I’m sure by now you’ve seen the videos, read all the previews, and gobbled up every salacious headline that’s crossed the webs. For our last hands-on preview before the game ships on March 9th, I present to you the final thirteen things you need to know about Final Fantasy XIII.
Final Fantasy XIII International Trailer
I. Not just a pretty face… but still pretty cute. - Our little excursion took us to the grand prairies of Pulse, a world filled with lush vegetation and exotic enemies. The guide pointed out the little details that you could only catch on an HD screen – the design and texture in Lighting’s outfit, bit of her hair being tossed by the wind, mammoth creatures moving in the distant background. We can only hope that the rest of the game looks this spectacular.
II. Wild Wide World – As you may have already read by now, many of the Final Fantasy maps allow very little wiggle room for exploration. We’re not talking about a straight shot down the center, but some are pretty close to that. On Pulse, however, the world opens up to exploration. Freedom of movement also allows for more strategy and the ability to pick your battles.
III. Very Active Time Battle – So we all know what an active time battle system is by now, right? Square plays around with the tried and true system by allowing you to add multiple attacks as the bar fills. You can even stack your next series of attacks before the bar fills all the way. Interestingly enough, they use this idea to do away with another Final Fantasy staple – MP. Spells now take up a longer piece of the gauge in order to execute. No ether required here.

IV. Staggering Revelations – Each enemy now has a stagger gauge. Hit them enough times and they’ll fall into a mode where each of your next attacks will cause more damage. The trick here is finding their weakness. Attacking with what hurts the most raise the stagger gauge even faster. Our demo showed a creature take punishment from a couple of sword strike but go down easily to a couple of spells.
V. A Summons of My Own – You only get one, but sometimes that’s all you need. Each of the characters gets their own summons to call down from the sky to dish out some much needed pain. When called upon, the summons or Eidolon takes the places of the other two characters in your party. They’ll dish out damage by your side until transforming into their Gestalt Mode. Lighting’s Odin, for example, transforms into a horse that our heroine rides into battle.
VI. No Levels Needed – Taking a cue from FFX’s sphere grid, the Crystarium system doesn’t depend on straight leveling to evolve the characters. Instead, special points awarded from battle can be put towards any number of roles in the system. Adding more points to a specific role may give the character new abilities, raise a certain stat, or open up new roles. While any character can learn any role, some characters have advantages in certain roles than others. Lighting’s quick hands make her ideal for attacking roles while Snow’s higher health stats let him take the punishment required for the role of a Sentinel.

VII. Know Your Role(s) –While in previous titles you could as easily cast a spell as swing a sword, roles dictate the abilities of each character. Healers, for instance, can only fling around Cura and couple of other healing spells. Don’t expect them to pull out a sword once the going gets rough. During the demo, we found ourselves switching several times during battle depending on how things were going. If things got rough, we would fall back to a team with healers and buffer, switch to debuffers and offensive magic to raise their stagger, and then finish them off with an all out onslaught of attackers.
VIII. Remember the Fans – With all this talk of change, we were assured that fans will see many of their favorites returning to the series. Like any Final Fantasy game, there will be airships, Cid, and chocobos. There was also a mention of hidden bosses. Anyone familiar with the Ruby and Emerald Weapons from Final Fantasy VII will know that they will have a fight ahead of them.
IX. No Room At the Inn – Instead of having to use up precious potions or hot footing it over to an inn, FFXIII heals you instantly between battles. Keep moving. There’s no time to waste on potions. We have monsters to kill.

X. Newcomers Welcomed – For players getting used to the new systems (roles, paradigm shifts, the bright flashing colors), Square lets you ease into everything with an auto attack option. It’s not a “get out of battle” free card, but it will pick the best attacks from your given options. Auto attack won’t pick the right roles or let you know when you need to switch. That’s still up to you.
XI. A Swift Death – Die and you just get to try it again. Yes, it’s that easy. Instead of throwing you back to where you last saved, FFXIII gives you a second chance to learn from your mistakes. Try it again with a different strategy, or try to avoid the fight. Once again, it’s all about pushing you forward and keeping that momentum going as much as possible.
XII. The Thing About No Towns – Towns are sticky. Once you find one, you get into a comfortable pattern of fighting and fleeing back to an inn for a little healing. The developers behind FFXIII don’t want you to get stuck in any one place for too long. It honestly breaks my heart a little to see the towns disappear. Square always manages to give these little burgs a personality all their own. It makes sense in a grander scheme, however, if you want the player to constantly move forward with not only the fighting but the story.
XIII. Final Thoughts – From out demo, you could sum up everything into two words: flow and strategy. Square seems determined to keep players moving and thinking while trouncing around some beautiful vistas. Will it work? You’ll have to wait and see our review.
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G4tv.com's Feedback -- 09.10.09
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FFXIII Orchestral Performance Pics
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FFXIII: Sayuri Sugawara Photos
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Final Fantasy XIII Trailer Impressions
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FFXIII Premiere Photos: The Funny Ones
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Suntory FFXIII Elixir Photos
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FFXIII Premiere Photos: Serious
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Final Fantasy XIII Announcements




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GeekForGames
I love my 360.But theres no way i would ever play a FF game on it.FF should stay with sony.There needs to be more exclusives for 360 and PS3.
Maiestas777
We could sit here and argue about which system will be better or worse until we slowly evolve into moogles, but it doesn't change that this will probably be an amazing game. I almost hate my most beloved hobby of video gaming because of all of you console fanboys out there who insist on fighting a pointless battle. Nobody really cares whether or not you back Microsoft or Sony, so why must every single point about any multi-platform game come down to the console wars. It is almost as if the games don't matter anymore. It doesn't matter if you will be playing the game on the 360 or the PS3, what matters is that you play the game. When it comes out I won't be down talking anybody who plays it on a different system than me. Instead, I will be having conversations about how this game stacks up to the other Final Fantasy games in the series. I know that this will probably do jack in stopping this pointless fanboy slapfight, but for the love of all things gaming, just let it go.
Pillowman
Also wtf no towns? Not to be some old timer cawing about resistance to change but towns always provided a refreshing change of pace as well as fun areas to explore.
Pillowman
For all the complaining you guys do about flame wars and rabblerousers you put this on the 360 page? Either A. Glutton for punishment B. Like wallowing in the muck or C. like mcclaymm stated theey are looking for laughs. In any event this game is why I bought a PS3 when I expected it to come out years ago. I've waited so long Im not excited about it any more but I hope that changes when it drops.
Lyr1c
Why is this on the 360 page, seriously. I own all 3 consoles and this is gettig tiring. Especially since this was originally a PS3 exclusive. Come on G4, seriously.
swordsmen12
I just read Gameinformer. They gave it a 9.25 out of 10. They normally do pretty good reviews
Ewoc
No Towns?... that is weird.
Nub Salad
i heard its been getting bad reviews overseas.
Fyzban
All I want is this game and FF 1-9 on xbox live arcade :P
mcclaymm
I feel like G4 put this on the 360 page just to cause fights and get some laughs...well played sirs.
Echo5585
its going to be exactly the same game on the xbox as on the ps3, only difference is us 360 owners get the shaft with 3 disks, while you get it on one blu ray disk.
hoof_hearted4
ill be holding this off to get Versus, the PS3 only version like zenmaster said, where it belongs
zenmastersamuraimonk
the only thing i need to know before the game launches is that its called final fantasy and that im not going to get the crappy xbox360 version but instead ill get the awesome ps3 version because that is the system the game belongs on.
toko780
it will be a good game on ps3 and 360. :P
Vesuvian Ast3r1x
Got to buy this game.............for the 360......hahahaha. Crossover you bastards.
Fuzion9
sooo many games coming out ! hopefully this doesn't stop and leave another game drought this summer
toko780
yay! 1st?
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