What We Already Know:
The sequel to the sharp-looking Wii shooter picks up immediately after the events of the previous game. Protagonist Michael Ford emerges from the conduit he entered at the end of the last game, and finds himself on an oil derrick in an unknown location (hopefully not the Gulf of Mexico, though that would explain a lot), being fired upon by suspiciously well-armed guards.
What We're Seeing Now:
A boatload of improvements from the previous game. Not only does The Conduit 2 support Wii MotionPlus, it also sports a bunch of graphical upgrades, from lighting to weather effects. The designers promise improved AI, with enemies who will take the initiative more often, creating their own cover by knocking over tables or hunting you down to flush you out if you've done the same.
Level design has taken a turn for the better, too, with less linear structures allowing for multiple branching pathways that aren't necessarily essential to the story. Which makes them perfect for stashing the heavy dose of secret items, like weapons blueprints (used for unlocking weapons in multiplayer mode) or "Conspiracy Items," which unlock other background materials.
The story has taken a turn for the even-more-fantastical too, with Ford eventually needing to travel to Atlantis to unravel the secret of the conduits -- as well as his own faithful companion, the All-Seeing Eye. All this, and straight-up aliens, too. The Conduit 2 is like an X-Files shooter mixed with a Dan Brown novel.