E3 2010: New Splatterhouse Impressions
By Sterling McGarvey - Posted Jun 03, 2010What we already know:
This is the first time since Namco Bandai announced the Splatterhouse reboot that anyone has seen it in action. The series revival keeps the same core idea: Psych student Rick is killed trying to rescue girlfriend Jennifer from the horrors inside the West Mansion when he is resurrected by the supernatural Terror Mask. From there, all sorts of gory glee ensue in a sanguine beat-'em-up.
What we’re seeing now:
The Splatterhouse redux is a 3D brawler that takes the elements of the originals and amplifies them. For starters, as the dev team pointed out, they’ve worked to play up the relationship between Rick and the Terror Mask. Now, we learn, the Mask is imbued with the spirit of an Aztec god who thrives on human blood. Namco Bandai promises plenty of back and forth dialogue between Rick and the Mask throughout the game.

And in the same way that the initial 16-bit game had plenty of disgusting creatures that made squishy noises, Splatterhouse promises a lot of gore. And from what I saw, it’ll deliver in droves. The layout of many of the demo’s chambers indicates that you’ll need to make “sacrifices” to pass into the next area. That can come from grooved floors that drive blood puddles into liquid-collecting levers that open doors, or it can come from grabbing demons and impaling them on various spikes, Soul Reaver-style, or throwing them at a giant GWAR-like mouth.
Aside from its use in environmental puzzles, blood also functions as currency for Rick to purchase upgrades. He can also pull off QTE “super kills” to squeeze more blood from them, whether that’s from crushing their heads or ripping off limbs. He’s also capable of unleashing Berzerk Mode, which turns him into a demon and gives him temporary invincibility and a damage boost.

Splatterhouse’s look could be described as “muted cel-shading.” It’s not quite as detailed as what you saw in Namco Bandai’s Afro Samurai, but there’s a faintly hand-drawn air to its style. The camera shifts from time to time as well, as I noticed it move from isometric 3D brawler to classic side-scroller for a section in which Rick traverses platforms while shoving demons into giant deadly rotating blades. Rick’s damage model is notably reminiscent of what you might’ve seen in X-Men Origins: Wolverine, in which ribs and bones are exposed after a particularly brutal battle.
It’s definitely not poised to reinvent the wheel by any stretch, but if you set your expectations right around “late night gorehound flick,” you might find something to dig in Splatterhouse.

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Comments
Displaying 1–13 of 13
Timtwigg81
WOW! I remember playing this when I was young! Wait... Now I feel old. THANKS! Oh well... gotta keep the thumbs limber with a good old hack and slash. Bring on the Splatterhouse!
theangrygimp
The most important part is the combat. No matter how much gore there is, if the combat isn't fun and addictive, and with at least some depth to combos/progression, then it won't but fun, and thus won't be worth buying. I hope they get the combat right, then the gore will be a great reward to a well executed combo/attack. There are lots of games with over the top gore, but not all of them get the gameplay right. Lets hope this is one remake of a classic that translates well into modern times, cause I want it to succeed very much. Been waiting a long time for a good shock-horror beat-em up.
robeman
I can haz a comic book series?
sketch_21
The first time I played it it was difficult ... but then again I was 8 and didn't understand the xyz and c button on the sega controllers either ... I just wanted my A and B buttons
ryoga-g4tv
is jhon cena whit mask??
lowkevmic
I'm excited they're bringing back Splatterhouse. But to be honest, with all of the blood and gore we see in games today, this one must be high on the shock value if we can't even see the uncut footage. But then again it could just be to build hype and sell more copies of the game once it comes out. But the Oct 28 release date is a smart move on their part, just in time for Halloween and an early jump on the holiday rush of new games that'll be out. Can't wait to play it!!
no2on3
I loved the original sega game, but this looks amazing
MrAnt117
I be getting that fo sho
TheDopeLife
needs*
TheDopeLife
Its kinda just like every other hack and slash. just need a good story that grips the gamer. Throw the fear into the gamer but also the ppl watching him play.
silencesnap
hack and slash games are often time forgettable. This looks promising though...
ADenfenselessBum
Was that a dog with an octopuses mouth for a face... DEEEEEEisgusting
shyguy
This one has caught my eye for some reason. Hope it turns out good.
Displaying 1–13 of 13
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