From the ashes of the popular SmackDown vs. RAW series rises WWE '12, a game that only barely resembles the game you've been used to playing for the last couple of years, with the doors thrown open and a new philosophy that breathes life into what was already a pretty good franchise.
The Pros
- Re-imagining of the WWE franchise breathes fresh life into the game
- Everything is customizable, making for a deep experience
- Road to Wrestlemania is fun, new, and interesting
The Cons
- The AI, while improved, could still use some work
- Still some frustrating button mashing involved
- Online lag can play hell with timing
WWE '12 Review
Sometimes, even when you've got something that's been largely successful from year to year, it comes time to take a look at a gaming franchise on a cellular level, tear it up, and start again. And so, from the ashes of the popular SmackDown vs. RAW series rises WWE '12, a game that only barely resembles the game you've been used to playing for the last couple of years, with the doors thrown open and a new philosophy that breathes life into what was already a pretty good franchise.
May I Have Your Attention, Please?
THQ and Yuke's really went out of their way with WWE '12 to adhere to the motto they'd set for themselves, which is 'Bigger, Badder, Better,' which you'll see all over the game. And, for the most part, they nailed it. The game is certainly bigger than ever before, especially as pertains to the WWE Universe 2.0, which allows you to control all of the WWE programming over the course of many years, by rejiggering superstars and sending them from brand to brand (including, for the first time this year, the annual WWE Draft).
Also, in Universe mode, everything is customizable, including, also for the first time, the ability to create and customize arenas, which will allow you to brand everything from the mat to the ring posts to the announcer's table the way you want. There are templates, too, which means that you hardcore WCW fans will finally get to recreate the WCW arenas and fight for the old belts.
Your Create-A-Superstar wrestler will also be a big part of the action, as you can insert them wherever you want them and have them interfere in matches, become friends with whomever you like, be a heel or a baby face, and continue that action through several years of WWE programming. It's really, really deep on its own, without the myriad other parts of the game. So, yeah...bigger is covered.
Finally!
Probably the biggest change and the greatest relief in WWE '12 is the idea that the control scheme has been revamped to make for a whole lot less button mashing than in the past. Matches progress the way they're supposed to, and opportunities for submission or pinfall moves and finishers appear when they're supposed to, as opposed to thoroughly thrashing an opponent for about 20 minutes, only to be completely unable to put him away when the time comes, leading to you just giving up, a hallmark of the past games. The new Breaking Point submission system is fantastic, and the mechanism for kicking out of a pin is a revelation.
Yes, the AI is still a little lame, and can chance the momentum of a match on a dime, regardless of how badly you've been beating them, and some of the fighting animation is still a little rough, but that's minor necessary improvement compared to the games of the past. The matches run fluidly, and you can tell what you're supposed to be doing from one moment to the next.
Match modes, too, are improved greatly. TLC matches, cage matches, ladder matches, even the dreaded Elimination Chamber looks and plays wonderfully. Superstars play according to their ability, speed, strength, and they level up as they go on streaks through the Universe, in what is a very nice touch. A word of warning: you're going to need to learn to use the RT to counter offensive maneuvers, and you're going to have to do it in very small windows of time if you want to succeed. This counter move is the key to your enjoyment of the game. Learn it, know it, love it.

Kayfabe, And How To Do It Right
One of the most important elements of any wrestling game is the writing of the storylines that wrap themselves around the matches. Without them, what you have is an above-average fighting game. With them, you have wrestling, plain and simple. The Road to Wrestlemania mode in WWE '12, which had been a liability in past years, is enough, on its own, to justify the price of the game.
First of all, by making the Road to Wrestlemania objective based, instead of predicating it on a never-ending string of matches, WWE '12 assures that you'll remain connected to, and interested in, the storylines. And what storylines they are, indeed. Without getting too deep into spoiler territory, the Road to Wrestlemania focuses on three stories, in particular, that of The Villain, The Outsider, and The Hero, each of which is a very rich, very deep story that, quite frankly, is better than anything the actual WWE have come up with in a long, long time.
In fact, if any of these storylines had actually appeared on WWE air, they would have been easily the most talked-about in the past decade or so...that's how good they are. It's a real pleasure playing along with them, and I was genuinely surprised at how invested I was in the twists and turns of the plot, which runs together over a couple of years. The Road to Wrestlemania is, honestly, a triumph. It was addictive, and I found myself spending lots of lost hours finding out what was going to happen next. Better? Oh, hell, yes. This is better.

Is It Really Him? Is That His Music???
Finally, the love of wrestling that the WWE '12 development team has is apparent in the game. Long-gone superstars make their triumphant return here. Did you ever think you'd see Brock Lesnar in a wrestling ring again? How about Arn Anderson? You want that 'Stone Cold' Steve Austin vs. CM Punk match? It's all right here for you.
There are extras all over this game. Ring attire, characters, belts, videos, entrance music...all of it can be earned, and there will be more coming soon by way of DLC. Wrestling fans will mark out at the depth of the roster and some of the old school WWE touches that the game has throughout. Badder? very, very much so.

Here Is Your Winner, And Neeeew WWE Champion!
Is WWE '12 perfect? No, it's far from it. But, when you uproot a game and make as many positive changes as they've made with this one, you must stand up and recognize. There might be tweaks to make WWE '13 a better product, but WWE '12 is, quite simply, the very best wrestling game ever made. If you've left the SmackDown vs RAW franchise over the last couple of years, now is the time to come back. This game will change your mind.





Comments
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tim74
I don't know why this is rated so high I found it to be pretty bad aside from the great graphics and how the over design is the actual 'game' portion of it is pretty bad. it reminds me of an old ps1 game the way it plays with of course amazing graphics and design but that's not enough to save it in my opinion. I'd give this game 3/5 at best. and that's simply for all the add ons, graphics and storylines.
wiggadun
Who rates these games? WWE12 gets a 5/5.....really?...really? REALLY???? This game is so boring.... same recycle moves and animations from svr11.
Orig.Saint
The storyline in Road to Wrestlemania made me give it a 5/5. it had a interesting twist in the outsider story
chuckles725
this game is ok. but its still not as bad ass as the n64 games!
chuckles725
this game is ok. but its still not as bad ass as the n64 games!
Mariolovesalwsome12
ok. im confusd Zelda Skyworld sword is perficed aMzing well Designed Action advicher interactife Nacher isperderd Master peace it Gits a 4/5 its even thowe its perficed and A WWE game gits a 5/5. its not a Bad game but zelda is intiftly better brokes scoring sistem or Biast Much? G4 thums Up if u thank thay are Biast! :) Zelda is heavenly well made Game! :)
GameInformerRulz
Fire mike for posting this....battlefield 3 gets a 4 ???????? Men on Men action gets a 5!!!!!!!
GameInformerRulz
This game can bend over and take it like black guy in prison!!! or white, asian, ching a ling, indian so on and so on........
$RK$
Game Imformer gave this game a 5.5 out of 10. Interesting...
ProudOutcast
i was really surprised with this game i usually only played the predecessors for the customization and this game builds on that even more obviously but the overall experience is just really good for a wrestling game
MisterDiamonds
The last WWE game i played was " No Mercy " there is a reson for that can guess what it may be??
ScottyMadlove
"Is WWE '12 perfect? No, it's far from it."
5/5? WTF?
Seriously? How do you explain that?
Most of the posters seem to feel the reviewer has his head up his butt. I'm going to pass.
kj styles
After playing this game for 5 days this is not the best wrestling game ever. Sloppy controls, alot of glitches, story mode offers only one character that you must use then it is all boring backstage fights that are you fighting multiple guys.
The game is good for being updated but bring back the old yukes Smackdown vs raw gameplay and then you have a great wwe game again.
3 out of 5
ALBERTSHOBSON01
this game needs to get a (1)1/2 out of 5
why this game totallly sucks!!! its awful
the controls are far too hard to get used to all over again!!
the music is awful. the game play is very awful!
WWE 2011 is better and works better too
No i didnt buy it i rented the game ... i am glad i didnt waste my money!!!!!
Xplay.. how could you all give this game a 5/5?
karate27510
I'm so getting this game!!!!
silent_deadly_6
Some of those cons sounds like this game could of been a 4 but none the less good job thq
corysc
Man did thq ever improve on this game. I put the game in and the first thing i always do with wrestling games is create a wrestler, his move set, and his entrance. That took me about 2 hours to get everything the way i wanted. Then, I geared myself up for the road to wrestlemania. And they hit it on the head. I mean, who would want to choose which storyline they want to do first? I like being told WHO im going to use and in what order after spending 2 hours creating what i know is exact what i wanted to use in the first place.
Im rather lazy by nature, so only having to play the match while the rest of it is done in a preset video is right up my alley. It would have been perfect if I didnt have to do the first part of the match. I also hate surprises, so i like know exacty when something "unexpected" is about to happen, signaled by the screen going black and LOADING...popping up before something happens.
I also have to agree with the reviewer on this one, I am so glad its not a string of matches. Those are my least favorite parts of wrestling games. I by the wrestling games for the story, kinda like the same reason i by movies. Oh and here is a tip for the madden 13, make it less about the game of football and more about the post game press conferences.
*sigh*
marcusdjackson
ok i've read it and am impressed but i have one problem. when you put (Is WWE '12 perfect? No, it's far from it) in your review of a game never give a score of 5/5. it makes the review and score pointless, and hardly worth trusting. but i will give WWE12 a try.
blackice70
Sounds good...but if the truth is to be told we really need a modern version of Fire Pro Wrestling...as the old versions of the fire pro series can do what WWE 12 does and more. You can still get a PS2 copy
Infrnlmajsty
Cenation!!!!!!!!!!!!!
Displaying 1–20 of 37
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