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Alan Wake - Xbox 360

  • Publisher: Microsoft
  • Genre:Action, Adventure
  • Developer: Remedy
  • Release Date:May 18, 2010
  • # of Players:1 player
  • ESRB:T - Teen (Blood,Language,Use of Alcohol and Tobacco,Violence)
  • Platforms:
Game Description:Set in the deceptively idyllic town of Bright Falls, Wash., Alan Wake immerses players in an intense and expansive cinematic world that enables players to explore the hyper-realistic and interactive environments. The game features a deeply engaging and suspenseful storyline unveiling new twists and profound character revelations at every turn. Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against terrifying enemies.
G4TV Rating
4 / 5
  • Avg User Rating
    (35 Ratings)
    4.6 / 5
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Alan Wake TGS 2009 Preview
http://www.g4tv.com/games/xbox-360/30835/alan-wake/articles/68531/alan-wake-tgs-2009-preview/
http://images.g4tv.com/ImageDb3/165701_S/remedy-hints-alan-wake-is-pc-coming-later-after-360-version.jpg
Article_68531

Alan Wake TGS 2009 Preview

By Patrick Klepek - Posted Sep 24, 2009

Remedy Hints Alan Wake Is PC Coming Later, After 360 Version

What We Know: Remedy Entertainment, developers of the original Max Payne, are describing Alan Wake as a psychological action game. Novelist Alan Wake is on vacation with his wife when things start to go very, very wrong. A thriller he's been writing starts to come to life in front of his very eyes, word-by-word. A dark presents has infested the world around him, creating a strong light and dark dynamic that heavily factors into the gameplay. Wake needs light to survive the horrors of the night. Alan Wake was missing in action for many years, until Microsoft and Remedy pulled back the curtain at E3 this year, promising the game would finally be released the following spring.

What's New at TGS: The demo at Tokyo Game Show actually started with the section from oh. "Oh no," I groaned. Fortunately, Remedy was only running through the E3 section to refresh everyone in the room. After that concluded, Remedy showed off a new section of the game. If Alan Wake's demo at E3 gave you the impression it's focused on keeping enemies at bay with a flashlight and moving around in a Matrix-like slowdown all the time, the TGS slice of Alan Wake proves that assertion wrong. Wake is in the middle of the woods to evade capture from a renegade sheriff convinced Wake is causing all the whacked out things that are happening around town. You do not have access to a flashlight, gun or other items, and finding sources of light becomes an obsession. I also saw more examples of the mysterious "dark presence."

If the E3 demo gave off a Poltergeist vibe, the TGS demo felt distinctly X-Files-meets-Lost, with devilishly swaying trees and monstrous, unidentifiable noises in the distance. There were few new mechanics shown here, however, as it wasn't about showing much new so much as it was proving Alan Wake isn't Max Payne's distinctive slow motion gameplay with a horror coat of paint.

What I Want to See: The open world portion of the game. Remedy is really pushing Alan Wake's focus on serialized TV cliffhangers, which actually suggests a more linear, targeted experience. The studio promises the open world segments have not disappeared. None of that has been shown yet, only furthering the notion that Remedy continues to play its cards very close to its chest.

Comments are Closed

  • pmccommons13

    It's "presence" not presents. Presents is like the darkness coming out and saying, "hey whats up."

    Posted: September 29, 2009 1:54 PM
    pmccommons13
  • pantycricket

    This game has been going on in production too long. Guess theres alot they need to redo. Tragic!!

    Posted: September 28, 2009 5:18 PM
    pantycricket
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