Ultimately, Batman: Arkham Asylum succeeds because it's a great game, with or without the license. It seamlessly transitions between beat-‘em-up brawler, intense stealth action, and exploration-friendly adventure without missing a beat.
The Pros
- A great story that makes videogame clichés feel fresh and natural.
- Seamless transition between different gameplay types
- Gorgeous visuals and art design
The Cons
- Camera annoyances are a life-and-death issue.
- Challenge Mode is an afterthought.
Although legions of gamers clamor for more innovation from the creative minds behind their favorite pastime, it’s an oft-used buzzword. Refinement is a more apt term. Thankfully, Rocksteady Games's Batman: Arkham Asylum is loaded with it. Like Uncharted: Drake’s Fortune, it’s a game loaded with plenty of homage to well-established conventions from other titles. And like Naughty Dog’s game, it delivers the goods, even if some will sing its praises louder than others. Fans of the Caped Crusader will pop their collective lids at the experience, and there’s loads of material that will keep gamers with passing interest entertained.

It Could Be Worse- Actually, No...
Batman: The Animated Series producer and writer Paul Dini penned Arkham Asylum; in an interview, he described it as “the worst night of Batman’s life.” Outside of the overnight demise of WayneTech in a Ponzi scheme, Batman’s attempt to escape the notorious institution is an indisputably awful situation. The scenario kicks off as he (too easily) captures The Joker and drops him off at Arkham. From there, Batman faces off with a rogue’s gallery of faces he’s put behind the asylum’s double-fortified bars. When he's not embattled with the likes of Killer Croc and Harley Quinn, he's fighting legions of muscle-bound goons, some of which are mutated to monstrous proportions.
Arkham Asylum triumphantly fuses a great story with great gameplay. There’s also something comforting in the fact that Kevin Conroy and Mark Hamill -- a Batman and Joker pairing that a generation of gamers easily recognizes – have lent their voices to Arkham. The strong story makes the many video game conventions -- boss battles, unlocking new areas, gaining experience points -- feel more credible, because they're so organically tied to the plot. The beauty of it all is that whether you're an ardent fan of Batman or your knowledge is limited to the films and a few episodes of the animated series, there's an authenticity that goes beyond slapping a Bat-Signal on the box art.
It’s All in the Genes
The gameplay works because, like many licensed games, it borrows from mechanics that proved effective in other titles. But the difference between Arkham, and, say X-Men Origins: Wolverine is the amount of polish. It’s evident that other games tend to find one great element and ape it. Arkham Asylum has tiny strands of Splinter Cell, BioShock, Metroid Prime, Eternal Darkness, God of War, and even bits of Gears of War-inspired moments within its collective DNA. It evokes slivers of all of those games and cleverly massages them into the experience, yet it has some unique moments that are all its own, largely thanks to its fluid approach.
In many scenarios, Batman might be embroiled in a fight with five goons, and a half-minute later, he could be scanning the room for clues to hunt down a character -- a clever CSI-esque breadcrumb trail that sustains credibility while implementing a decidedly videogame mechanic -- and within another minute, navigating a network of vents and tunnels to bypass a blocked area. Rocksteady has done a fantastic job integrating gameplay elements that seem so disparate into a cohesive package. In a short time span, you brawl, scan, and explore without missing a beat.

Joke’s on You?
It’s a bit odd, then, that some of the most intense moments of Arkham Asylum point out its worst issue. Although I battled the likes of Bane, Killer Croc, and Scarecrow, I found that the white-knuckle moments come as Batman battles a room filled with armed thugs. In the vein of Splinter Cell, it only takes a few bullets to take down the Dark Knight. It’s crucial for Batman to take down one enemy, then quickly retreat to the numerous gargoyles in the rafters of Arkham’s vast spaces. The problem is the camera. It never quite hits the sweet spot for Batman to make an ideal getaway. More often than not, you find yourself carefully trying to look around while spamming the button to shoot his grappling hook, and it gets mixed results. Some will easily forgive this shortcoming, but I found the camera troubles quite frustrating. It’s unfortunate that amidst a well-crafted game, its Achilles heel comes in one of the most important elements.
That said, it helps that Arkham manages to be both a desolate, eerie institution and a living, breathing environment all at once. That’s also thanks to its incredible art design, from each room of the asylum to the characters inhabiting the space. If there’s one game that Arkham Asylum evokes the most, it’s probably Metroid Prime. There’s a great deal of exploration and discovery to be done; in fact, the game actively encourages you to do so -- why else would it gauge your level of completion based on the Riddler’s strewn-about puzzles and clues? And although I’m averse to giving away too many big plot points, there are some pivotal moments that transform the landscape of Arkham and genuinely give it a lived-in feel.

Arkham Asylum offers up Challenge Modes, either to keep brawling and stealth-attacking or to polish your skills mid-game. The challenges allow you to check out your combat skills against leaderboards, or see who can clear a room full of shotgun-toting goons in the shortest amount of time. However, its usefulness is debatable. Although some will find plenty of fun in hitting the leaderboards with a vengeance, Challenge Mode undoes a lot of the magic of Arkham’s campaign. The reason that the game succeeds is due to the fluid transition between elements. Break them up, and it’s less fun. Again, some will enjoy the feature, but I’d rather start up another playthrough on Hard.
Ultimately, Batman: Arkham Asylum succeeds because it’s a great game, with or without the license. It seamlessly transitions between beat-‘em-up brawler, intense stealth action, and exploration-friendly adventure without missing a beat. When broken up, they’re not necessarily strong enough to stand on their own -- Challenge Mode is an afterthought – but together, the components make for a lean, tight experience. If you’re a huge fan of the Dark Knight, this will go down as one of the best games you’ll play in 2009. If you’ve got a passing interest, there’s still plenty to dig into and enjoy.








Comments
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Ordannons
Camera problems? Which camera problems?
PR__SLAYER
honestly, i NEVER had a problem with the camera. i played through the whole campaign and never had a problem.
animeandmangarule
From the demo alone I already saw how great this game could be, and that is REALLY great.Even if I wasn't such a huge fan of Batman:The Animated Series(though I was growing up, and still am)this game is near perfection for both a superhero game and a videogame in general.Can't wait to see what Batman:Arkham City has to offer next year, hope it will be just as good! Oh and P.S. throughout multiple playthroughs of the demo I never really saw any problems with the camera, not saying people who have are liers nor that the full game is free of this, I'm just saying what I thought and experienced .
THESAUCE
luv this game!!!!!!!
THESAUCE
luv this game!!!!!!!
thebigadj91
this game was incredible. easily the second best game of last year behind uncharted 2.
MartiansfromUranus
I feel like this wasn't given a 5 because it was Batman. Like specific character racism.
MartiansfromUranus
This may go down in history as the best videogame comeback ever. I mean, after about 80 extremely crappy Batman titles, this one comes out on top by miles, and it's awesome to boot.
TheJaredWarren
The best game based on ANY comic book I have ever played. 5/5
ScottyMadlove
Good story. Writing gives it a consistent feel. Easy to get side tracked into wasting a ton of time. Here's a tip. Do not concern yourself with the "The Riddler's Challenges" until you've almost beaten the game. Many are unobtainable until you have the proper tool which can only be obtained by progressing through the main quest. I know you can see the "riddler trophy"....it's right there...I know you think there is a way to make the jump......just take a breath....go back to the main quest...you can get it later. Do this and it will save you hours. I suffer from trying to clear every area of all challenges as I enter. As a result I have wasted at least 10 hours of non-quest related time on this game. Don't do it!
The game play is decent. I'm not as in love with it as the rest of you seem to be. A solid 3/5.
Mark Flow
X play is always seaching for perfection of a game nothin is perfect. Perfect is having more likes then dislikes and this game looks pretty perfect to meeee. If they didnt say anything about the camera i wouldve never noticed HONESTLY
sopershane7
I love stealth games. The one problem I had with the game was that you don't kill the thugs. It's just not realistic at one point I pulled a guy off a ledge, and he fell about 60ft. But he was just knocked out.
gamer_timboy
If you love Batman you will love this game!
Disturbed One
WHAT IS WRONG WITH YOU 4/5 Ok, you guys have official lost it. This is worse then when you gave Assassin creed 2 a 4/5. Im gonna start watching only ign's reviews from now on.
SirPukey
This Was the Creepiest Game I have ever played in my life Really creepy great game
reeder5663
Greatest game I've played this year!!!!!!
tenaciousNIKA
wtf kinda camera issues r they talking about? i mean the only trouble i really have with the camera is not bieng able to use it to see how batman hngs from gargoyles
darksorrowx14
cant beat the becaue my XBOX DIE ! 2006-2009
Jvalliere
I don't think that the game should be faulted due to the incompetence of X-Play. There is no camera issue what so ever in this game. Shame I use to actually look to X-Play as a great source of integrity concerning video games. Now? Not so much.
Sugreev2001
I personally think that the game is one of the best ever made,and it's (until I get Uncharted 2) my personal game of the year.
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