The venerable fighting series debuts on HD consoles with Tekken 6. Boasting 40 characters, six new fighters, and the sharpest visuals in the series, it's a big sequel. Unfortunately, underneath the facade, it's also a game with some big issues that prevent it from reaching the heights attained by past Tekken games.
The Pros
- 40 characters
- New characters are memorable and fun
- Best looking Tekken to date
The Cons
- Gameplay has gotten stale
- Game overall feels rushed and sloppy in places
- Horrifying load times unless you install to HD
- Lag online play
Tekken is the 15 year-old fighting series that helped cement Namco as one of the best fighting game developers on the planet. Whereas Virtua Fighter emulated the delicate and graceful feel of martial arts, Tekken had the dynamics and balls of an anime action movie mixed with Hollywood flash. Now, six ‘official’ installments in, it turns out the "King of Iron Fist" could just be a self-proclaimed champion.

It’s All the Rage, You Know
This time, in Tekken 6, Namco has added a "rage" mode. When your energy bar is at 20% or less, the character decides it’s time to get pissed off and deals double damage, while simulatneously absorbing less damage. On paper, it sounds cool, but in practice it makes comeback wins feel cheap. The other labeled innovation is the "bound" move; in which you slam someone into the floor so they bounce. But wait a sec... you could do that in Tekken 3! The real news of this feature is that you use the move to smash your opponent through a breakable floor in multi-tiered stages. And that’s still not very exciting. Ah well. They tried. Or rather… didn’t.
Tekken Forced
There’s a single player adventure, which returning Iron Fisters will know as the much-criticized Tekken Force mode. The gameplay hasn’t changed, save for being able to play co-operatively online with friends when Namco Bandai's post-launch patch hits. There are roughly 40 levels, made up of forgettable punch-bag enemies and a boss – a character from the versus roster, usually comically shoe-horned into the story. Case in point: capoerista Eddy commands an army squad for a living. It’s like watching Street Fighter: the Movie all over again. It definitely makes the action more fun, but only in the same way being poked in the eye once is better than being poked in the eye three times. If you’re playing with a stick, I suggest you place the ‘Switch Target’ command to one of the main buttons, if only to make it more tolerable.
A One Night Stand Story… [SPOILER ALERT]
Tekken 6's story features a newly discovered Mishima half-brother who has amassed an army against the G Corp armies of Kazuya and the Mishima Zaibatsu army of Jin. Apparently, they’re trying to awaken a pure embodiment of evil called Azazel who lies dormant in an Egyptian temple. You’ll be happy to know the story is "so-bad-it’s entertaining"-level of cheese. It's like a straight-to-DVD Mark Dacascos movie, complete with an unexpected twist at the end.

Newcomers to Iron Fisting!
Excluding the two over-sized, cheapest-ever boss beasts, Tekken 6 also features six new characters, and newbies from Tekken 5: Dark Resurrection. For me, they were the highlight of the game. They're well thought-out, fun to use, and rich in personality. The majority of the new cast felt unique, with Bob, Lars, Alisa and Miguel rising to the top of the class for me. Alisa is my favorite however, for the simple fact she can pull her head off and beat you with it, or just throw it at you.
Online and Out of Line
Online modes include the typical ranked and player match modes that work only for pure versus mode play. Tekken 6 doesn't support online team battles, and the touted co-op Tekken Force campaign will be patched in later. Though with how awful one-on-one versus plays online based on our reviewable pre-release discs, I wonder if it’s even worth it. Myself and X-Play's Matt Keil, who were likely the only players on the servers at the time, both had four green-bar connection ratings and we still encountered stutters, terrible input command lag and freezes in every one of our matches. It’s inexcusable when Namco stablemate Soulcalibur IV did it much better over a year ago. But even if the online experience works better on launch day, it can't single-handedly make up for the other deficiencies in the overall experience.
Chuck Norris vs Ronald McDonald
After the excellent custom character builder in the Soulcalibur series, I was expecting more of the same functionality to build silly characters and pit them against friends. Sadly, the custom options – ripped directly off Virtua Fighter 4 – are incredibly limited. You can’t change the color of clothing items, and the same item has to be re-bought for each color. Annoyingly, the best items are saved for unlocking through playing Tekken Force mode. In Virtua Fighter games, the custom clothing items were designed specifically around Japanese arcade culture, and every piece embodied a player achievement. A blue cowboy hat might mean you’ve had 10 wins in a row, while a green one could mean you won a match without blocking. The idea of custom items just falls flat in Tekken 6; a franchise made popular by the PlayStation generation, who are likely now itching to slap internet humor all over it. It's a hugely missed opportunity.

More of the Same But… Better?
In some regards, Tekken 6 overcomes its similarity to past games, and in others, it makes the same mistakes. The new characters are memorable and have likeable movesets and personalities that set them apart from the rest of the cast. Personally, I’d favor them above any new character introduced since Tekken 3. The rage mode doesn’t improve the game and in my experience with it, actually makes it worse. While an earned win still feels good, a comeback in "rage" mode feels cheap to both the winner and the loser. Additionally, the classic "Tekken feel" now feels outdated. While Street Fighter IV stuck to its roots, it at least added a new central feature in the Focus Attack, which worked well and added something new to the classic gameplay. Tekken 6 just feels like the same game. And that's fine if that’s what you want. Had an optional "Tag mode" been included –- the same from 2000's Tekken Tag Tournament -– Tekken 6 would feel less outdated and it would’ve raised Tekken 6 above just a passable "more of the same" sequel.
The Tekken Force mode has been attracting attention thanks to the online co-op feature -- again, coming post-launch via a downloadable patch. Sadly, Namco has failed to make this mode –- at least in single player -- anything more than a tolerable experiment in using a full one-on-one moveset in a fixed-path, level-by-level environment. In this third incarnation of the idea, it’s slightly better thanks to your AI-controlled co-op teammate, who reduces your likelihood of being attack-spammed on the floor, but the camera still seems ADD-rattled, the awkwardly-implemented controls make free movement clumsy -- you'll attack enemies you didn't target -- plus, the level design is forgettable at best and cheap at worst.
Also, load times are painfully long. If you've got nearly seven gigabytes free, you can install Tekken 6 on your hard drive to reduce the wait to passable, but for Xbox 360 Arcade owners, the load times are near-unbearable. PS3 owners, it's worth unloading some bloat on your drive to make room, as well.
The 40-strong roster should satisfy die-hard fans, though your satisfaction depends on whether you want to playing a largely unchanged game since Tekken 3. Based on our experience with our reviewable discs, online matches are horribly laggy and single player value is thin, since Force Mode is little more than a mediocre design experiment.
In conclusion, what can you compare Tekken 6 to? Take the PSN-exclusive Tekken 5: Dark Ressurection, add six new characters and Tekken Force, and it comprises this sequel. If it were comparably priced to that downloadable game, I’d recommend it, but at full-price, it's a harder sell. If you’re looking for something new and innovative in the fighting games you play, steer well clear.






































Comments
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kingR3y19
this game is horrible :)
yuitoco
Tekken 6 was one of the worst games Iv ever played it was so incredibly stupid. It was like I was playing a old ps 1 game. Overall, i would have to say that I will never buy another crappy game from the makers of tekken 6
DBHIROKI
most disappointing game for me this year i'm just gnna play tekken 5 again.
Marvelous_Zombie
Hmmm, T6 has more going for it than both VF4 and to some extent SFIV.The cusomization option is alot of fun as I came up with all kinds of characters from Peter Griffin to The Terminator.
The item moves are sick, I love how you can whip out a 20mm gatling gun when going online. The Tekken force game is a bit tacked on but hey it's a bonus game and it serves it's purpose when building up custom fighters. the lagging sucks but namco has created a patch to fix this.
and DLC is on the way and for free! with street fighter 4 i had to use ms points just to purchase additional costumes for each character when it should have been included within the disc itself. bad, capcom very bad.G4 is becoming a bit anal as of late with their questionable reviews.
Going against te standard doesn't make ou cool.
Hydrafiend
This game is awesome! The online play is fantastic-I have probably played like 70-80 matches now online and maybe had 2 laggy matches. Definitely my favorite fighting game. I am on a standard comcast cable connection and have no problems. A very deep fighting game, looks great too, the animations or great.
hadoken7
I bought the $150 "Limited Edition" and it was crap. The game wasn't worth fifty bucks and the joystick that came with was sure as hell wasn't worth a hundred bucks. This hurts considering the hard times. How can Namco pull this crap. The graphics was ugly... it looked like I was playing after I rubbed my eyes too hard. The moves are hard to pull off...ESPECIALLY with the joystick...oooohhhh the super cool Hori joystick.... crap. I should've used that money to to buy the $150 street fighter joystick- which I thought the Tekken 6 was instead of some cheap plastic $50 one. What the hell happened. Soul Calibur was good and pretty to look at... and fun to play. I want to kick Namco in the nuts because they just raped me...huh... I should file a police report. If you plan to buy the games, wait for the clearance bin. If you already did, I'm sorry, there is no support group.
Sir_GT
LOL! So you guys deleted the comments that showed that the reviewer wasn't qualified to play the game? Nice one G4. Credibility fail.
gouki23
look wat the xbox has done 2 our tekken
O8thnaspliff
BOOOO X-play!!!!
tekken 6 defintly dosent deserve a 3. Tekken 6 had at LEAST a CAMPAIGN MODE What did SF4 have besides ONLINE play. Tekken 6 had way More Features to the game And the Fighting Mechanics are Great.. X-play is so rough on their reviews but yet Xcluisves lk Halo and GTA get 5/5.. Y is it that i had to go on the 360 site to see this review.. They review all there games on 360 and just show the covers to multiplatform games but only the 360 version of the game.. I have both Sf4 Tekken 6 and Tekken 6 just has more features to it. I already see it.. SF4 the expantion pack game comming out is going to get a 4/5 the least.. Tekken 6 had 40 and sf4 had barely over 20 and you can customize your characters...
Boo!!! X(360)-PLay!!! Maybe play the sony version of the game and the lag will go away..
GTO_Neko
Finally had the chance to do the online the past couple of nights. It is definitely a hit or miss as far as maintaining a good speed/connection goes.
About 7/10 times I've had good connections, 1/10 was a real slow connect and the other 2/10 I had spotty connections where only one time I was knocked off the match.
So in a way, the networking for the game is a hit or miss for most of us, depending on the time of day we're on or our actual connections.
As I mentioned before, it's kind of like how spotty it was for Soul Calibur 4 in the beginning, but cleaned up a real good bit in due time. Give it a bit more time and the networking will be close to flawless like the other fighting games.
AgentSmith47
I guess the conflict over SF4 and Tekken is a matter of preference. I grew up on this type of fighter and never played 2D. That's my bias right there.
As for this game in the series. I think it is definitely the most robust. I feel that I have to take on days just to get to a point of finishing it, so far I'm not even close to feeling I used every good bit out of it. I can't say the same about VF5, while it does have a control system similar to just about every fighting game, I finished it in matter of hours. Soul Caliber 4 in all its beauty to me felt rushed as I missed the Chronicles of the Sword and a genuine story that lived up to its title. I mean it was a free advertisement for The Force Unleashed.
In all its cheeziness, Tekken as a series is the most consistent with few missteps so far of the series this is by far my favorite because of its extras. Granted while it doesn't have the Tekken Ball or Bowl or Tag, I still feel it follows the rest of the series home releases, minus Tekken 4, which was deliver solid fighting and the add a little extra to it.
The game follows in that tradition with its insanely expanded roster and just gorgeous graphics, even better than SC4. Also player balance, which if these reviewers knew the series, has always been an issues however the characters are probably the most balanced out I've seen. As for flaws well, loading is a given, it's long even with the install. Note: that's on PS3 and probably a good 5-3 seconds on regular fights and on Jin and Azazel maybe 7 or 8 and on a next gen system that's unforgivable. The best tip I can give is to turn off the motion flow and it goes a little quicker but even that cuts about a second. Also the boss is a pain, if the bosses in every fighting game this generation are cheesy maybe the reviewers need to play some just saying. The boss here is hard, it needs repeat if you are unfamiliar with fighters in general this is not the type of boss you want to fight to get your cherry popped. I found fighting him in the Senario stage easier than the arcade but even then the boss fits the saying of as beautiful as it is deadly. Now while it does not have the historical modes like tag or bowling it does have team, ghost both online and probably the most indepth custom mode I've seen in fighters trumping SC4.
Is the game perfect? No. Does it deserve its G4 rating? Hell no. While it has flaws the core gameplay is sound enough that a low 4 is reasonable. The low 4 based simply on the loading. If anything G4 get reviewers who play more than shooters because this review here is poor.
Iight
Nice try at calming the fan boys mate, but no matter what you try to do.. people will always defend their game.. even if its a steaming pile of fecal matter
SKIDEES19
am i the only person here who thinks the story mode really isnt that bad? i mean yeah in some ways it can be annoying but why dont u just play with a friend and have more fun unlocking the characters. and its not like its a complete diffrence just take the person to the arena and play the old school tekken story. the teken force mode is more for lars but everyone elese story comes from the arena its a nice change. as for gameplay being stale. ur out of your mind i cant even think of how many new moves have been added to each person. and if ur a beginer at tekken u can pick up the control and still feel kinda good. im more of a street fighter person but its impossible to play against someone who has never played and actually have fun or just spam the same move. and last but not least tekken is the only game that makes u wanna use every person and stay away from jin and kazuya and use people like bob
Ja7Red
Gameplay has gotten stale? What more do you want other than 40 playable characters w/ unique fighting styles? You want swords? Play Soul Calibur. You want fireballs? Play Street Fighter. Fatalities? Play Mortal Kombat. Tekken is what it is and does what it is pretty well. My point is that con is just invalid.
I give you the point that it CAN lag during online play, and have experienced it ONE time out of the many times I played online. You can't do anything about someone elses terribad internet connection lagging up the play. Street Fighter 4 was the exact same way. I'd encounter some lag every once in a while online. It's bound to happen, get over it. Show me a fighting game that has NEVER encountered any lag online EVER. If you had lag all the time, then you need to get off your tin can and string internet setup and get some real broadband.
Sometimes I think critics get carried away, they overanalyze whatever it is they're looking at and forget to enjoy the ride. I think this is an obvious case. What's the point of looking for things the game can't even be responsible for, such as someone's slow internet?
I went ahead and already bought the special edt. w/ the fight stick. Which by the way is a very nice HORI fight stick. I just wanted to disagree w/ the invalid points that hurt the game review. 4 out of 5 is more like it.
Load times are my biggest complaint about the game. The scenario mode isn't real great, but who cares? I didn't buy the game w/ any intent on going through it and only will do so to unlock everything in the game and get some achievements. So whether that is good or bad doesn't effect me in the least. It's a side note for what the game really is. It'd be like saying you don't like Tekken Bowl so you mark the game down. Most of my time will be devoted to playing arcade vs. the computer, playing with my friends and playing online, which the game does well.
Charlie_Kane
@ DanielBoutros
One of you main complaints was that Tekken has been the same game for 15 year. Really? I think the term goes "You can't fix what ain't broke." I can say that Street Fighter 4 is essentially Street Fighter 2. Yet SF4 gets a 5/5? I will admit that the single player was crappy, but my online experience has been stellar. Maybe you guys just have a crappy connection because I'm not the only on saying this. Again back to SF4. I had some mediocre experiences with the online on that game. I know you didn't review SF4 but seriously the same problems were present in both games save the single player campaign.
Which wasn't required to do by the way.
At least this game is a balanced fighter, something we haven't seen in a long time.
If you think the load times were horrid at least consider the fact the you can install the game into the HD. The review was very sub par. You can try and defend yourself but really, of one of your biggest turn offs is that the game has been the same in terms of gameplay for 15 years, stop playing fighting games.
Charlie_Kane
Sure when Street Fighter uses the same gamplay for 10+ years it's nostalgic. But when Tekken does it, it's stale? This is why I don't watch X-Play anymore, I'll look on the website for reviews now. I can't bother listening to the crappy writing during the reviews that they think is funny.
Hydrafiend
I played this game online all last night and had no major issues with lag. If this particular reviewer does not like the game that is fine it is his opinion, just make sure to check out the IGN and Team X Box reviews of this game, as well as others.
GTO_Neko
They actually did hit the nail on the head for their review. I just picked up the game last night and I do enjoy it, but I noticed that some of the presentation goes between looking top notch to looking like last gen. The camera is "ok", but it's not as solid as it could be so I can see what they mean on that for the "scenario" (I think) mode. Not to mention, when it comes to doing the battling against multiple enemies, it is clunky at times, especially considering if you need to switch between targets on the fly.
Haven't done the online just yet so I can't give an opinion on that, but as usual, if it's really as bad as everyone says, then it's going to take a bit until they get the bugs worked on, just like Soul Calibur 4.
The load times are a bit annoying, but nothing to really gripe about....at least for me anyways. *shrugs*
Overall, this is definitely for the Tekken fans through and through, but for others who'll want to jump into the series, it's definitely going to be one of those times that you'll want to rent it first to see how you feel.
DanielBoutros
To PhillyX.
Thanks for your thoughtfully detailed reply. I'll do my best to address your concerns.
1. I don't think the bound changes the game as a whole. It doesn't make it feel worthy as a sequel. It doesn't make the game feel new. It's another way to juggle and get creative with combos, but it's still just a juggle opener. Do we really need more of those? I don't think we do. Many characters can open juggles with overhead attacks, standard attacks, low attacks, grabs... It's unnecessary.
2. Regarding your selection of games I may have enjoyed more... For SC4, it was because it has well-realized single player value. It was a more total package than Tekken 6. I'm reviewing Tekken 6 as a total package, being sold for $60. Additionally, my critiques with the main vs component are down to the context of time as well. SC4 was released a few years ago. It's definitely one of the slightly more unique VS games out there. Whether Tekken fans like it or not, Tekken will always be compared to Virtua Fighter, since both those games occupy the same micro-portion of the genre segment. DOA tries to muscle into that (and I wouldn't even class it in the same group).
So, summary answer to that question... context of time. Context of release date around other products. Context of release date AFTER certain products. Context of release date AFTER the design economy in the genre has almost hit exhaustion of this formula which needs slightly more drastic changes to keep it relevant. Context of release after VF5 released virtually the same package a year ago, minus a shoody single player design experiment and with far superior online play.
Tekken and fighting games that choose to only add minor iterations (I'd be treating VF the same by the way) will always be rated in context on wider-spreading sites like this. As they should be, when the reading audience is so broad.
A. See my answer above.
B. When the package is supposed use that to give value to single player users, then yes, that's how I count it. Especially since I could have talked of the Arcade Mode AI for being poorly implemented - easy to exploit or cheap - too, but that could be said for all single player arcade modes in fighting games.
As for online play. Dude. That's no excuse. They've done a good job before. And VF5 and SF4 did a MUCH better job out of the gate. With this amount of time in dev, they have no defense to this. If they improve it later, then there's always the option of a re-review, but I cannot review on ifs and buts, only 'is now'.
D. Sorry - you need to make this point clearer. I don't understand what you're saying.
3/5 is above average by the way.
rrasclart
I signed up with G4 just for this post. Mannnnnn wtf was that, Adam Sessler?! I feel like I don't know you anymore. You really need to get over the whole virtual fighter 4 thing and start, I mean really start, playing this game. Damn, goin over to IGN; see what they say.
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