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Lost In Shadow - Wii

Game Description:There is a Tower that rises above all in an alternate world. No one knows who built this or why it was built. One thing is certain, the Tower both sheds a large shadow and at the same time is filled with moving shadows. There is a shadow of a boy that climbs this tower. He runs through the shadow of the Tower, solves mysteries and puzzles along the way, and fights off enemies that try to impede his progress. The boy is not affected by gravity but his movement is restricted within the thin boarder between light and shadow. The boy is not alone in his endeavors as a creature of light joins him on his quest. A winged sylph known as a “Spangle” supports him in his journey.
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Lost in Shadow Preview
http://www.g4tv.com/games/wii/63504/lost-in-shadow/articles/72204/lost-in-shadow-preview/
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Article_72204

Lost in Shadow Preview

By Chris Monfette - Posted Sep 20, 2010

Occasionally, a game comes along that reminds players that insane graphics and complex mechanics aren’t always the cornerstones of a first-rate experience. Sometimes, a simple idea, executed simply, is enough to capture our attention for hours at time. Lost in Shadow is one such title. Essentially a game about a boy and his shadow, the title finds our hero bound at the top of a massive tower, separated from his shadow-self – which is then tossed carelessly over the side – by one of the structure’s behemoth guardians. The shadow must then battle its way back up the tower to reunite with its owner, manipulating various light sources along the way in order to create a path for itself…

The halfway-point between the iconic ICO and this year’s Limbo, the Wii’s Lost in Shadow proves to be – at least in the context of this most recent demo – a surprisingly enjoyable and oddly melancholy experience. As a lonely shadow, cast adrift, you’re bound to the rules of light that play upon the exterior of the castle. Pathways are made or broken by the way the light wraps around the various physical structures. Thankfully, you have limited control over objects in the real-world – enough to pull levers and manipulate platforms to redirect the shadows to your advantage.

While basic movement, attacks and jumping are handled through both the nunchuck’s joystick and the A-button, you’ll have to use the Wii-mote in order to highlight, reveal and move objects in the physical realm. As the levels advance, the puzzles will require changing the light sources to extend, shorten or heighten the existing shadows in order to reach previously unreachable structures. Additionally, gates leading into the Shadow Realm will pull you out of the tower and into a more ethereal area in which your shadow will have to execute Echochrome-like puzzles to match up competing light sources…

You’ll proceed through each level by discovering keys to unlock the final door. Thankfully, you’ll also be able to traverse backward and forward through each stage if you find that you’ve missed a key somewhere along the way. Later levels introduce a rudimentary combat system to up the challenge, a fairly easy, one-button affair to vanquish shadow-spiders that’s strangely appealing in its simplicity. Your health is managed in the amount of grams your shadow weighs at any given time and certain runes found throughout the game will add more weight to your hero.

There’s no doubt that Lost in Shadow is a clever concept boasting a low-key execution. However, there’s a sad, sullen tone struck in both the audio and visual design that also makes the game an appealing aesthetic experience as well. Hardly a surpise in a year when Limbo also proved that even a silhouette can be compelling under the right circumstances. A basic platformer, it likely won’t pose much of a challenge to the year’s bigger titles, but it’s certainly shaping up to be well worth the time of Wii owners everywhere.

 

Comments are Closed

  • jjfan1

    I think it would be overlooked because people will be playing their games already from the holiday rush. I am Blue Vortex tho. This title would be great as Wii Ware. but regardless of how successful it might be, I just want the game now. LOL

    Posted: September 21, 2010 6:51 PM
    jjfan1
  • lowkevmic

    @jjfan1-I actually think it's a smart move on their part to wait until after the holiday rush to release this game. Based on what should be coming out this holiday for all platforms, a game like this would easily get lost and overlooked.

    Posted: September 21, 2010 8:21 AM
    lowkevmic
  • lowkevmic

    I'm glad G4 called it, because from just looking at the screenshot on the home page, all I kept thinking about was Limbo. WHich is an awesome game by the way. So if this game is anything like Limbo, then Wii owners should be pleased with the final product.

    Posted: September 21, 2010 8:16 AM
    lowkevmic
  • Blue_Vortex

    I think this game will be even more successful if it's wii ware, but either way I'm compelled to get it. It looks like it'll be one of wii's top games, but it'll be a sleeper for sure.

    Posted: September 20, 2010 9:27 PM
    Blue_Vortex
  • jjfan1

    Why is this game being released after the Christmas holiday? missing out on prime time shopping

    Posted: September 20, 2010 8:32 PM
    jjfan1
  • NocturnalX

    Will buy it, and I will recommend it to all my friends. Games like this need to be supported, no matter what platform they are on.

    Posted: September 20, 2010 8:17 PM
    NocturnalX
  • GatsuBlackSword

    I hope this game does not end up like zack & wiki, getting great reviews and being a retail failure.

    Posted: September 20, 2010 7:38 PM
    GatsuBlackSword
  • ottsel_juicer

    im just gonna have to wait for a review

    Posted: September 20, 2010 4:16 PM
    ottsel_juicer
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