Is it a small downloadable game with the production values of a retail title? Is it a big expensive game hiding in an anachronistic format to exemplify the downloadable model for future game sales? Shadow Complex on Xbox Live Arcade is nothing short of a curiosity in how to frame its achievements.
The Pros
- Exceptional controls and level design.
- Classic gameplay without the classic problems.
The Cons
- Cranky people won't get it.
Is it a small downloadable game with the production values of a retail title? Is it a big expensive game hiding in an anachronistic format to exemplify the downloadable model for future game sales? Shadow Complex on Xbox Live Arcade is nothing short of a curiosity in how to frame its achievements. The one thing that is indisputable is that this game is a ridiculous amount of fun to play.
In Shadow Complex you play Jason, he’s an every-dude. He’s with his girl Claire and they’re going to explore some caves. Within 45 seconds, Claire’s been kidnapped by some strange high-tech military types and brought into a secret compound inside the hills. From this point on, you not only try to save the girl and learn more about the dastardly plots against America, but slowly transform from bro to badass. The story is told crisply through several unobtrusive cutscenes and maintains a pleasant tongue-in-cheek tone that never weighs down the proceedings.
“Back in my day…”
To be fair, it’s nice to have a good story, but Shadow Complex is all about the gameplay, the gloriously simple, addictive gameplay. Chair Entertainment has been open about SC as its homage to “Metroid-vania” games, those 2D masterpieces that combined running, jumping, shooting and exploring; its treatment of each element within the game is pitch-perfect.. If there was one game that Shadow Complex honors the most, it is Super Metroid, as the game follows the convention of opening up the map through the acquisition of new weapons and items. Plus, it puts a heavier emphasis on accessing every nook and cranny rather than focusing on the complexities of combat. This decision only works to the player’s benefit, as the various rooms that compose the astonishingly large map feel like individual playgrounds that invite you to find the hidden items and exits. Woe be it to the compulsive “find-it-all” player, as the clever spatial puzzles that lie behind the placement of SC’s goodies can occupy you for quite some time, adding many hours to an already-remarkable length.

Not that Shadow Complex is so slavishly devoted to the action platformers of yore that it also replicates their sadistic and unforgiving difficulty and opacity. Here you have a map that alerts you as to where you next objective is -- optional for those with something to prove -- and as you pass through rooms, you will be notified if you missed a hidden item. What’s clear from this decision is how Shadow Complex focuses on the pleasures of this classic game formula and intends to share them with people of varying skills and patience. Nothing in the game is impossible to accomplish and rarely did it feel like there was only one way to succeed. The jumping and aiming mechanics are exceptionally solid which, combined with the frequent save points, invite experimentation rather than punish the player for failure.
Ka-Pow
Shadow Complex does have its fair share of combat, there are many proto-fascist goons to eliminate in their underground hide-out and, as the game progresses, many fun toys to eliminate them with. As is standard in 2D side-scrolling games, shooting and aiming are fairly perfunctory but deeply satisfying, thanks in no small part to some well-implemented controller rumble. It would’ve been easy for Chair to limit the experience to the same “assembly line of death” seen in the classic games that inspired SC, but Jason can aim at enemies in the background of the two-dimensional frame. It really gives the gunplay an extra level of drama.

When you add in how gorgeous the game is -- a fantastic display of Unreal Engine 3 grafted onto a 2D template -- to the rest of the game’s accomplishments, Shadow Complex might be the most deceptive game of the year. It plays so well, looks so good and offers so few obstacles to enjoyment that the elegant crafting of the game disappears behind the veneer of breezy simplicity. It’s a subtle deconstruction of the core elements of excellent game design and should not be missed.





Comments
Displaying 1–20 of 51
1232
Falloutthree
ok i just really have to say this the game play looks sick but i just wish i could see it the camera angles on this really suck they could of put a little more effort in the camera angles why does it have to be 2-D
>:(
Akaelik
Very nice! very nice indeed!
Blue_Vortex
I bought this game, and simply put it's just amazing.
I haven't beat it yet, but I'm taking my time making sure I get the 100% items achievement.
oh btw if any are wondering what this cost in dollars (not Microsoft points) it's $18.75
Ntendo
CORNY WRITING but still 5 of 5
ABXPuPpeT
its funny how a mario base game gets a better review then that batman game in G4, wonder why?....wait duhh silly its an exclusive game for the microsoft xbox 360 ha haaa
MacPhisto
If I had one little nitpick about what it is otherwise one of the best games of the year, it's that it would have been nice to have multiple save slots. I don't want to have to completely wipe out the 20+ hours I put into my Completionist run just so I can try for a speed run too. *sigh*
raffATTACK
Uhh they better effin make an add-on to this or something with it, it was way tooooo short to me.
Like if the girlfriend secret agent girl sends him on other missions for her, like a totally different base to fight off other people trying to start civil wars or whatevaaa
SWATMASTER66
THAT...LOOKS...AWSOME!!!!!!!!! !!!!!!!!!
shyguy
ahhhhh i just wish they had more puzzle based areas that uses the weapons you get to their full potential. Good game though.
H2o388
the only reason i won't by this game because no multiplayer
IBloodstormI
I gave it a four. Definitely worth the 1200 Microsoft points. The only reason I gave it a four and not a five is that the aiming controls can be a bit fidgety and annoying when trying to jump and dodge enemies, or when shooting the enemies that are in the distance. Also, I accidentally beat the game, and what I mean by that is that it gives you a period to find components for your armor and finish collecting the items you missed, well I accidentally went to the location to initiate the final boss battle, therefore, I accidentally beat the game, lol.
naughtydoggus
Dude! The voice of the main character, Jason, sounds exactly like Naithan Drake from the Uncharted Series. He even lookls like him, and they title him an "every man," just like Naithan.
I don't think it's a bad thing, I just think it's cool they got Nolan North to play the part.
Thakker
UT3 engine truly is just truly awesome. Probably the best multiplatform engine yet.
liason
Adam, why couldn't GI Joe The Rise Of Cobra be this good!!? How could a 60$ game be crap, and a 15$ game be awesome? Please do a soapbox on this weird situation!!
dhaacker45
Just WOW, i did not think i would get into this game, but man am i addicted!!!
bigjoe99
this is a awesome game been playing it for a few hours its great
NuBeatz
You people can hate on Cliffy B if you want but you gotta understand.....the man knows his sh--!! :P
abelpc
This game is so much fun.. very much inspired by Metroid.. which is a Good thing.. Definate must have for 360 owners.
friedchiken14
$15 sounds like a bargain considering this is probably better then most $60 games
Fonkeymunkey
I wish microsoft wasnt filled with dumb asses so i didnt have to pay $20 and get stuck useless leftover MS points what idiot thought of that points system ther is no single game that can be paid for with 600 points and mosst games are 1200ms now so u have 2 spend $20
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