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The Legend of Zelda: Skyward Sword - Wii

  • Publisher: Nintendo
  • Genre:Action, Adventure
  • Developer: Nintendo
  • Release Date:Nov 20, 2011
  • # of Players:1 player
  • ESRB:E10+ - Everyone 10+ (Animated Blood, Comic Mischief, Fantasy Violence)
  • Platforms:
Game Description: The next installment of the venerable adventure franchise promises to be a fresh and exciting take on Link's adventures in Hyrule.
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The Legend of Zelda: Skyward Sword Hands-On Impressions Part 3 -- Fire Temples and the Mole People Who Love Them
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Article_75839

The Legend of Zelda: Skyward Sword Hands-On Impressions Part 3 -- Fire Temples and the Mole People Who Love Them

By Nikole Zivalich - Posted Oct 21, 2011

It's time for Part 3 of my The Legend of Zelda: Skyward Sword hands-on preview. If you remember from Part 2, we left off in the Skyview Temple. Link had just defeated the boss, Ghirahim, who stormed off in a fit of diamonds and attitude, and it was just as flamboyant as it sounds. The locked door opened allowing Link to progress but alas, it was too late. Zelda was gone. Link wasn't going to leave the Skyview Temple empty handed though. Your reward for clearing this dungeon was a ruby tablet like the emerald one used to open the green portal. Stone in tow, Link headed back up to the skies for his next mission.

The Legend of Zelda Skyward Sword

Skyloft hadn't missed a beat in Link's absence. I noticed new and familiar NPCs were in different locations; some even shouted at me as I walked by. As Link moved through the two, the people of Skyloft would find tasks for him to do. One woman was crying out for Link's help. Her young daughter was missing. In my actual playthrough, I won't be able resist side-quests like this, but I was on a time limit; sorry, you're on your own lady.

I had acquired a decent amount of loot during my jaunt in the Skyview Temple. Weird jelly, claws, and an enviable amount of ruppees. I headed back to the town bazaar to try my hand at crafting. As luck would have, it I had gathered just enough items to upgrade my shield. It wasn't nearly as shinny as the mirror shield, but Link didn't seem to mind.

Link headed back to the temple where he found Fi to see if the ruby adorned stone would have a similar affect. Sure enough, it did. A fiery orange beam of light shot through the sky. I'm no rocket scientist, but this was a pretty good indication that we were heading to a fire temple. Link and his Loftbird flew over the orange portal back to the land below. I pushed dive and Link fell, landing at the entrance of Eldin Volcano.

The area initially reminded me of The Legend of Zelda: Twilight Princess' fire temple area. There were pools of lava, but unlike past fire dungeons, it was broad daylight and lacked the eerie feeling I felt in Death Mountain. But maybe that's an overall reflection of Skyward Sword, as the graphics definitely feel cartoony. Nintendo couldn't go for an HD realistic approach, so they went the opposite direction. That becomes clear with the game's characters.

The Legend of Zelda Skyward Sword

The creatures that inhabit Eldin volcano, called Mogmas, look absurd. I'm going to attempt to explain them. Imagine white, piggish, mole people who are distant relatives of Crash Bandicoot. You with me? Now dress them in outfits the Village People would wear. These creatures become helpful allies once they realize you're not one of the monsters terrorizing them.

Mogmas help you get to know your new surrounding. They teach you a handy new way to roll bomb flowers using Wii-Motion Plus. I'm not afraid to admit it took many times to master this task, as all motion-plus movements seem to. Rolling bombs is a must in this level, since there a numerous small, narrow tunnels where fire breathing enemies like to hide out.

Another way the Mogma are as useful as they are bizarre looking is with digging. As Mole-people, they have mastered the art of digging. After proving himself helpful, Link received a pair of Mole Mitts. These mitts allow him to dig in soft locations that reveal either treasure or a safe place to hide.

Armed with new digging mitts, new bomb throwing skills, and a positive attitude, Link and I were ready for the next temple. But what's that? My time was up. Life is cruel. I guess we'll both have to wait until November 20 to find out what happens next.

Comments are Closed

  • Shinhawk-X

    i love Zelda games, but the games feel more like a chore than having fun, dnt get me wrong, i love Zelda games since the Golden cartridge, but it is 2011, and the combat hasn't evolve since OOT, =just one or two more moves has been added, i really think it they would get a bigger audience if it was a HACK & SLASH, they can still put there puzzles in there, but make it more fun

    Posted: October 25, 2011 10:59 PM
    Shinhawk-X
  • Shinhawk-X

    i really think they should make a HACK & SLASH Zelda game, have team Ninja team up wit them like they teamed up wit Metroid

    Posted: October 25, 2011 10:54 PM
    Shinhawk-X
  • Princekira

    remind me of windwaker that game was pretty awesome but this we have grown up link or the link version of twilight princess not a lil kid : D and hes gets the girl oh ya link finally gets that princess unlike mario XD

    Posted: October 24, 2011 5:43 AM
  • neko_baka

    it looks like every other Zelda game, I really want the developers to move to a better platform to truly bring out the games full potential. Last I checked it is 2011 not 99'

    Posted: October 23, 2011 9:36 PM
    neko_baka
  • aaronGN

    Man!!! The more I read/see/hear about this game, the more excited I get!!!

    I can't wait!

    Posted: October 21, 2011 1:17 PM
    aaronGN
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