The array of plastic peripherals needed for Guitar Hero or Rock Band is already confusing enough. Music game-makers have wisely avoided tossing new instruments into the fray, despite repeated requests from dedicated fans (hello, keytar!). Activision is taking a calculated risk with DJ Hero by applying the same formula that worked for guitars, basses and drums -- capturing the essence of a musical instrument and mapping it to a runway with notes -- to a turntable.
The Pros
- The best soundtrack in a music game yet
- You get to play as Daft Punk in their virtual spaceship
- At its best, you honestly feel like an amateur DJ
The Cons
- Coming to grips with the touchy crossfader
- Interface does a poor job informing players of mistakes
- Tacked on integration with Guitar Hero
The array of plastic peripherals needed for Guitar Hero or Rock Band is already confusing enough. Music game-makers have wisely avoided tossing new instruments into the fray, despite repeated requests from dedicated fans (hello, keytar!). Activision is taking a calculated risk with DJ Hero by applying the same formula that worked for guitars, basses and drums -- capturing the essence of a musical instrument and mapping it to a runway with notes -- to a turntable. On its first try, DJ Hero gets a surprising amount right in the key areas (especially the music), but just like the original Guitar Hero, it needs a little more time back in the studio before it's truly ready to headline.

You Gotta Believe
The biggest success of DJ Hero is proving that it's possible to take the general concept behind DJ'ing (you, uh, put two songs next to one another and they make a beautiful sounding baby, right?) and make a fun game out of it. The samples are mapped to three colored keys, and the corresponding icons come down the center of the screen in the same fashion they have since Guitar Hero popularized the concept. Scratching adds variety through both directional (both up and down) movements and moments of scratching at your leisure. These are secondary to DJ Hero's main gameplay mechanic, however: the crossfader. The crossfader's implemented in several ways. Primarily, it's used to alternate between the two songs being mashed together, but it's also an advanced-level note of sorts. On the harder difficulties, "spikes" appear on the left and right hand side of the screen, asking the player to quickly "spike" the fader to the left or right and back to the center.
Your Ears Will Love You For It
Interestingly, DJ Hero easily has the best soundtrack of any music game released so far (The Beatles: Rock Band is barred from this discussion, as an all-Beatles soundtrack isn't a fair comparison). Maybe that's partially to do with the nature of mixes: two songs per track equals nearly twice the amount of music. But more likely, it's because the mixes are really, really good -- Daft Punk especially. I wouldn't be surprised if people pick up DJ Hero on the recommendation of the Daft Punk mixes alone, especially since they also prove to be some of the most enjoyable to play, as well. The moments where you're hitting a particularly good stride in DJ Hero -- the bass is pumping and everything falls into place -- it is, to cheekily borrow from the game's name for the equivalent of star power, euphoric. Like any music game at its very best, DJ Hero's handful of moments where you actually, truly feel like a DJ are worth chasing.

But Here's The Thing...
If you're playing on anything above the medium difficulty level (of which there's five -- beginner, easy, medium, hard, expert), your experience with DJ Hero lives or dies with coming to grips with the crossfader's eccentricities. DJ Hero's crossfader mechanic is built upon the concept of moving it to the left, middle or right. A true crossfader doesn't have any built-in resistance, giving the DJ full control over the mix of the track, but DJ Hero is a game and you're following a pre-determined mix. Thus, DJ Hero's fader does have an element of built-in resistance in the center to cue the player while mixing. DJ Hero doesn't go far with the physical resistance, however, to make the crossfader effective enough as a tip off to your hands. It’s touchy. I found it incredibly difficult to know whether I'd dropped into the center or not. When I did, it'd often be too late -- I'd gone too far and messed up my combo. It required a solid ten hours or so of game time before I'd become comfortable with the crossfader, a fine line between deciding whether I became indoctrinated to its nuances or succumbed to its annoyances.
Compounding the crossfader's issues is a pulsing neon interface that suggests the designers were aware the users were going to need clear indications for when they're not properly executing the fader mechanics. But by implementing several visual cues to communicate mistakes to the player, the designers have watered them all down. The biggest problem is in the notetrack itself. When you miss a crossfade or a note on one of the three tracks, that section fades to grey. That's fine during a slow period of a mix, but when there are five different gameplay mechanics vying for your attention at once, having immediate feedback from the screen is paramount. Instead, I found myself straining my eyes to see where the mix was headed next because it'd been forced into the background. The game wasn't helping my ability to keep playing, it was hurting it.
There's also a notable, if forced, attempt at synergy between Guitar Hero and DJ Hero. For a handful of tracks in DJ Hero, another player can hook up a guitar and play along with the DJ. Unfortunately, it's an idea that sounded better on paper than it does in practice, as mashing the two works to the detriment of both. Remixes often rely on playing the same sample from a song over and over again. It's not particularly exciting to play the same guitar lick over and over again. The few times it does come together, such as mashing up The Killers and Rihanna, there's a spark, but it doesn't happen often enough to make the mechanic feel like anything more than a gimmick in its current state. There's plenty of room for improvement here.

The Future Is So Bright
That DJ Hero's flaws are obvious is actually a good thing. It means they should be easily fixable and “DJ Hero II,” assuming Activision moves forward with the franchise, should be closer to what DJ Hero ambitiously aimed for. The game nails the hard parts -- making DJ'ing fun, convincing the music community to rally behind it -- but it’s rife with missed opportunities -- hardware with better feedback, guitar-versus-DJ battles that feel shoehorned in for obvious franchising purposes -- that are easily identified. DJ Hero is a gamble that was worth taking and further proof that Konami's bungling of the Americanization of its own music games (in this case, Beatmania) remains one of the biggest missteps in modern gaming. DJ Hero is a good game, one that will undoubtedly find a hardcore audience that appreciates it, flaws and all, and an interesting step forward for music games.
















Comments
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ShockWaveNews
I like Morgan Webb, i respect her opinions most of the time, but in this one, i call foul. It was an unfair assessment and overall scoring for this game soley based on the fact that she couldnt simply just pick it up and play like she could with Dance Dance Revolution ( a game series she likes BTW) but i think that the game does have a learning curve to someone who never played before, it does have a tutorial for basic and Advanced controls so people can learn the controls before taking on the games sets. and i do disagree with the statement about there is no define way of knowing that you messed up, which there in fact, is a very noticeable way seeing how the music stops and scratches when you foul up and your euphoria goes back to zero (two very noticeable ways if you ask me) Now, it wouldve been great if they had thrown in the Suitcase/Table for the regular combo like they did for the Renegade Edition, but seriously? you could go and get a cheap $1-$5 personal Folding table for the Turntable, or use a folding chair, so its not really a be all end all issue that it doesnt come with one, and with the guitar? you can easily buy one for $20 bucks at gamestop or target, and im sure walmart as well. so you wont be shelling out half a bank to get the things you would need to have all the fun that is too be had in the game. i would personally give it a 4 out of 5 (it does lose some pointage due to the fact that it Charges you for the DLC in prices up to $10 which is ridiculous)
comorbid
I finally got to play the game this weekend at a friend's house, and I played the CRAP out of it! I thought the gameplay was actually pretty tight, and really didn't have any issue with the crossfader, despite what so many other people seem to be saying.
However, I honestly didn't like more than half of the setlists. It seemed to me like most of them were more about their technical merits than, say, danceability. I could see someone putting a set like the Marvin Gaye / David Bowie mashup together for an actual DJ competition, but if someone did that at a party, I'd just leave the room. Even though the samples had their pitches altered so it didn't sound like crap, I wasn't diggin' it. Unfortunately, as I said, that's how I felt about MOST of them.
I would give it a 4/5, but if the gameplay hadn't worked as well as I felt it did (although, having buttons on the turntable platter took me a bit of getting used to), I would have gone with a 3. I like it, but not enough to really want to buy it at this point.
Tobi :D
just keep it at guitar hero
knifekiller123
tell me what the game is like i just got it for X-mas and it looks awesome
102595M001
this is a very good game A 9/10
IHATEG4TVMORE
i hate g4 they bash everything this game is so hot wayyy better than guitar hero and rock band this is the only site that gave this game a bad rating ...... SMFH!
TWinkles
this is one of the best titles out there this holiday season. i for one love the soundtrack. daft punk, justice, the crystal method, then rap crap! the controls are very hard for some who are used to gh but its fun. i think its way better then a 3/5 .
Selig420
It comes with a table and a better crossfader if you spend an extra 80 bones =|
Its worth it though
ezzygamefreak
I think i am liking IGN's reviews more now, because they're more trustworthy, G4 says they give games the benefit of the doubt, even though IGN gave it a 9 and they gave it a 3. and you should also say that they also give they're giving they're opinion on the music(Wtf?)
darkuest
I love the game. The tracklist is on point for me and the crossfader is not that bad at all like one of the comments on here, u dont have to get it exactly in the middle just close to it. When i got it me and my wife played for 4 hours straight. Even had my 10 month old dancing to the music. Anyway im a huge hip hop fan and this game makes me like hip hop and a whole lot of other genres too.I like the game for the fact they have alot different type of music, even though i'm looking for more hip hop and r&b. Thanks for putting a new twist on the music game. Tha game is awsome!!!!
tekken44
Man, I just don't know what's wrong with some of you people, maybe if you when in the bathroom and took a good crap maybe you would'nt be so up tight!
I think this is a great game, just like I think GH5 is a great game. Love the mixes in the game and wish I could get the soundtrack. But at the end of the day it is still just a videogame, just like the rest!!!!!!!!!!!!
drangel_jam
the review doesn't quit express what's bad about it.
ninjaman173
Why are the characters an issue?? The Guitar Hero Franchise didn't have fully customizable characters until GHWT which was only 2 years ago. Besides, it should not get a lower score because the controls are hard. What about when guitar hero came out? People compared Guitar hero to DDR when it first came out. And look how great the franchise became. But when a hip-hop game is compared with Guitar Hero it only get a 3/5?? Very Disapointing
KaceS2K
Yesterday, I read this review and watched the X-Play review. I then visited IGN and read their review. I picked up the game last night and played it for about 3+ hours.
Both reviews on here are horrible. It's like they read the back of the box then opened it, checked out the hardware and made their reviews.
IGN is much more accurate when detailing the positives and negatives of this game.
And the stuff about the crossfader...really? Unless you have Parkinson's, you should have no problem operating it properly after a little practice.
Dudimus24
LOL! Every other site is raving about this game, but XPlay is like "meh". I guess they at least have their own opinion.
hndl
this games is nos perfect but really isnt a 3 this game is a 4/5 , nooooooooooo a fg 3 !!!! in all the other revew pages hae see they give a 9 to this great game
the_azure_knight
activision is seriously whoring the music based games now to the point to where nothing in them are new its all the same and its all way to repetative. I think ill be giving this game a pass.
badgarok725
crossfader=way too sensitive
TheyTarget
I'd just like to say, that the cross fader to me, was really easy to get behind, and once I played it for an hour, I was fine, and was playing at expert. I thought personally it was to easy. And half thought to hear the same thing from you. I'd like to point out, when I played I really didnt have to bring the crossfader in the middle, just close. So if you just really kick it to the left or right when your suppose to, and only just move it in a little, It made the crossfader so much easier to use. In all other respects I do respect your opinion, and I completely agree that it is very bad at showing if your playing well, or horrible.
Oh, and yeah, I bought it for Daft Punk.
Good review though. And even if I disagree with you on some notes, I'd still give it the same score.
Islandsnake
This is one of those cases where I feel like your review reads like a 4/5 but it got a 3.
Honestly the soundtrack is awesome, and there are minor gripes of the game that bug me.
The menu you could be improved ( certain things are buried into the interface, and its hard to attualy just play one quick song)
As you said the models arent great (but honestly I don't really notice this at all while playing)
But all and all I think its great, and its a big plus that you can play with the guitar since most of us have one already anyway.
It just bugs me a bit to see a game like this get a 3, when some naruto games are going to get a 3 as well.
But thats why i read the review.
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