Brink - Xbox 360

Game Description:Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
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2 / 5
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    (138 Ratings)
    3.3 / 5
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Quakecon Preview: Brink

Quakecon Preview: Brink

By Kevin Kelly - Posted Aug 16, 2010
QuakeCon 2010 Brink Preview
What We Already Know
We're no stranger to Brink, the squad-based shooter coming from Splash Damage. It pits you either as a member of the high-tech security forces or the civilian resistance on an enormous floating ark, built in the future when the Earth's waters have flooded the planet. While we've taken a look at it before, this time we've gone deeper into the customization, and played through a new area.
What We're Seeing Now
In the Brink menus, you have the option of playing a training video, and I can't recommend it enough. This should be the standard that all games set as a prep for getting you into the game. A woman's voice with a British accent sets the scene for you, and highlights all of the pertinent information you'll need to know. It shouldn't take the place of some sort of tutorial, but it's a terrific infodump right before you jump into a game.

CEO Paul Wedgewood introduced us to the character customization options, which are extremely robust, and fun. Each character model has numerous characteristics you can tweak, ranging from facial scars (acid burn to Glasgow smile), to hair types (there was a slicked back ponytail look in there called "The Seagal"), and even archetypes like "The Chin" -  a big bruiser with a massive chin, naturally. Most menu items also have a subsequent menu you can go into so you can tweak colors and styles as well. It's a lot deeper than I expected, yet everything stays inside the near-caricature look of Brink's characters, which is a good thing.
You're working at creating a persistent character here, and it you commit to something like a full-body Maori tattoo, it's permanent. There are no laser tattoo removal clinics on the ark. You can customize your outfit (hat, shirt, pants, etc) and your weapons with multiple different options, like a different scopes, silencers, suppressors, muzzle brakes, magazines, and so on. Both characters and weapons have security and resistance looks to them, and some of the skinned resistance weapons are sick: graffitied logos, tape-wrapped handles, and so on. And you can quickly swap between the two looks by hitting Y in the menus.
QuakeCon 2010 Brink Preview
We were at a huge advantage going into the game, because the devs had unlocked almost all of the weapons and abilities, including some of the nifty gear you get as pre-order bonuses. That Caesar pistol is actually extremely cool-looking, and packs a nice punch at close range. Also unlocked were many of the numerous abilities you can purchase, and there are a huge range of them in this game. Want to shoot grenades out of the sky and rain shrapnel down? There's an ability for that. Want to hack into enemy turrets and take control of them? There's an ability for that. You get the idea. These are unlocked by racking up XP, and there is a lot of customization in here as well.
Game-wise, lead designer Neil Alphonso took us through the paces and joined our squad of resistance fighters as we guarded a remote robot retrieval unit to yank a sample of something secret the security forces were developing, and then fled before things got too hairy. At each step of the way, security forces were there to try and hold us back, and it takes a lot of coordinating to pull off your main objectives. Thankfully, the game's dynamic, user-selectable objective system lets you change objectives on the fly, and keeps on arrow up top so you'll find your bearings quickly. When you select a main object, your squadmates receives a notice, such as "You need to guard Kevin's ass while he hacks this door code" and so on. Nifty, to the max.
Also nice was the revival system, which lets you call a medic while you're down. Thanks to the control points scattered around the maps, if your buddy is playing as a soldier and wants to revive you, he can run to one of those and change classes in real-time. Then he has to make he way towards you and toss you a revival needle that you pound into your chest. There's a sweet ability you can purchase later that lets you shoot while you're in this downed state, and it's well-worth picking up. In fact, you're going to want all of the abilities, to be sure, but some are most likely tailored to the particular style of gameplay that you enjoy.
Playing primarily as an engineer class (who can buff friendly weapons and armor), I managed to stay alive a lot more than I died, and Neil told me after we were successful, "Hey, you kicked all kinds of ass. You were better than me." Kind words from the lead level designer on the game, who said you'll see a fair amount of things inspired by World of Warcraft in here, because he's an addicted WoWer. The weapon buffs definitely seem Paladin-friendly. FPS players will instantly feel at home in Brink, although it will take you some time to really learn the objectives and menus, because they're a lot deeper than most shooters.
QuakeCon 2010 Brink Preview
With it's unique art style and focus on squad-based play (which also features drop-in and drop-out online), Brink is shaping up to be a fun cooperative experience, and one where communication with your teammates is key. This game forces you to learn the dynamics of a squad, and play nice with each other, so you can play very, very bad with the enemies.

Comments are Closed

  • Voltech

    This game looks very promising . I'm pretty much over all these generic FPS games, but this could change everything. I hope this kind of freedom of movement becomes standard for FPS and 3rdPS in the future. It looks incredible like Mirrors edge on steroids and it's multilayer\Co Op\Single player and you can go between all three with you custom character. Yeah this will be a day 1 purchase if they deliver all that is promised.

    Posted: August 18, 2010 6:06 PM
  • miva2

    always been interested in this game. almost decided i would get Rage as my 2011 shooter but now I want this one too. maybe i'll get them both.
    I wouldn't classify Vanquish as a shooter in the first place. I think it'll be more like an action game, just using guns to shoot instead of swords to swing( or guns to hit with like in bayo). But i'm getting that one too ofcourse.

    Posted: August 17, 2010 6:06 AM
  • NUKEMANN1995

    Dammit, to many games to soon. Im gonna go bankrupt because developers finally make awesome games. DAMN YOUUUU!!!!!!!

    Posted: August 17, 2010 1:20 AM
  • EliteBAMF

    I'm waiting to see how fun the core gameplay is (movement, shooting, classes) before I really consider this too thoroughly. Is very innovative as a shooter though

    Posted: August 17, 2010 12:52 AM
  • Tommytsunami

    Looks interesting! Comes out a few days before my birthday so if it turns out to be promising I'll have to pick it up.

    Posted: August 16, 2010 11:50 PM
  • LocoLobos

    I have been looking forward to this type of gameplay since the CoD MW, a fast pased game where speed and flanking are equal to fire power and placement (for all the campers out there)makes a good balance. The free running combat is an amazing way get over or under alot without slowing the action to much, just as long as there's no heavy scripted boss fight's (the only bad thing about alot of games that could of used alittle more time to improve the ending fight) in the campain this would be the game of the year, or the best shooter of 2011. Ingameplay graphics are good as some cinamatic sceens in movies(Good straght to cable B-rated, but still good movies), thats going to be some sweet as poprocks chased down with redbull eye candy. And once you wake up from a retena sering induce cesure on your momies bed you might want call yor OBGYN, becuase you might have diabetes. Damn now that's some sweet eye candy, graghsicks. The story better be halfway decent to make it in the hearts of hard core gamers everywere, that'll be worth the lost of girlfreinds; family respect; jobs; Everthing. Brink has enormus protential now if they don't screw it up the end like some other games out there.

    No I'm not saying camping should be made illegal, I've done it (while eating), but think of something more than be an newbish truret and play the game.
    The OBGYN comment is for the boys; ladies not girl gamers. I've been work hard by some. No realy, you'ld thought I was a chip'n dale dancer at all you can eat women buffet, while in the buff.

    Posted: August 16, 2010 6:46 PM
  • Deidare

    I'm sure I'm preaching to the choir with this one, but brink looks amazing. And I'm sure as we all start to settle from the hype of military shooters past, more people will see how amazing this game looks. But I'm one of the proud few who could say I was into this before they even had a release date idea out.

    Posted: August 16, 2010 4:23 PM
  • greattom12

    i am with chooch I have been looking forward to this game ever since this game has been announced and seeing that this game's release date got pushed back another YEAR i was ready to CRAP on Splash Damage cuz i am tired of Bad Company, But all we can hope for is that Black ops has a good enough Zombie mode to keep us all satisfied 'til Brink comes out cuz this game looks like a GREAT unique shooter.

    (i have NO idea if this makes any sense)

    Posted: August 16, 2010 2:27 PM
  • chooch1080

    i do my best to not pass judgement on a game before i play it ( saves me from getting disappointed ) but this game has been on my radar for almost 3 years now and the more i see of it the more i want it......if i had to predict Brink is gunna get a GOTY nomination if not win the title ( assuming the voters take CoD:Blackops single player into mind when voting because there has never been a CoD game with an award worthy single player imo )

    Posted: August 16, 2010 11:24 AM
  • XwingVmanX

    I am definitely looking forward to this game. As much as I love Battlefield Bad Company, I am getting a little tired of realistic/modern shooters. I want to play more unique shooters. Also why I am looking forward to Vanquish and Bulletstorm

    Posted: August 16, 2010 10:36 AM