Audacious in its design and story choices, Mafia II shows new possibilities in the medium and merits interest by anyone wanting an adult change of pace.
The Pros
- Incredibly well articulated world
- Engrossing storyline and characters
- Shocking attention to detail in game's presentation
The Cons
- Minimal reasons to deviate from main story and explore Empire Bay
- Stop-and-pop combat grows tiresome
- Some character rendering poorly done, pulls you out of the experience
With Red Dead Redemption and now Mafia II, 2010 is slowly becoming the year of the American period piece in videogames. Both games exist in remarkably well articulated worlds that exist less in history than in a collective American mythology built from decades of pulp literature and film. Simultaneously, they function as something fresh and new and comfortingly familiar. Not just in their aesthetics, but in their logic and morality, yearning to recapture a time that may never have existed. The ability to transport the player into unavailable worlds is the cornerstone of contemporary videogames, but these two titles stand out from the pack in their melancholic sense of loss. Not just of a time period, but of cultural motifs that have given way to the commercial avarice of current popular entertainment.
The World Is Yours
In these broad strokes and some superficial gameplay devices, Mafia and Red Dead bear similarities, but Mafia II is a significantly different game that offers up a tight, narrow narrative that is unlike anything I’ve seen. You play as Vito Scaletti, a young Italian-American from the NYC stand-in Empire Bay who, after an unsuccessful foray into petty crime is conscripted into the military and shipped off to Europe during World War II where he is injured and sent home in early 1945. Upon arrival his close friend Joe makes a call, gets him out of the service, and ushers him into the criminal underworld of Empire Bay. From here, the game could traverse a conventional path: tracking the rise and fall of a gangster a la Scarface. However, Mafia II treads a less conventional path while still incorporating the iconography and conventions of the genre.
Vito moves through a couple of families and sees his status rise, but throughout, he is mainly tangential to the major dealings of the crime families and the narrative focuses primarily on his and Joe’s decisions -- many of which are unwise -- and the consequences that follow. In so many games, what’s at stake is something large: civilization, a city, a family. Here, it is just Vito and Mafia II is about saving your own ass.
This unique focus allows the story to be told with far less bombast than normal games. There’s maturity to how the tale unfolds in that only slight phrases and facial expressions convey Vito’s uncertainty about the course his career is taking. It’s one of the few connections Vito allows with the player who, assuming they have ever seen a gangster film, is far too aware of the inevitable ramifications of his behavior. This narrative is strong enough to drive the game even when the gameplay itself starts to grow weak; there really is nothing else out there like it.
Location, Location, Location
How the story unfolds in Mafia II is perhaps the most significant departure from the prevailing structure of open-world games. While the city is freely traversable, there is minimal reason to do so, with little need to buy items or take on side jobs. Missions are doled out one at a time, eschewing the “choose-your-order” style of other games and for good reason: this is what keeps the narrative so strong and compelling. 2K Czech has a story to tell and to break it up into self-organizing tidbits would only serve to dilute it.
Empire Bay serves as a fully articulated backdrop for the action, giving the events a sense of place and context. This daring approach should be commended although I fully expect it will confuse and frustrate many players. Where it does manage to drag on the experience is with the sheer amount of driving it asks of the player, with little else going on than getting from one location to another. Mid-way through the game, long stretches in traffic seemed as appealing as it does for me in Los Angeles.
The same care given to the story is evident in the shocking attention to detail in the game’s presentation. Spanning 1943-1951, Mafia II is an exercise in the painstaking evocation of a historical sense memory. The first time you are driven through Empire Bay, it’s a snowy evening in 1945 with “Baby its Cold Outside” playing on the radio. The elegance and innocent hope of the city is laid forth and continues throughout the game as a continual comment on the unsavory role Vito plays. The cutscenes are choreographed with equal attention, evoking the requisite moodiness and menace. In particular a scene involving a loan shark where the minimal lighting, dingy setting, and menacing music playing with perfect pianissimo conspire to make the sequence drip with Shakespearean foreshadowing and dread.
While superlative moments like this abound in Mafia II, the game does fall into a trap of “realistic” styled games. When so much is so well presented, elements that are not up to the same standards stick out rudely. While male characters in Mafia II are rendered nicely, the women are another story, in particular are the prostitutes that work a “cathouse.” Simply put, Diane Arbus would think twice about capturing them on film. Many of the scenes also involve characters eating food, a staple of any Mafia movie, here they are a single, flat texture. In most games I would look past such imperfections, but in the case of Mafia II, the efforts in the design allow these blemishes to throw the player out of a deeply engrossing experience, if only for a moment.
But What Should I Do With The Cannoli?
The central gameplay to Mafia II are shootouts that are plentiful and, for the most part, fun. The level of detail in the game extends to the combat with breakable scenery that is very successful at heightening the drama of a tommy-gun jamboree. The combat is very cover based and you will die quickly if you are not behind a solid object. Although, the decision to hold down the a/x button to enter and exit cover is questionable and can cause great hardship in tense situations.
While the combat, with all its drama is quite compelling early on in the game, over time it gives way to the limitations of the level design and enemy A.I. The combat is stop and pop in the most direct sense of the term. Almost all enemies will hide behind objects to occasionally lean out to shoot and this is when you shoot them. Rarely do they move to alternate cover or keep you on your toes. Similar to issues I found in the original Uncharted, you are trying to hit slender enemies from a distance and the controls, while solid, do not offer that extra level of finesse to comfortably lock onto a rather small target. More importantly the repeated whack-a-mole combat loses its spark as you enter into most encounters knowing how they will play out.
In addition, the health system alerts you to damage you incur by desaturating the color on screen, while this is typical of many games, in Mafia¸ it can take as few as two shots to bring the screen to black and white, which would be manageable if so many of the combat spaces were not so dark to begin with. Throughout the game I found myself unable to see virtually anything on the screen as I waited for it to brighten enough to get back into the game. The intentions are well placed; however, in practice, it only serves to unnecessarily lengthen action that would benefit from brevity.
While this would typically seem like a serious drawback, in the end Mafia II is such an impressive package and an act of such effective mood that it never impeded my desire to see what happens next. Audacious in its design and story choices, Mafia II shows new possibilities in the medium and merits interest by anyone wanting an adult change of pace.











Comments
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NYPD202
i love this game
GRIM-REMINDER
this game was awesome really hope theres a 3rd that will fix all the problems this game had like no free roam no online that would be sweet as long as its like gta 4 also they gotta take it ez with the cops
Seimears
I have to agree with alot of what Adam says about this game. Though the lock pick idea loved it but it came down to were it was better to just smash the window in. In truth I think it is a alot of a Grand Theft Auto rip off. Great graphics and the cars were nice. But you always drive no gun and run with ur cars. There is no point in buying guns they are taken from you before each mission starts. Would of been nice to use some of them. I really wish they would of let you go into more building and used the lock picks for more then just the cars. An stealth kills would of been nice to of had a silencer on ur pistol. I think this game could of went further then it did. An the story was so point to point there was no reason to do anything else. Wish there would of been more to do on the side. I really would not suggest this game to another unless they are into good graphics and cars of that era. Also the time you shoot up the greasers bar was cool. Just wish you could of done that all the way through the game you know shoot guys through walls and through there car like they could you through yours. An I think there should of been an option if you drove or you gunned. Especialy when you were trian to kill the boss in the car after you blew up the building.
Seimears
I have to agree with alot of what Adam says about this game. Though the lock pick idea loved it but it came down to were it was better to just smash the window in. In truth I think it is a alot of a Grand Theft Auto rip off. Great graphics and the cars were nice. But you always drive no gun and run with ur cars. There is no point in buying guns they are taken from you before each mission starts. Would of been nice to use some of them. I really wish they would of let you go into more building and used the lock picks for more then just the cars. An stealth kills would of been nice to of had a silencer on ur pistol. I think this game could of went further then it did. An the story was so point to point there was no reason to do anything else. Wish there would of been more to do on the side. I really would not suggest this game to another unless they are into good graphics and cars of that era. Also the time you shoot up the greasers bar was cool. Just wish you could of done that all the way through the game you know shoot guys through walls and through there car like they could you through yours. An I think there should of been an option if you drove or you gunned. Especialy when you were trian to kill the boss in the car after you blew up the building.
ShinjiEx
Great Graphic Great Story
But that's it
all the mechanics that make up the type of game Mafia II is
feels outdated and lacking from interaction to gun play etc.
You never feel apart of world but just a spectator
The game in the end becomes a grind and repeat given the very liner only 1 mission to do at a time
ScottyMadlove
WOW Adam! Spot on review! Also, it seems most comments are on point too.
Great story.
Good game-play mechanics.
Too linear for an "open world" game.
Terrible ending.
Too short.
3/5 from me.
Pippdaddy
This game took forever to make and it only takes about 10 hours to beat and the ending is just awful. I'm still just upset I paid $60 for this and didn't wait for a price drop. Good review though Adam.
The_prince_of_canada
I'm renting this game right now, and I have to say its a very good game, and the review is very well justified. Good Review Adam
bwaybad
i think the only thing that would make this game better if they would have let you roam around a little, not just go mission to mission, it did get annoying..
tybinn007
I rented This game it was a great and fun game but the ending sucks big time! u should have a choice in the ending and no free play when u beat it.
Mars8302
I've played Mafia 2 and to add in the Cons list: No jobs, and No side missions and basically not "continue after the story" is over in Mafia 2. Comparison of The God Father game and God Father 2 game has jobs and side missions along with getting a crew to back you up. In Mafia 2 Friends of Vito are superhuman as Vito is not.
Joey
slippyone
The demo killed it for me. Tried it on both 360 and PS3 because im fortunate to have both. The 360 version is so much better but i still hated it because lack of blood in a freakin MAFIA game. I was really excited for this game until then. If your debating between this game and RDR get RDR. Red Dead Redemption is a perfect example of an open-world game and this game, like Haze, disappointed me to no end. The only thing that really rubs me the wrong way is how long this game was in development and it still was lackluster. I enjoy a good story but thats why i read books.
Gearsajo
I guess I heard it was horrible on the PS3. OK, I got it on the PS3. I didn't know it was better on the 360. What a joke. Still It's probably is a rent. When I was playing it. I was getting chased by the cops. Then the car magically disappeared. And my guy was driving air. Then I got stuck in a tree. LMAO i was done after that one.
Gearsajo
Can't believe this game got a 4. I can't stand it. I went to gamestop and bought it used the second day it was out. Reminds me of a saints row. Just a extremely terrible version of it. And the graphics aren't even great. I think they suck. The radio only has a handful of songs, that all suck. Don't waste your time with this game. Save it new vegas, halo, black ops, or anything else coming out.
bigpamurf
When I played the original Mafia I was blown away by how the game took me away to this fictional history pop culture has created fro the mafia. It was so immersive and engrossing, even on the inferior console versions that it's hard to imagine anyone having fault with it, so obviously I was super excited about Mafia 2. This was to be an extension of the best GTA clone to date, it was going to wash away the sour taste of the Godfather games, it was to have a 700 page script and the graphical detail looked terrific. Sadly the game missed its mark and is a huge dissapointment. Every time the game has a great moment some problem just comes around to ruin it. The visuals for instance, are superbly detailed (kudos to 2k Czech for their dedication to authenticity), but you can't admire them without noticing the constant graphical glitches that pop up, They don't make the game look terrible but they do take much of the immersion out to the curb and shoot it. The city itself is a dead fish. Forget that there's nothing to do in it, that's fine, what isn't fine is that they created a whole city that looks terrific, but failed to give it any character. RDR and GTA gave the NPCs on the street meaning and character, in Mafia 2 they are zombies. The writing itself is pretty good, but definetly not on par with its predecessor or really with any AAA titles that it was hoping to compete with. Yes the dialog is good, but the story rushes the player (if their was anything to explore in Empire Bay it would rush the player so fast they'd miss it). As a player I was never feeling any connection to the characters aside from Vito. Everyone complained about Roman being a hassle, but Joe is a bigger hassle and has no redeeming features. The gameplay is probably where the gripes lie the most. This is one of those solid games that does almost everything right in this part, but when it lets you down, it lets you down hard, like a pimp to useless ass ho. The mechanics work fine but the game compensates for it by being cheap. Your character will take 2 shotgun blasts from across the hangar bay and die, meanwhile you shoot 2 shotgun blasts into a goon from point blank and he carries on like he's just playing football with Betty White. The movement also gets sticky and overly sensitive at many points. None of this breaks the game, but it just serves to take you out of what could've been a great experience. It's not all bad though. While the characters aren't really fleshed out enough, in terms of motives or personality (all the bosses are the same character really, just with different character models) btu the story is pretty solid and has some truly nice touches too it, minus the ending which like Kane & Lynch 2 just leaves the player feeling jpped by the writers. The sound is fantastic from the sound of the dead fish city to the guns to the radio even. Frankly if they'd gotten more tracks for the soundtrack this could've rivaled GTA for epic soundtrack status. The guns are probably one of the best things in the game. Yes I mentioned hit detection and cheapness was an issue with them, but they are bad ass none the less. this is because everyone of them feels different sounds different and acts different, again this is more proof that 2k Czech spent a lot of time going over details for accuracy's sake. Although the game is not perfect, not even a great game it is a solid one too look at even if as a rental.
LeBigMac
I din't realise this was a review of the 360 version. The PS3 version is barely playable due to bugs.
Vincentgrays
i just played the game on demo it is very good
gtamaster503
Absolutely one hundred percent with out a doubt screams for multi player. I didn't even think Bioshock 1 needed multi player and I also wish that they would make a no multi player Call of Duty because they have a very insane game engine but this. THIS NEEDS MULTI PLAYER.
The_prince_of_canada
This game looks really great, i'm probably only gonna be able to rent though at first which sucks
CarterHall
Enjoyed the game. My complaint is the disconnect with the amount of detail in the game, and the amount of polish on the game. The world is rich with detail and themes from each era, but it the game on the whole seems rough around the edges. Its sad to see this game get hampered by its self.
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