Metal Gear Rising: Revengeance Hands-on Preview -- And the Cuts Just Keep on CuttingBy Rob Manuel - Posted Jun 05, 2012
Our favorite naked-ninja-turn-Robocop lands in a game all his own with Metal Gear Rising: Revengeance. Often playing second fiddle to Solid Snake or to the ire of fanboys in Metal Gear Solid 2, Metal Gear Solid 4: Guns of the Patriots resurrected the character with a shiny new exterior and a blade that cuts through just about anything.
Revengeance continues the tale of the once pretty boy as he moves on after the events of MGS4 and into a world where cybernetic augmentation is a rather common occurrence. While little was revealed about the overarching story for the game, we can guess that the story delves into Raiden’s violent past as well as his troubled future. Pieces of fallen armor and worn robotics mirror the hard life that the ninja without a country now faces.
But you’re here for the slow-motion slicing action, and that’s one area where I got plenty of hands-on experience.
The free slicing mode allows you to take your time and enjoy every little cut as you prove that the sword is mightier than just about anything else. On a secluded beach, I got to test out my skills against some rather vicious watermelons. Entering free slicing mode brought up a translucent orange line, showing exactly where the sword will slice. Even after making the first cut, staying in the mode allowed for additional cuts until I had something that resembled a smoothie.
Free slice mode further allows you to pivot slightly as you try to move around the indicator to find the perfect cut. A couple of cardboard cutouts with fake victims let me test out my accuracy with a few quick slices. A miss rewarded me with a melon to the head while a cut that completely avoided the victim gave me a peak at her undergarments. Needless to say, I did my best to be accurate.
When entering a real combat situation, I found that all of my enemies would not be nearly as welcoming to the taste of my blade as watermelons and cardboard cutouts. Speed and planning took over as I looked to close in the distance between a group of soldiers and myself. I was, after all, bringing a knife to a gunfight.
Choose your cuts carefully and you might be able to grab a prize. As I sliced my enemies down to size, indicators appear on the body to show weak or special points of interest. Hit the right spot and you’ll be able to take an extra goodie for your troubles. Hidden inside the bodies of those hapless soldiers ranged from additional items, ammo, or other hidden goodies. My only question is, "What ever happened to pockets?”
Another ability in your arsenal to help you close that dangerous gap is a speed boost. Using the new ability allowed for a quick wall run or just a run away moment as the bridge beneath my feet succumbed to the blast of a dozen missiles.
The final boss of the demo, a rather nasty helicopter decked out with an endless supply of missiles, brought it all together. Ammo drops around the structure let me target the airborne bad guy with a rocket launcher. Slow and painful; there was still a better ninja solution to be found.
When prompted, I started my run up the trail of rockets heading my way. As soon as I hit the cockpit, I went into free slice mode to take out the boss, blade by whirling blade. Revengeance proves that it’s often technique and not strength that wins in the end.
Much like the man behind the metal jaw, the story remains a mystery for now. We’ll get to live and die by the blade soon enough as Metal Gear Rising: Revengeance comes out for Xbox 360 and PS3 early 2013.