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Splatterhouse - Xbox 360

Game Description:Splatterhouse follows college student Rick Taylor as he tries to rescue his girlfriend, Jennifer, who has disappeared after entering the mysterious and run-down West Mansion. Confronted by horrific other-worldly creatures, Rick comes across a mystical sentient mask that promises to give him the power to find Jennifer. Full of desperation and rage, Rick puts on the “Terror Mask” and is transformed into a juggernaut of pure violence and destruction. Featuring an original storyline by critically-acclaimed comic book writer Gordon Rennie (Necronauts, Judge Dredd), Splatterhouse takes Rick beyond the mansion as he scours the ends of the world to rescue his beloved Jennifer. Embodying the unfiltered, primal aggression of its namesake, Splatterhouse gives players countless ways to decimate the mansion’s assortment of demons, monstrosities and abominations. Featuring a dynamic combat system, Rick will be able to use his brute strength to perform bone-crushing melee combos, savage grapples and wield an assortment of makeshift weapons including the series’ trademark 2x4 and even limbs and heads ripped from enemies themselves. Players will also be able to reanimate the corpses of fallen enemies to fight alongside Rick, imparting strategic depth to the game’s battle and unique puzzle systems. More agile than ever before, Rick can now leap great distances and propel himself to out of reach areas by swinging from outcroppings in the environment, adding an all-new level of exploration to the series. Introducing a new regeneration mechanic, players will be able to determine Rick’s status in battle by visible cues detailing how injured he is, doing away with the traditional health bar. If he succumbs to the mansion’s deadly inhabitants, they will begin to dismember him, savagely tearing away limbs and ripping at his flesh to expose his internal organs. To survive, Rick must call upon the power of the Terror Mask to regenerate his mutilated body, allowing players to watch in gory detail as bones, veins, muscles and skin return to his body in real-time.
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E3 2010: New Splatterhouse Impressions
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Article_70916

E3 2010: New Splatterhouse Impressions

By Sterling McGarvey - Posted Jun 03, 2010

What we already know:

This is the first time since Namco Bandai announced the Splatterhouse reboot that anyone has seen it in action. The series revival keeps the same core idea: Psych student Rick is killed trying to rescue girlfriend Jennifer from the horrors inside the West Mansion when he is resurrected by the supernatural Terror Mask. From there, all sorts of gory glee ensue in a sanguine beat-'em-up.

 

What we’re seeing now:

The Splatterhouse redux is a 3D brawler that takes the elements of the originals and amplifies them. For starters, as the dev team pointed out, they’ve worked to play up the relationship between Rick and the Terror Mask. Now, we learn, the Mask is imbued with the spirit of an Aztec god who thrives on human blood. Namco Bandai promises plenty of back and forth dialogue between Rick and the Mask throughout the game.

Splatterhouse

And in the same way that the initial 16-bit game had plenty of disgusting creatures that made squishy noises, Splatterhouse promises a lot of gore. And from what I saw, it’ll deliver in droves. The layout of many of the demo’s chambers indicates that you’ll need to make “sacrifices” to pass into the next area. That can come from grooved floors that drive blood puddles into liquid-collecting levers that open doors, or it can come from grabbing demons and impaling them on various spikes, Soul Reaver-style, or throwing them at a giant GWAR-like mouth.

Aside from its use in environmental puzzles, blood also functions as currency for Rick to purchase upgrades. He can also pull off QTE “super kills” to squeeze more blood from them, whether that’s from crushing their heads or ripping off limbs. He’s also capable of unleashing Berzerk Mode, which turns him into a demon and gives him temporary invincibility and a damage boost.

Splatterhouse

Splatterhouse’s look could be described as “muted cel-shading.” It’s not quite as detailed as what you saw in Namco Bandai’s Afro Samurai, but there’s a faintly hand-drawn air to its style. The camera shifts from time to time as well, as I noticed it move from isometric 3D brawler to classic side-scroller for a section in which Rick traverses platforms while shoving demons into giant deadly rotating blades. Rick’s damage model is notably reminiscent of what you might’ve seen in X-Men Origins: Wolverine, in which ribs and bones are exposed after a particularly brutal battle.

It’s definitely not poised to reinvent the wheel by any stretch, but if you set your expectations right around “late night gorehound flick,” you might find something to dig in Splatterhouse.

Splatterhouse

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