusive and all PFFT. The fact of the matter is, the day of the console will end maybe in the next 5-10 years, you know why? because they will no longer be considered consoles. Think about it, the only thing that consoles cant do is burn DVD's. They now browse the web and download games and movies and all kinds of goodies. So lets end the pc vs. console debate cause sooner or later we're all going to be considered gamers instead. The fact that Crysis 2 is on the consoles shows this mainly because Crysis was a standard for pc cause of its difficulty to play at decent frame rates. Crysis was a landmark cause it was used to test high end pc's. Now consolers may get a tuned down version of Crysis 2, but its one step closer towards being a pc than many realize. Also please stop being ignorant by saying "YAY I don't have to buy a 4k pc", it's sad to think even with a powerful tool as the INTERNET, that ppl still cant do any research. A gaming pc capable of playing Crysis or Crysis 2 at good frame rates will cost no where to near that even though its obviously an exaggeration. Those who've done there research can build a pc for around 750 bucks, and this will play all of todays games and next-gen so its more like 375 per gen with no need for upgrading for the next 5-10 years. Do your research ppl and stop being lazy and buying what everyone else recommends. And if you think 750 bucks is alot, consider how much money we save on buying games. The new GTA: Liberty City Stories is 40 bucks for console, only 27.99 for pc. Crysis 2, 59.99 for console and 49.99 for pc. Just cause is 56.99 for consoles and 32.99 for pc, that's a 24 dollar savings on the game alone towards something else. So you MORE than make up for that 750 with the games you buy.

    Posted: April 18, 2010 2:55 PM
  • thISmurderous

    thIS game would go good on my Alienware!

    Posted: April 12, 2010 10:11 AM
  • rochin

    So we get another Crysis game, oh the joy. Did not like the first one, story was terrible and has been done 100+times. Nano suit was terrible at best, 20 seconds at best of stealth when moving? Lame. The enemy AI was also poor, the original F.E.A.R. AI was much better. Now they have a version for the consoles, non of which would have run the first Crysis, so they must dumb it down to run on them. So is that a win or a fail? I want a shooter that has something new, a story, non standard weapons, a special feature that actually works, really anything. The Call of Duty, Battlefield and such are tired and old. Sure if you like a multi player spamtastic 10 second per spawn game, sure they are great. If you want an actual game, well then they are not. So far as the graphics get better, the game play and story get worse to the point were it is not even included. So Crysis 2 is a fail before it is even released.

    Posted: April 12, 2010 5:28 AM
  • horseflesh

    Well this should yeild something of an "unbiased" review from players at least. The first version of Crysis was loved by people who had spent inordinate amounts of money on their computers, I think for a lot of them it was a justification for the money they'd spent. I feel like most of the reviews I get from them (I played it, and I didn't like it personally, not because of the graphics, but because of the controls, and elements that I thought were really bland and lacked thought) are doting, which strikes me as odd because the game isn't impeccable. But with a release on the XBOX, people who have not spent such gratuitious amounts on their PCs will get to play it, and with that kind of level playing field, I suspect there will be more people buying it to check it out, and because of that, less of what I suspect is a biased opinion, which I think permeates the Crysis community atm.

    Posted: April 11, 2010 11:28 AM
  • buffalobillybob

    CONGRATULATIONS your run of the mill $1500 machine can run this dumbed down version of crysis1

    id like to see how a xbox (that cant even handle its stock clock speeds) would deal with this poor-mans crysis 1

    Posted: April 11, 2010 5:57 AM
  • PinkCrayon32

    ripping off the gears of war trailer aside, looks good.

    Posted: April 10, 2010 9:52 PM
  • SliQuid

    game seems decent..these shooter games need to get more creative though..they all start to look the same after awhile...

    Posted: April 9, 2010 6:56 PM
  • Crankr

    I wish I were more interested in this game, but nothing so far has really got my attention. The tech demo didnt look astonishing, and things like "the sun moves!" and the face movements that look like the guy's just going "OM NOM NOM" were a little disapointing. Even in the trailer looked mediocre and unoriginal, and did NOT even show nomad going all "RAAAARARRRAAAA!!1!" and ripping some pacific-islanders' head off.

    Dont like the setting either. How many games have done New York, anyway? I wanna see someplace new, like Dubai or Johannesburg. Someplace I couldn't just drive to on christmas.

    Whatever, I'll probably buy this game anyway BECAUSE I AM A MACHINE.

    Posted: April 9, 2010 5:52 PM
  • Estou

    Honestly I never had to go spend a few thousand dollars to play crysis 1. I had an average dual core pc from 2005 and I just stuck a slightly stronger pcu in there as well as a Radeon 4770 (only $100) and I could play smoothly with most settings turned up to high (no motion blur). Still can't access very high, havent upgraded to vista or windows 7 yet.

    Posted: April 9, 2010 3:41 PM
  • yggle4994

    it is sad that this game is going to be on the xbox, it would have been fine on the ps3 but they are going to have to make the game way too short and it is going to be very limited as far as graphics go, i am not saying this as a ps3 or pc fanboy, if anything i support xbox more than any of them but this game being on the xbox will ruin it.

    Posted: April 9, 2010 2:52 PM
  • EchoEpsilon

    Crysis looks beautiful as always.

    I can't respond to individual posts for some reason. So in response to that little conversation about Hawks282's post, I don't like cities. Small towns are superior in terms of friendliness and beauty.

    Posted: April 9, 2010 2:44 PM
  • spicypooptastic

    thats song was so annoying I could not enjoy the trailer.

    Posted: April 9, 2010 1:53 PM
  • kyoput

    You mean I don't have to spend $3,000 on a PC capable of playing this game? Hooray!

    Posted: April 9, 2010 1:33 PM
  • Falconer13

    Yeah, a more compelling story and a quicker pace on the missions would be nice. I still haven't finished Crysis, mostly due to control issues and stale mission layout.

    Posted: April 9, 2010 12:25 PM
  • Atavax

    hopefully this time around they optimize the game decently.... the GTX 480 was the first and is currently the only card capable of running the game at max settings at a playable fps.

    Posted: April 9, 2010 9:58 AM

    hopefully there'll be some soul to the game this time around. crysis was very pretty, but i never felt motivated by the story in the same way as halo etc. control also needs to be sharpened, again halo has the edge here. please don't call me a fanboy, i just can't really be bothered to think of another example cause i've just been playing odst

    Posted: April 9, 2010 7:43 AM
  • capthavic

    I see you guys were trying to pull a "Gears of War" but it didn't work.

    Posted: April 9, 2010 7:21 AM
  • SereneSNIPER

    YaaaY for Crysis 2!

    Posted: April 9, 2010 7:05 AM