Developer Pandemic Studios tries to set up everything from the very beginning: a large cast of characters, deep motivation, and a bold story. The problem is that the team coasts on most of that momentum until the end of the game when they decide to tie up the story, or at least the main arc.
The Pros
- Lots of stuff to blow up
- Unique setting and look
- Different ways to tackle a situation
The Cons
- Bad Enemy AI
- Poorly designed areas
- Lots of little problems
- Lacks polish/Glitches
The first thing you’ll see in The Saboteur is a set of bare breasts -- read into that what you will; I’m just the messenger. Those glorious orbs belong to a burlesque dancer strutting her stuff in front of a crowd of Nazis at the Belle de Nuit -- a cathouse in the middle of WWII-era occupied Paris. Our protagonist, Shaun Devlin, tries to drink away the past in the back as he’s approached by the leader of the local resistance. From there, it’s just a short ride to the local enemy fueling station with a fresh stick of dynamite in his hands. Up it goes in a fiery mess and, just as you’re getting a taste for the city, The Saboteur thinks it’s time you should sit down for about for a bit of backstory.

The City of Lights (and Fires)
Developer Pandemic Studios tries to set up everything from the very beginning: a large cast of characters, deep motivation, and a bold story. The problem is that the team coasts on most of that momentum until the end of the game when they decide to tie up the story, or at least the main arc. Missions send you gunning for the main generals terrorizing the city, but it never seems to be leading toward the one Nazi who shot your friend. Behind a scoped sniper rifle, they all look the same anyhow. Pull the trigger, mission accomplished. A simple, yet powerful, act of vengeance gets diluted in various subplots that include mysterious archeological artifacts and you playing errand boy for the Resistance. This is not how you tell a story – especially when you want to turn The Saboteur into an ongoing franchise, which, given Pandemic’s unfortunate fate, may never happen.
“Maybe I should find a disguise,” Devlin grumbles under his thick Irish accent. While missions allow for some sway, there’s usually a right way to take them on in the open world game. Find a Nazi, break his neck, take his clothes. Take your shot and get out. Usually, someone gets a little too close to you or sees you climbing. (When climbing is outlawed, only outlaws will climb). The one big thing that disappointed me about the missions was the lack of muscle protecting some of these installations. We’re talking about huge mansions or factories being protected by a dozen or so people. Occasionally, an extra man would show up from a barrack (which you can blow up). Alarms blaring…men, dead on the ground. I would even blow up additional structures just for good measure. No one came.
We Will Be Cruel to the Germans...
The freeplay missions, areas of interest seeded all over the map, will keep you busy. They’re the highlight of the game, since they allow you to tackle them any way you see fit. Climb sniper towers to take out guards or destroy them at the base. Throw on a disguise and innocently toss grenades into a fueling station. Call on friends and watch le zut fly. There are hundreds of these spots placed around the map. Some of the best parts of the game come from taking on a tight cluster of sniper towers, tanks, and guarded cannons, which can become hairy once the alarm goes off and more troops enter the picture -- something the core missions completely forgot about.
But even that doesn’t come without its own problems. The suspect system is easy enough to escape that you usually meet with little resistance as you move from target to target. Blow up a tower or shoot your gun and an area of suspicion appears on the map. As long as you’re outside of that area before guards see you, you’re fine. Even if you do get caught, there are hiding areas that allow you to cancel the alarm. Moving outside of the radius immediately cancels the alarm. Sometimes I would trip an alarm and escape since it took less time than to wait for the suspicion to wear off.

Black, White, and Red All Over
The Saboteur dishes up a lot of good ideas, but a lot of them just get bogged down with little irritations, which add up over hours of play. Climbing from building to building is a great example. To climb, you’re constantly jumping (re: mashing a button) to get to the roof. Some buildings are connected by rope but many aren’t and are spaced too far apart to jump safely. Climbing down, however, is more of a controlled fall. The roofs themselves are a random mess of slanted buildings and unexplainable pockets. I understand that Pandemic is trying to make for an interesting environment but it seems more random than intentional.
The perk system rewards players by completing little tasks such as blowing up a certain number of enemies or stealing certain types of cars. By unlocking a perk, you can gain new abilities or resistance shops will carry new items. The usefulness of the perks is disputable. Getting a discount on explosives is a big plus in the game, but getting free car repairs is particularly useless. Why worry about the car in the shop when it’s so easy to steal the one down the road?
One of the most striking and original aspects comes from the black and white aesthetic of the occupied territories. It’s film noir with splashes of Nazi reds, yellows, and cool blues. Racing through the gray and often darkened streets reminds me of pulp war movies on warn out celluloid. Sometimes it’s hard to navigate – either a little too dark or everything looks a little flat – but the effect is never lost. But everything goes to color through following core missions and not by chipping away at Nazi installations. While the color bleeds in as you blow up more towers, you’ll never take out a large chunk through the free missions or be able to convert a territory in the middle of the occupied grey. Likewise, a mission can transform an area covered in Nazi strongholds into one with color. The change never feels like you accomplished anything more than getting through another part of the story.
Again, small issues pile up to hurt the overall experience. A couple of towers are placed in odd positions where the ladders are nearly unusable. Enemy AI will always check a downed body with the same animation. They quickly forget about you as well. Death doesn’t have a high cost. You lose a couple of grenades, but guns are easy to re-equip. I would sometimes kill myself instead of having to drive all the way back to base. For a game starring a racecar driver, the two racing missions feel very staged. A number of glitches removed objects but not the items around them – such as guards without a tower. And then there’s the ending that almost made me want to break my controller. It’s a lot of little things that can bring down a big idea.
…And I Want My Nazi scalps.
For all of these little problems, there are easy fixes or at least, something that could have used a little bit more testing. The Saboteur is such as great idea and comes with enough original concepts that it saddens me when so many problems keep popping up. If you’re someone just looking for mayhem and a little style, this will feed your need for a little bit. Otherwise, this open world game will fall to the wayside as have so many others before it.








Comments
Displaying 1–20 of 53
1232
Hawimax
I find reviews of The Saboteur entirely misleading. This is by far my favorite game to come to 360. I have all of the highest rated games that are similar (GTA, Bioshock, Mass Effect, Fable, ect). GTA's detail (the in-game tv has a show called "republican space rangers") and story telling is amazing, but the combat is ludicrously bad (ugly and hard to control). No one cares. Bioshock is wonderfully creepy (case in point: a blood crazed plastic surgeon is an early level boss in the first Shock) and the Ann Rand reference adds a whole new level for me personally, but the basic game design is repetitive (levels blend together) and the story is not fully fleshed out. No one cares. Mass Effect is huge and the number of choices one can personally make to effect the game adds a whole new dimension, but the basic story is a yawn (robots want to kill all life b/c they are robots). No one cares, including me. Fable is "cute" and again the number of ways the game can be personalized is amazing, but the game is far too short and the characters look poor next to the environment. I would give all these games an A. However, I have played 30+ hours of The Saboteur and I love it even more. I have heard people say it has poor graphics. Contrary to this, the artistic side of the game alone makes it worth buying.The sound is good and the voice acting is also good (I am very sensitive to bad accents and abandon Assassin's Creed b/c the protagonist sounded like a teenage boy). Also, I have experienced a grand total of 1 of these so called "bugs," which did not effect game play. Personally, I feel like reviews of The Saboteur are based entirely on other reviews of The Saboteur, it is the only explanation I have for why a 10 game would get a 7 average rating.
skyrider1985
Dont be put off by the reviews. I bought this because for me it looked very different and accessible. I wasnt disappointed. The game is exciting and interesting. A new take on the war.
ChristianASadler
Very disappointed with this game. I had high hopes that this was going to be an Assassin's Creed set in WWII, and while it tried to be, it didn't quite hit the par. The graphics could have been better, the dialogue could have been better written and the climbing just feels... weird. You don't get the same thrill from climbing above Paris as you do with any of the cities in Assassin's Creed 1 or 2. Your character moves rather slow and carefully, with little to no elegance. And perhaps the most comical thing I found in the whole game was when I became so bored that I started to shoot cows because I ran out of Nazis... and to my surprise when you shoot a cow, it doesn't just die. No, it literally falls apart like a cheap puzzle, with the legs, arms, and head falling off in random directions, no matter where you shoot it. Overall, it was a decent game with potential, but the bad just seemed to outweigh the good.
michaelh1981
Great game don't over look it. Rent it and I bet your love it.
thepicklematrix
i have never been a fan of the gta series basically because of the games content( im not really into the whole thug/gangsta/mob life style) so while i like the game play i never could get into them story wise... with the saboteur i get a game like gta with a story i like a lot better so id rate the game higher but i do see where the reviewer is coming from... the A.I. isn't very intelligent but i haven't gotten the glitches he speaks of... i think the game is fun and will end up being a sleeper hit... i hope later down the road somehow this title can be revisited, id like to take that journey
Johnatron
I think If i was going to buy this game I might buy this game used. I dont think its worth 60 bucks.
Azirik
Im sorry but to everyone who criticizes a game before they have even played it themselves is a moron. People who buy games based on OTHER peoples opinions are morons. Your your own gamer, you like the games you like, the reviewers like what they like. Prototype 4/5 and thats a good game? Laughable. Halo:ODST 5/5, that piece of crap is worth $60? DLC at best. Fable 2 5/5, not worth the money for false promises again. Even Warhammer Online got 5/5 and that game was buggier then hell from the first day with the worst class balancing ever. Sad thing is I own these games, but atleast I buy/rent them and try them myself and make my own opinion. You can all be little sheep and follower your herders( G4 reviwers) but I for one would rather be my own damn person and make decisions for myself.
BTW, Sabotuer is one of the must buy games of the year, and these horrible bugs I've heard about it have never appeared in the 30+ hours I have been playing. One animation to check bodies, really G4, AC does the same crap. Ya hitting the X/A button to climb is a hassle but you have to think of it this way, Pandemic has invented a new genre, the button-mashing sandbox game. joking aside, it is by no means a thing that will make you hate the game. There are even plenty of pipes to climb up that only take you moving the damn joystick up to get to the top. The shooting is OK, its just to easy to drop a Kraut from 100 yrds with a silenced pistol. The art is beautiful, and the areas really feel like they are under oppression from the Nazis. The go around killing and rounding up civilians all day, and nothing is more satisfying then saving them and watching the women kick the dead nazis body. The Supsect syatem is great, I dont understand G4's review of it at all. When you leave it, its not instant, 5 secs and countless times I have left the circle just to run into another patrol coming down the road, putting me back into the center of the radius. Maybe G4 plays on easy/medium or something, but on hard and frickin' hard its a great challenge running from nazis and trying to take over outposts. But hell if the nazis DID follow you out of the circle, that would just be another con for you huh G4? Cant please this beast. Now I'm not a fanboy for this game trying to defend it or anything, honest opinion, 4/5. This game lacks the depth in the perks/upgrades that I crave and the gunplay is slightly lacking, but overall a great game. Maybe before any of you people start to criticize something you have NEVER played before, you can stop being tight asses and spend $5 to rent the game and form your own opinion.
P.S. I think thongs were invented by then Thakker, but know one really knows: Many fashion historians believe that the thong first appeared in the 1939 World's Fair. New York Mayor Fiorello LaGuardia ordered the city's nude dancers to cover themselves and the thong was invented to just barely do the job. Fashion designer, Rudi Gernreich has been credited with introducing the first thong bikini in 1974. Another reference states that thongs, originally called tangas, first hit the beaches of Brazil in 1977. http://inventors.about.com/od/ tstartinventions/a/thong.htm
Read more: http://g4tv.com/games/xbox-360 /45188/The-Saboteur/review/#ix zz0bBdqugU5
Thakker
were thong lingerie already available in the 40s? didnt know that..
slimmer
Dialog sounds pretty bad "a piece of piss" ? need to have more grown ups work on it.
Hemp316
This game is certainly worth playing for sure.It's just that the controls feel A bit stiff and I don't like the fact that there's no auto-aiming system.Other than that it's A really solid Game-The Story is intriguing and top-notch,there's a lot to do when you free-roam and the graphics are amazing.I'd say if you're not sure about this game rent it that way you can enjoy it without feeling that you've been ripped off.
ramonfernando
oh well 3 out of 5, but the game is great and still enjoyable... it's like a GTA in WW2 with an Assasins Creed kinda thing, I bought the game and I can't say it sucks, though there's some glitches but it can be easily resolved, why do people always rely on some reviews like this? like for example you bought a game and didn't watch or read some reviews, you've enjoyed it for a few days but after reading the review you kinda agree with it, i've bought this game and after I've finished it I say it's not that bad and it's great, but after reading this review, I say "really?", I only buy games by the way if it's from a good publisher, studios and it's plot.. I'll just say try buying games you think it's good or download the demo, and about them reviews, try looking for them websites with some "credible" reviews, just because the author of this review doesn't feel the game "right" you should feel the same as he does.. Saboteur? rent it then if it's feel like you want it then go buy it...
robberdobbs
its GTA in 1940 plus its awsome
ralph1628
After wathcing the review (there were lots of things I seen in it and liked.) I purchased the game right after work. I'm glad I did. It's open ended and fun! You get to kill lots-o-nazis. And the achivements(names) are funny.
BOUNDbyDARKNESS
i think x-play's score is fair
lets not forget that a 3/5 does NOT mean the game is unplayable...
tbingking
this is a fantastic game. dont say a game sucks only because one group of people gave it 3 stars. if you like GTA and Assassins 2 creed then you want this game
ubernubz
it pisses me off how the people on here think this game is terrible when this is definately a awesome game that was totally worth buying for $60 even tho i got it for $50 at game stop on sale but it is such a fun game and the graphics are awesome in my opinion the game just feels done right to me DO NOT LET THIS REVIEW TRICK YOU IT IS A GREAT GAME. and if you liked inglorious basterds GET IT! lol
Remixxx
So anyways just thought I'd say yes I bought the game and yes i'm enjoying the hell out of it. I thought the score was kinda biased especially when I read the nazi's check the bodies with the same animation. The guys in Assassin's Creed 2 did the same thing. It kinda reminds me of Red Faction just a lite version and set in France fighting Nazis. I recommend a rental at least if you don't wanna pay the $60...or rather the $50 I paid for it.
fryguy81
It seems the problems within the game are a result of the closing of Pandemic. EA left a skeleton crew to finish this game and I think ultimately all the passion that Pandemic had for it simply died with them. It's sad. Pandemic really put alot of time and effort in this and made some interesting designs for the game. The end of Pandemic and the little crew left to finish the game obviously took all that time invested in the game and simply rushed it to get it out and end Pandemic once and for all. I'll buy it as there are some really cool elements in it. The color scheme change, etc. It's just a shame that it seems to have become the last victim of the Pandemic firing.
SeaCav
Wha'ts the elephant in the room?
Veagor
Why does everyone just judge the game from the numerical assumption? Is it so hard to just read a review and make your own evaluation?
There was a very good Sessler's Soapbox on this some weeks ago, but to some people it didn't seem to have any effect.
Displaying 1–20 of 53
1232
Add a Comment